Avatar

Monsen

Monsen

About

Username
Monsen
Joined
Visits
674
Last Active
Roles
Administrator
Points
8,894
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

Latest Images

  • Ferris Style: Hedgerow Bush Question

    It is a limitation of the Symbols Along command. It is really only made for handling a single path at a time, but the single pick option doesn't play nice with macros, so the macro version need to use the regular selection option instead, which also has the side effect of letting people pick more than one path even if the command itself doesn't support it.

    JulianDracosLoopysue
  • Community Atlas: Embra - Hilly Places

  • Community Atlas - Doriant - Galahais - The Morstarik

    The Morstarik map is now in the atlas. Great map Quenten. And this is also the 800th map in the atlas. Congratulations on that.


    LoopysueWazzebuWyvernJimP
  • Changing the Screen size on the screen sheet ?

    Easiest way to fix the screen is to first run the COLLARDEL command to remove the old screen, then COLLARAUTO to generate a new one.

    JimPGlitchEukalyptusNow
  • Forgotten Realms Interactive Atlas repairs.

    @roflo1 wrote

    My guess? This was probably some early experimentation towards adding raster fills to maps, but never made it to the official product. The fact that FRIA simply ignores these entities makes me think this theory could be right.

    Sorry, but it appears @Don V Anderson Jr. had the better guess here.

    The full path of the missing image is D:\CC2\Atlas\FR\Work\HWScan\30042 Golden Mosque 2.bmp. The file name indicates it was a reference image used when working on the map.

    The result you're getting is simply the image being in a format not used in CC3+ anymore, and the converter converts this to a plain polygon, and you are then seeing the specified fill style take effect (Everything in CC3+ has a fill style, although depending on the entity type, it may not normally have any effect, like on images)

    As for raster fills, they were supported back in the CC2 days too, that fill you're seeing there is the old stone fill from back then. It only supported .bmp format though, and lacked proper scaling options.

    JimPDon Anderson Jr.roflo1
  • Community Atlas - Alarius - Seal Island

    Generally a nice map, but I am not really sold on depicting the frozen ocean like that. It doesn't really look like an island in a frozen sea, but rather a huge landmass with a weird-looking mountain formation on it.

    What makes it even more weird is the existing neighboring map which uses that fill for the frozen edges covering the actual landmass, i.e. not frozen sea.

    Assuming an earth-like climate, which is the basis for Niberium, the island is also much to far south to have permanently frozen sea around the island, it's going to be clear most of the year, which then makes it a bit weird IMHO to depict the oceans in a frozen state, as a map is supposed to be usable year-round, but now it only shows a very limited snapshot in time, because even at times where it is frozen over, the edge of the ice will never bee in the same spot week to week.

    Loopysue[Deleted User]
  • width change on citys

    Looking at the coordinate readout on your screenshot, that second map looks to be absolutely tiny. Your cursor is all the way to the right of the map, and it reads (209,55) , meaning your entire map is less than 200 meters wide, while the top map, if the scale bar is to be trusted, is about 2500m wide.

    The "road wide" tool (I see your collections are collapsed, so I assume you use the default tool in the collection, which happen to be the imperial version) is 36 map units wide, so for a map that is approximately ~100 map units tall, that result looks pretty correct.

    So, it doesn't seem to be a problem with the tools themselves, but rather your map size. The first obvious question is obviously, are you sure you set it up correctly when creating it, because it is clearly not the size of the map from your other image. Assuming you did, have you perhaps changed anything in the Map Units setting (File -> Drawing Properties -> Drawing Units), or re-scaled it using File -> Resize drawing area? Or even manually resized it using the :CC2SCALE: tool?

    JimPGlitchRicko
  • Symbol size and scaling

    On my phone right now, so I don't have a detailed guide for you but the easy way to approach this is to use a symbol scaled at 1.0 as a guide when making your new symbol.

    When you define a new symbol, CC3 assumes the size you make it in is the default scale.

    And scaling it to 1.06 in the symbol manager won't do much, as that just enlarges it by a tiny amount. To set it right you need to scale it to something like 0.22. Remember, scale 1.0 is the size you made it at, so anything above 1 when scaling makes it larger.

    JimProflo1Rosemont_Line
  • Island Cliffs advice

    I would probably do the coastline differently. That blue color doesn't look right when it ends up on the top of the cliffs like that. Maybe a different color, or maybe simply drop it completely. If you keep the "cliff mountains" on the same sheet as the landmass, you could use a glow effect for the coastline that would then trace the actual outside of the combined shape. Another option is to draw the coastline manually as a separate entity, and either skip it at the cliffs, or draw it at their base.

    LoopysueDon Anderson Jr.
  • A random dungeon - Jon Roberts Style

    Sure. Don't let us discourage you from having fun. I always enjoy seing what people come up with in the dungeon realm.

    But it do get a bit easier to figure out how you are going to dress your dungeon if you decide on a somewhat logical purpose for it, it really helps the thought process.

    Loopysue[Deleted User]