Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 9,942
- Last Active
- Roles
- Member
- Points
- 3,476
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Website
- https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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[WIP] Wizard's Tower - Interior
Thank you!
I admit that I drew from a lot of different sources. The base is CA186 Creepy Crypts (2022), which I used in preparation for when I get to the basement/dungeon section. The main fills for the walls and floors of the tower itself come from CA149 Beaumaris Castle (2019), and the windows are from that, too. Most of the furniture comes from Dungeon Designer 3, but some are drawn from CA14 Symbol Catalogs (2008), and some of the fireplaces are from Shessar's free supplement. Some of the outside vegetation comes from CA141 Japanese Temple and CA143 Asian Town (both 2018).
Normally when designing something for the Atlas, I try to limit it to just a few styles to minimize the chance that others might be missing chunks of it. This time, I gave myself free rein to create my wizard's "dream home."
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Live Mapping: Random City
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[WIP] Adnati - Birdseye Continental
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Adnati - Cosmographer Satellite
Inspired by the most recent Live tutorial, here's a quick and dirty rendering of my campaign world in the Cosmographer Satellite annual. Taught myself a few new techniques in the process regarding exploding multipolies so that the land masses brought in from a Fractal Terrains export could be managed separately -- but then I had to rescue the inland seas and lakes.
This is pretty rough. I used the partially transparent forest fill over most of the land as a cheap shortcut. Just wanted to see what I could get done in an hour (though this was closer to two hours).
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[WIP] Wizard's Tower - Interior
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WIP School for Mages for merchant ships - The Tower of the South Wind
If I have multiple levels or elevations on the same map, I do a lot of different things for lower levels, depending on how it's being used.
If I just want the lower floor to be darker, I will add an Adjust Hue/Saturation sheet effect and add a negative number (usually -20) to the Lightness. If I want the whole lower level (symbols and all) to be darker, I will add a Shadow sheet and put a polygon across the whole sheet with a Solid 20 or 30 fill.
If it's outside (like the upper floors of a tower or castle), I will order my sheets so that all of the outside stuff renders first, before the inside stuff, and then I will put a polygon with a parchment fill a Sheet in between with a 50% transparency effect. I got that idea from Sue's Beaumaris Castle annual. If the style you're using doesn't have a parchment fill, you can always make it a solid cream color (like #29) and adjust the transparency.
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Missing Fill and Castles Failure
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Missing Fill and Castles Failure
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[WIP] Community Atlas - Town of Shessaria
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[Atlas Submission] - Doriant - Gold Coast - Eknapata Desert - Sakherma Ruins



