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Royal Scribe

Royal Scribe

About

Username
Royal Scribe
Joined
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9,722
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Member
Points
3,382
Birthday
February 5, 1968
Location
San Francisco, California
Website
https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
Real Name
Kevin
Rank
Mapmaker
Badges
16

Latest Images

  • Experimenting with wooden stairs

    Good ideas. I keep forgetting about SS2. I thought about CA209, but wasn't sure the brown ones looked wooden enough.

    Drawing them would allow me to use the same wood grain as the floor. I guess my subconscious brain was ruminating on this while I slept, because I woke up with the idea of changing the direction of the draw fill for every other step by doing the "Angle by Edge" function on the opposite edge, and then removing the angle by changing to a Shade Only Copy. And it works! You still get the plank divider lined up every other step, but that's not so bad.


    Loopysue
  • A first map, "The Mushrooms Lair (Thieves Hideout)"

    Really great map, and some pretty advanced techniques for a first-shared map -- like making your own stairs and dealing with transparency acne. Nicely done.

    Fishou
  • First time map maker, long time DM, Need some Non-video help!

    I recommend saving your maps in within your Documents folder, not with the software or the assets.

    Loopysue
  • Happy Holidays from Western Australia.

    Happy holidays, Quenten, and everyone else here.

    Quenten
  • How to Mark/Illustrate relative depth in Dungeon Maps?

    early versions of D&D encouraged use of sloping passageways and similar features for example

    Oh, yeah! Dwarves had the ability to detect slopes, an advantage that was probably worthless in actual game play. If the slope was enough to cause problems, it would be steep enough for anyone to notice it.

    JulianDracos
  • Dungeon Designer 3... anyone made a big, DEEP dungeon?

    I'm looking forward to seeing this, if you'd like to share your work in progress.

    I'm planning to design a mostly-underground dwarven city, and will have a separate FCW file for each level of the city. My usual approach is to create one level, then make a copy of that FCW file for the next level. That way, all of the new sheets and sheet effects don't have to be recreated each time. But with that approach, I then have to add the navigation links at the end and copy them into each FCW file.

    If you follow Sue's approach, that automatically creates all of the individual FCW files and then adds all of the hyperlinks for each level, simplifying it. (And you can always change the font type and size of the automated navigation links later if you want.) If you don't plan to add lots of new sheets or sheet effects, it's a more straightforward way of doing it.

    Don Anderson Jr.
  • Live Mapping: Hand-drawn City

    Good luck with the renovations -- hope you're able to join the chats again soon. I'm glad the videos are saved (I watched so many before joining the live chats!) but it's too bad YouTube doesn't also save the chats.

    Don Anderson Jr.
  • [WIP] Greco-Roman Inspired Temple

    I learned it by Googling "what is the name for the room in a medieval church where baptism records were stored?" ;-)

    Got "Purification Chamber" with a less pleasant query.

    Don Anderson Jr.
  • Community Atlas: Temple of Nidag, Stormwatch, Emerald Crown Forest, Alarius

    Yeah, happens to me, too. I see and read every new thread here, but since the forum jumps you down to the last post in the thread, sometimes I miss other additions to particularly active threads.

    Don Anderson Jr.