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Monsen

Monsen

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Username
Monsen
Joined
Visits
693
Last Active
Roles
Administrator
Points
8,940
Birthday
May 14, 1976
Location
Bergen, Norway
Website
https://atlas.monsen.cc
Real Name
Remy Monsen
Rank
Cartographer
Badges
27

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  • My Favourite Fantasy city.

    All the main add-ons have their own menus. I don't think there is a central location where this is stated, but the toolbar for each add-on are discussed as the first thing in every add-on's chapter in the Tome.

    For the city legend, I am assuming you talk about the index (Create Index in the City menu), you can find it on page 398 of the current version of the tome. Unfortunately, search is rather dependent on using the right words. Which of course, is difficult to know when you're searching for something you are unfamiliar with. Acrobat is not smart enough to search for similar terms, and making a list of all the words people may use when searching for every single term used in the book is also rather unfeasible. Maybe in the future it will be possible to use an AI to search the book that actually understands the context, which would make it easier to use alternate terms and still find what you are looking for.

    Loopysue
  • FRACTAL TERRAIN: Polar Shift not working in Demo version

    I think there are some limits concerning what those value will actually change. I am pretty sure they only change the fractal function, i.e. the randomly generated world, and does not affect imported real world data or manual editing. From your description of working with Earth and Hudson Bay, I assume that may be the issue for you.

    Not that it will help you do what you are trying to do, but I am pretty sure if you generate a new synthetic world and then change those values, the world should reorient.

    I don't use that function very often though, maybe @jslayton have anything to add or correct.

    Loopysue
  • Blur Effects

    Sorry Don, but you seems to have looked at the wrong entity here, it is only the map title that is problematic.

    The reason why you can't change the text color of the title is that it isn't a simple text entity, it is actually a symbol. One of the feature of symbols in CC3+ is that they can include user, provided text. In this case, the symbol only contains text, nothing else, but it is still a symbol.

    Now, what is happening when you try to change the color is that you change the color of the symbol itself. But there are no part of the symbol that is set up to react to color changes. A symbol is made up from multiple entities, and each of these have their own color configured, they don't inherit the color from the symbol itself.

    So, how to change it? There are two ways, either edit the symbol definition itself, or simply explode the symbol. Exploding a symbol "undefines" it as a symbol, and just leaves behind the individual parts that made up the symbol, in this case the single text entity and nothing else. So just use :CC2EXPLODE: on the title first, and after doing that, you should be able to change the color just as for any text. It is still not a regular text entity, it is a special kind of entity called a text attribute, but for most cases that doesn't matter.

    Royal Scribe
  • Community Atlas: Map for the Duin Elisyr area, Doriant

  • Community Atlas - Irisian City States - Dimitrios island

  • Community Atlas - Irisian City States - Xenothon and Demydice Isles

  • Community Atlas - Irisian City States - Tiresia City State

  • Community Atlas WIP - Panaur region of Doriant

    As Wyvern says, you can add pretty much what you want. The idea behind this project is that everyone can bring their own ideas to the table. A local map should obviously be consistent with the regional map it is taken from, but the general idea is to make it interesting by adding features and locations that wouldn't have been mapped at the greater zoom of the parent map. The marked city locations on the parent map are naturally going to be the largest cities in the region, but as you drill down to more close-up maps, smaller cities and other interesting locations will naturally start to appear. So make it yours, add your own lore to the area (if you want to), and make it an interesting place for subsequent mappers to pick for their maps.

    Royal ScribeDon Anderson Jr.
  • Koehaithian Realmdom

    Looking nice. I like the way you place man-made structures.

    I like the more natural feel of the map. I think it works better as a computer game map as well with the zones not so obvious. They're still there, but more blended into the map. And whenever a pure zone-map is needed, it can be handled by border lines or overlaying partially transparent polygons to introduce color variations.

    FarsightX3
  • Are there some good addons /symbol sets For Gothic/Grimdark Sci-Fi (40k)?

    There are no specific assets for this kind of map that I am aware of.

    There are some extra textures and symbols for Cosmographer through the two HiSpace issues in the Annual Volume 6. None of them are exactly what you are asking for, but they do give some additional options, including worn, dirty and rusty stuff, which can make it easier to approach making the kind of maps you want. I find those textures very helpful when I don't want shiny new stuff.

    Sharkseant