Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 9,152
- Last Active
- Roles
- Member
- Points
- 3,297
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Website
- https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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Dragon sheet
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Dragon sheet
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Is there a runic font?
Rather than going through every map style, the faster approach was simply to go through the fonts installed on my computer and then check the ones I liked against the list of approved fonts on the How to Contribute page on the Atlas. I found some that unfortunately are not on the list. Davak is the Wizards of the Coast's official dwarven script, and Rellanic is their elvish script. I believe both are permitted for personal use, but I'm not sure if commercial use is permitted. Tengwar Cursive is Tolkien's elvish script, but in addition to limiting for personal use, the license specifically says that the Tolkien estate must approve for any commercial use. Similarly, there's a Hobbiton font for noncommercial use. Anglo Saxon Runes looks great but is also limited for noncommercial use.
Exploding a font and using them as symbols doesn't change the fact that they still read as a font and therefore are subject to any licensing limitations of the original font.
So a question for Remy:
- If there's a font that's not on the approved list but is available for commercial use, are we allowed to explode them and use them as symbols for Atlas submissions, or would you feel safer only using fonts on that approved list?
- (Moot question if the answer above is "no.") If there's a font that's not on the approved list but is available for noncommercial use only, does the Atlas count as noncommercial use that would allow permit that font to be used as an exploded symbol?
Thank you!
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Adnati - Fractal Parchment Worlds
The most time-consuming part was the rivers. It was easy enough to bring them in and use Change Like Draw Tool to convert them to the color cutout rivers. The problem is that when Fractal Terrains exports them, they don't quite run to the oceans properly. I had to move some nodes and draw in some river lines to adjust them (and with over 500 rivers, that took some time). They're still not perfect, but good enough at this scale.
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[WIP] Hei Shan Si monastery
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Best Map Style(s) for Creating a Set of Maps from Large Scale, to Medium, and then Small
I will be curious to see what others think. I don't think there are any with a fraction of the assets that Schley has for overland, city, and dungeon scale.
I really like Spectrum, but haven't tried it at a continental/global scale. The largest map I've used it for was 1000 x 1000 miles. (But now I really, really want to try it with something bigger.) You can make cities with it using unwalled cities/towns/villages, but it's really limited in how you can use it. I would love it if that style had a city expansion. In the meantime, I think the Darklands City style is complimentary enough if you used that for the city style and Spectrum for the overland style.
I believe there are Job Roberts styles for overland, city, and dungeon, but I haven't worked with those styles enough to see if they scale in a complimentary way. I thought Herwin Wielink might as well, but now I'm not sure.
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[WIP] Hei Shan Si monastery
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WIP: Bleakmoor Harrow - Continent of Estonisch
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Birdseye Continental - style development thread
I love how ProFantasy teaches me so much about geography -- the latest being the differences between mesas, buttes, and plateaus. I never took a geology class in school (the town where I lived in for middle school taught it in high school, but then I moved and the town I lived in for high school taught it in middle school). So here's my crash course!
Will there also be cliffs?
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[WIP] Community Atlas: Snakeden Swamp, Lizard Isle, Alarius - Dedicated to JimP
Well, actually a bit too much, as the wall lines are now almost invisible. I could just have thickened up the lines, although that starts to encroach into the available space in the caves, so instead, I just copied the wall lines onto a new sheet above the mask with no effects on, and thickened those up a little instead:
This is a clever approach and it looks very nice. I always learn so much when cartographers share their tricks and techniques. Thank you!


