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Royal Scribe

Royal Scribe

About

Username
Royal Scribe
Joined
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Member
Points
3,476
Birthday
February 5, 1968
Location
San Francisco, California
Website
https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
Real Name
Kevin
Rank
Mapmaker
Badges
16

Latest Images

  • [WIP] Wizard's Tower - Interior

    And if I didn't already share it, here's the "Above" FCW:


    LoopysueCalibre
  • [WIP] Community Atlas - Town of Shessaria

    Using the isometric symbols with the legend on the right is a really nice touch.

    ShessarRyan Thomas
  • Missing Fill and Castles Failure

    Moat is a water fill from Vol 13 but you could substitute any water fill you want.

    Calibre
  • Missing Fill and Castles Failure

    Don’t worry about Cobble Final. It shows as missing on mine, too. Remy said something about how that shows up and is a weird legacy fill, or something like that.

    The Beaumaris Castle fills are from CA 2019 (volume 13). Did you get that one?

    Calibre
  • [WIP] Villa Citri (Roman-style villa)

    I think that front and back parts of the northern courtyard are supposed to be a whole story above the east and west sides, but in looking closer at my sheets, I didn't draw them that way. (I used too many images for inspiration that had different floor plans, and I think I muddled them up.)

    I moved those two roofs to higher sheets. Does that capture it a little better?


    Loopysue
  • Can't seem to draw backgrounds

    Here’s a tutorial video focused on Trace. I haven’t had a chance to watch it yet myself. It’s older but if it’s just focused on the Trace command, hopefully it won’t be out of date.


    Loopysue
  • First Time Mapper, First Time Poster, Long Time Struggling Learner

    Welcome, Matthew!

    I agree wholeheartedly with Ricko's recommendation to start with Joe Sweeney's videos. I owned the software for many years, trying to teach myself how to use it through the PDF manuals and fiddling around with it, but could not make any sense of it. I would peek at this Forum and admire everyone's beautiful maps, but could not make any sense of the software. Then I stumbled across Joe's videos and everything clicked.

    Joe's videos are old, but still relevant and give a good foundation for the software. Once you've watched those ones, I would recommend checking out more videos here:

    https://forum.profantasy.com/discussion/10519/video-tutorials/p1

    The viewing order of those videos that I think may be most helpful (in order to get a foundation before tackling more advanced subjects):

    1. Joe Sweeney
    2. Dogtag's and Josh Plunkett's
    3. Learning CC3+ Section
    4. Quickies
    5. Campaign Cartographer Concepts

    The ones in the section called "Blog Videos" accompany a blog article on the same topic, so I would recommend tracking down those blog posts. And the ones under the Live Tutorial section are fantastic, but most are not focused on a single technique or tool, and some are more advanced than others. I would try to get a good grounding from the other videos first, and then consider the older Live videos before the newer ones unless you see one on a specific topic that you think will be helpful. The Live videos are also really enlightening about the possibilities with the range of add-ons.

    I resisted watching the videos for a long time because I was impatient and thought I could read the PDFs faster than watching a video. And that clearly didn't work for me: I bought the software in 2017 and didn't start watching the videos until mid/late-2023, and didn't make any maps until then either. But honestly, watching really made everything fall into place for me. Plus, I just love seeing someone start with a blank canvass and bring it to life to become a work of art. It's like watching Bob Ross painting videos. I've not only learned techniques from the Live videos, I've also been creatively inspired by them, too.

    roflo1
  • [WIP] The Royal Chapel

    I meant to say that the background grass is just temporary! There will be a full, proper landscaping done before this map is complete, making heavy use of Forest Trail's grass and dirt patches. (But yes, those are grid lines.)

    This particular church isn't meant to have shingles. The angled central part is supposed to be plates of metal. The rest of the roof that's more terra cotta-colored, are flat parapets like on a castle. As this is a royal chapel built on the grounds of a castle or a royal estate, the architecture is meant to match that of the castle's.

    I do have plans in the near future to do a village church with slanted, tiled roofs.

    Don Anderson Jr.Glitch
  • [WIP] Villa Citri (Roman-style villa)

    Still have to add windows and doors, and furniture. Wish we had some Roman couch symbols!

    Figured out how to do Roman couches without resorting to symbols that couldn't be used in the Atlas. DD3 has an armless cushioned chair, so I just stretched it x3 on one axis. I know some Roman couches have a partial back on one side, and others have the armrest (or backrest?) on both sides, but unless someone can find a chair with two arms but no back, this will do. Does anyone know how they would have been oriented? I'm thinking that the riser side in this configuration would all be on the left side so that guests could lean back while facing their host on the coach that's along the eastern wall.


    MonsenLoopysue
  • Compass Roses

    They are absolutely stunning! These will be a great to have available for map styles that don't come with cartouches (and as a supplement for others that do).

    As a jog for inspiration, if you're open to ideas: sinister/evil (evil sorcerer, lich king/vampire/undead, etc.), fairy tale, swashbuckler/pirates, maybe demihuman-inspired ones (elven, dwarven, halfling, orc, draconic)? Maybe seasonal -- your top one is great for spring and summer vibes, but it would be cool to have autumn and winter options.

    Ricko