Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,943
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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Help with Fonts
as i have opened and resaved the map many times with the Calligraphic font over and over so Listing would show that font now, right?
No, opening and saving doesn't matter. CC3+ doesn't care if you work on a map with a font that currently isn't installed. The text entity will still remember what font it was defined with originally (or changed to if you use change properties on the entity, obviously). But the visual replacement font is just a visual thing when it can't find the font, and it will display the text using Arial instead of the actual font.
Are you sure that that Calligraphic font isn't what you are after? If you don't have it installed, maps will show using Arial, like in my screenshot above, but CC3+ will still list it as the actual font. (Just as in my example above, the text is clearly plain arial, but listed as XXII Arabian-Onenightstand, a font I don't currently have installed, which makes it look very plain indeed until you consider that isn't the font used in the display because I don't have it)
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Remapping the Forgotten Realms
Those "C:\CC2\" missing files are unlikely to be an issue, they're probably just some remnant definitions from old times that still is defined, but not used. I doubt Steven would have those either. Same with those "E:\FCW32" references. Sometimes some of those old references decides to hide out in the list of fill style, but it doesn't matter if nothing in the map actually references them.
If you see a red X in the map, use List on it. If it is a symbol reference, it doesn't matter what fill style it has, as you are dealing with missing art for the symbol itself, which should then be checked by opening up the symbol manager, finding the missing symbol in the list there, and hit the list button to get info on the paths of the symbol artwork files, while on the other hand if it is some kind of filled polygon, then the fill style matters, and you can look up the name in the fill style dialog and check the path.
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Problem making a symbol fill
It works fine for me, so it doesn't seem to be a general problem. But of course, that doesn't help you.
Let's start with the blank preview. Make sure the sample width is set to something sensible. Often it defaults to something so small that it only shows a tiny section of your pattern, which may be a blank area. Since your pattern is 20x20, try something like 100. Not that this is really important, it is just a preview after all, what matters is if it works when you try to use it in the map, which you didn't mention at all if that was a problem or not.
Now, as for the crashing. That dialog can sometimes be a bit fickle when you add/remove styles. My general recommendation is always make everything ready, which in your case includes defining the symbol, then save the map. This gives you a read to use starting point in case of a crash. It is also possible to do the fill definition in steps, i.e. go in first, create a new symbol fill, then immediately close the dialog and save. Then go back in, and change the symbol for your new style to the one you made. This makes it easier to track down exactly what causes the crash if it is repeatable.
If you attach your map here with the symbol to use for the fill already defined I can also try to define it, see if everything works fine for me with your map and symbol, or if there is an issue with either.
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Export Azgaar's Fantasy Map Generator files to FT3+ or CC3+
I am not familiar with that tool, but looking at it, it doesn't seem to be able to export maps in a format CC3+ can use. Which gives you two options:
- Use their svg export, find an online svg to dwg/dxf converter online, and then import the result from that into CC3+. That preserves the vector maps, but you're probably going to end up with a pretty bare version that needs lots of work before it is back in a state similar to what you have online.
- Use their image export, import the image into CC3+ and trace it. This has two downsides. First of all, tracing is quite a bit of work for a large map like the one created there, and secondly, their image export is a bit limited. If you export it as a single image you're not really get much detail, while the highest scale export is a nice high quality, it still isn't close to getting all the detail you can get by zooming in, and while their tiling function can be used to get a much higher detailed result, dealing with a huge number of tiles that needs to be assembled has it's own challenges.
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Is there a way to make multipolys out of broken ellipses?
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Community Atlas - Forlorn archipelago - The Bleakness, 2 villages and 2 keeps
Try a fill with a more visible texture. It gets a bit harder to find something nice due to the perspective nature of the map, but you could try with something like the Stone Lava Cooled bitmap from DD3.
Additionally, the pixelation of your current fill is really bad, causing it to appear more like a uniform mess. Try decreasing the scaling of the fill as well. That leads to more repetition when zoomed out of course, so you may need to consider working a bit with the surface, applying layers of different fills and blending them using effects to avoid the repetition.
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Facebook login going away - Please read if you use Facebook to log into this forum
Due to changes in requirements from Facebook, the option to use your Facebook account to login to this forum is no longer available.
We apologize for the inconvenience.
What does this mean for me?
First of all, this only affects users that use their Facebook account to log into these forums. Most of our users do not, and do not need to do anything.
But for the users who have been using Facebook login, this means they will need to switch to use the regular username/password login instead.
Your forum account will not have changed. Even if you created it using Facebook login in the first place, an account was still created on this forum, using the email address from your Facebook account. This means that even if you cannot use the Facebook login button anymore, you can still login using your email address as your username. If you don't know your password, since you normally wouldn't have been using this when using the Facebook login, you can simply use the forgot password feature with your email address to set a new one. (Note: Your forum password is NOT the same as your Facebook password, Facebook only provided us your email address to create the account, they don't share your password).
If you need any help, please contact help@profantasy.com and we will help you to ensure continued access to the forums.
Alternatives
The Google login plugin will still remain active. If your google account uses the same email address as your Facebook account, you should be able to switch seamlessly to that one, although you do need to know the password to your account (se above) to associate the Google login with your existing account for the first time. Otherwise, for easy login, I recommend picking a unique password for the forum that you don't use anywhere else and just save the credentials in your browser for the standard login.
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Which is the proper way to remove walls in the connection between areas?
What is created initially depends on what tools you use. If you use the basic tools (path, poly, etc) in the right-hand toolbars, they only create a single entity, either a line or a polygon, depending on the tool (Of course, if you draw using a polygon tool, but has line width greater than 0, it will appear as a hollow shape with an outline, looking more like a line than a poly, but it is still a polygon)
If you draw something using one of the drawing tools (usually accessed from the buttons in the top right, or the symbol catalog window) it may or may not draw two entities, depends completely on the tool. Some only draw a wall, some only draw a floor, and some draw both.
If you use the dungeon room/corridor tool, it will always make two entities, wall and floor.
In the cases where the tool created two entities, these are separate, and needs to be edited separately.
You can usually easily identify if something is one or two entities by using the List command from the Info menu. If it goes straight form 0 selected entities to 2 selected entities when you click on the edge, you know you are dealing with overlapping entities (probably a floor and a wall), and the info you get when executing the command should give the details on the entities.
When you use break on a polygon, it turns into a path (a line), which means it is no longer a polygon, and obviously therefore have no surface area to fill anymore, which is why the fill disappears.
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Modern Map support
You should be well on your way with CC3+ and SS3. Do note that SS3 is a generic modern set, it doesn't have anything in specific for superhero, but on the other hand, most of the specific stuff would be the superheroes themselves anyway, the rest is mostly standard modern. Of course, no symbol pack is ever going to have every single symbol you're ever going to need, but these are a good start.
We currently don't have any other sets for modern available, but for Sci-Fi, there is Cosmographer 3. Note that the art style in Cosmographer 3 is a bit different from SS3 since they are by different artists. You can mix and match in the same map if you want to, but they were not designed with that purpose in mind.
There are some free community provided packs, and while mostly focusing on fantasy, some of them (CSUAC and Dundjinni archives mostly) also have some modern and futuristic symbols.
And, as Sue said above, you can use any .png file as a symbol, so you can find and add symbols from other sources you may have access to.
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Community Atlas: The Haunted Cloud Mesa Area of Kraken Island, Forlorn Archipelago






