Monsen
Monsen
About
- Username
- Monsen
- Joined
- Visits
- 693
- Last Active
- Roles
- Administrator
- Points
- 8,947
- Birthday
- May 14, 1976
- Location
- Bergen, Norway
- Website
- https://atlas.monsen.cc
- Real Name
- Remy Monsen
- Rank
- Cartographer
- Badges
- 27
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soIved -> seem to be missing Bitmaps\Tiles\Dungeon\DD3\DD3 Color\Tile Chequer Border G 1_VL.PNG
Looked back in time a bit, and found that the references to those files are found in the official DD3 template for CC3. I don't have the actual image files there either, so I don't believe they were never part of the intended install, just leftover references.
The templates for DD3 for CC3+ have been cleaned up, and don't have those references anymore.
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How Do I Join 2 Multi Entity Images?
Not easily. While I guess technically CC3+ has all the tools required to accomplish this, this isn't a normal workflow the program is made to do, and hence, would have to be done manually, there are no quick shortcuts.
You can use modifiers like endpoint when moving the section to position it precisely, but once it is in place, you need to deal with all those contours. I assume you wish to have them as continuous contours, which means you need to reduce those polys to lines, chop out the pieces you don't need, and join them together again. Not even sure if Combine Paths will be happy with those contours with a huge number of nodes. As an alternative to chopping and cluing together, you could instead use the trace functionality of a drawing tool, and basically create a new contour by tracing the outlines of the pieces that forms the contour crossing the map pieces. This may be simpler. But no matter the method, each contour must be done individually.
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Is there a way to flag SPAM?
Unfortunately, it is very difficult to stop single spammers posting a single post. As long as a physical human being is willing to spend the time and register manually on the forum, it is impossible to stop them without also be very hostile to legitimate newbies.
The forum is utilizing public spam lists to avoid those people jumping from forum to forum to register and spam, and it also have rate limits to prevent a spammer from doing things like filling the front page with spam (using manual or automated means), as well as edit limits to prevent the classic "post a generic but not spam post, and then go back and edit it after moderators have read the original post and moved on" but the single individual posts will continue to appear, and we remove them as soon as we notice. As already mention, use the Flag link in the post to report it.
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Group, Ungroup, Lock and Unlock
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Rolling Hills of Maynor
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Community Atlas - Elen Daelarion - Thrarasie Faire Cave, 14 & Western Hill Fort, 16
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Question on odd folders in my programdata directory
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[WIP] Commission for Fantasy world - Wideworld.
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Community Atlas - Forlorn - Bleakness - The Craig dungeons and environs
But this still makes it crash with the Caldera Environs already in the atlas. According to this map, the distance between the Discontent Three and The Craig is only a few hundred feet. And this is correctly represented in "The Craig" map.
But this map "The Craig Environs" end up saying the discontent three is off the map border to the south, meaning over 100 miles away, which obviously completely in oposition to the existing map which have already established that The Craig is a rather tiny location.
Also note that the entire Island of "The Bleakness" is only about 200 miles across at it's widest point. Your current "Craig environs" is 300 miles, larger than the island.
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Community Atlas: Isle of Zariq - Kobalt Mountain Caverns






