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Royal Scribe

Royal Scribe

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Royal Scribe
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Birthday
February 5, 1968
Location
San Francisco, California
Website
https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
Real Name
Kevin
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Mapmaker
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Latest Images

  • [WIP] Community Atlas, 1,000 Maps Contest: Villages in The Whispering Wastes of Haddmark, Peredur

    if they serve as meeting place for the populace in the evenings, even 3 places isn't necessarily that extravagant for a population of say 300

    That's a good point. With my villages, I've tried to keep in mind how and where the locals would socialize. Taverns and inns are also good places to catch a performance of a wandering bard or troubadour, or a troupe of actors.

    Also, a small village might still get a lot of travelers passing through if it's on an important trade route, or along a route for a pilgrimage to a holy shrine. Or the last stop for adventurers trying their luck searching for treasure in the ruins of an ancient temple (or their first stop on the way home). My village has a winery, and I figured that merchants buying wine at the winery to resell in other towns and cities would want a place to spend the night before heading back with with their casks of wine.

    Wyvern
  • Style Suggestions for Annuals

    Looka like we posted threads concurrently! Your Mesoamerican overland and dungeon requests would work well with my Jungle Adventurers suggestion. I would love Greco-Roman stuff. And I’ve been musing on designing a haunted house for Halloween, so your 1920s Horror House idea works wirh that. I love all of your suggestions but those were the ones I wanted to second.

    JulianDracos
  • [WIP] Community Atlas - Eknapata Desert

    Thank you! Here's how it looks with the effects changes. And I've standardized the font sizes to three: 10 points for country names, 5 points for the three major cities, and 3.5 pts for everything else.


    Loopysue
  • Chotlan - Meso American little town

    Love the use of magic on the temple and the flames at the arena

    Ricko
  • Where's the outline tool button?

    There's this button on the right side of the screen.


    PMFGM4EVER
  • Advice for planning a major city?

    So I figured A lot of buildings must be a few stories, which would make the persons per building a bit better

    In some of my villages, I put buildings on different sheets with different wall shadows to reflect 1, 2, and 3 story buildings, and had different multipliers for each. That works ok with a town but not sure it scales well with a big city.

    Don Anderson Jr.
  • Advice for planning a major city?

    I am in the early stages of planning to design a major city for the Atlas, and I wanted to get advice from those here who have done big cities. This is for the city of Khemtufu, which is in Doriant - Gold Coast - Eknapata Desert. My goal is to provide a home for the Temple of Fah that I designed nearly a year ago, so that it can finally have a home in the Atlas. (Here are the discussion threads for the exterior and interior maps of the temple.)

    I am planning to use SS5 Cities of Schley as the foundation. It has good Middle Eastern-style symbols as well as a great variety of symbols in general, and I might supplement with some assets from SS4 Dungeons of Schley. I also plan to also use domes from the City Domes annual, but that's probably it. I am planning to create canals using the Color Key cutout approach since Schley's fills don't meet up as seamlessly as fills from other annuals sometimes do. That will allow a nicer connection between the canals and the river, and will make it easier to add to the canals as I go along.

    For those of you who have designed big cities before, I would love to hear your tips and strategies for how to approach it.

    Size

    My thought is that this will be a major city, definitely the largest in the portion of the Eknapata Desert that spills into the Gold Coast region. What are your thoughts about how geographically large it should be before it becomes unwieldy?

    I looked up some comparable cities from the medieval period, picking the year 1000 A.D. for comparison. In 1000 AD, Cairo had an estimated population of 135,000 and a geographic size of "a few square kilometers" (according to Google AI). Constantinople had a population of about 500,000 people and a geographic size of 14 square kilometers (5.4 square miles, or 2.3 x 2.3. miles). I am thinking that Khemtufu would have a population closer to 50,000 to 100,000 people if that seems feasible.

    I tried checking the Atlas for other cities to get a sense of a good scale for a large city. Sue & Lorelei's City of Sanctuary was 15,000 x 15,000 feet, IIRC, making it about 2.8 x 2.8 miles, or about 5.7 square miles. Quenten's Dun Fingolfin was 10,000 x 6,000 (feet, I think?). His city of Torstan is 1,364 x 1,364 meters (4,475 x 4,475 feet).

    Does a map of 10,000 x 10,000 feet (1.9 x 1.9 miles) seem feasible? Any tips or recommendations on scaling? I realize that buildings would be very small, but zooming into neighborhoods would show more detail.

    Mapping Strategies

    I assume I will end up turning off sheet effects a lot of the time while I'm working to reduce refresh lag.

    In a previous thread that I cannot find at the moment, someone suggested creating layers for each neighborhood, and then putting buildings on a neighborhood layer rather than a layer denoting its type of business. That way you can hide every neighborhood you aren't working on to also reduce system strain.

    (Related: I am making a list of potential neighborhood names, though that will flow better once the basic layout of the city is done. Things like Garden District for a posh neighborhood, Northgate for the neighborhood closest to the northern entrance, Eastern Addition for a newer expansion on the eastern side, Oldtown for a central area that was the original town before it gradually expanded to be a city, etc. Thoughts and recommendations welcome.)

    In his second Big City Project tutorial (around the 35 minute mark) Ralf creating a building-block tool for creating temporary blocks of buildings as placeholders until building symbols can be placed.

    For those of you who have designed big cities, what strategies like these do you recommend? What did you do -- or what to you wish you knew to do before you started?

    Advice?

    Any advice or recommendations you have, especially things I should plan for at the outside (like setting up layers and sheets) is most appreciated.

    Kevin
  • Advice for planning a major city?

    Using the lots of png symbols really slows stuff down, even with no effects. <snip> Doing the base with vector symbols and going neighbourhood by neighbourhood would be the best bet.

    Oh! Interesting. I was under the impression that vector symbols use more system resources than raster symbols because (I thought) there were more mathematical computations with vector.

    Your campaign city sounds fascinating!

    Kevin
  • [WIP] Villa Citri (Roman-style villa)

    Yeah, I think one of my roof ridge lines disappeared. It is sloped down to the larger pool in the center of the northern courtyard. Here are some links to other websites I used for inpiration.


    Loopysue
  • I've made my symbol tray too large

    Did the same thing when I was getting started and it took me forever to figure out that right-clicking again would collapse it. Glad you're posting these questions -- everyone here is very friendly and happy to help.

    Don Anderson Jr.