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Royal Scribe

Royal Scribe

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Royal Scribe
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Birthday
February 5, 1968
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San Francisco, California
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https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
Real Name
Kevin
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Mapmaker
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Latest Images

  • Birdseye Continental - style development thread

    I'm pro-heathen (embrace all people!), but Unheathen Ground would be awesome.

    LoopysueDon Anderson Jr.
  • Expanding Endless Sea of Ice FR

    Having said all the right now I am looking at creating a.. map of an old monastery on the top of a mountain plateau.... As normal other than drawing on paper and making notes I am struggling where to start. I have made one attempt using an overland style and scrapped it. Any thoughts on how I should start Scar Top or Hawk's Erie or both.. have not decided on the name.

    I kinda think this would work well with Forest Trails and Darklands City together, unless you're going for a more illustrated look like Mike Schley's. Check out this thread where I put Forest Trail cliffs back-to-back to form mountain ridges and placed some Darklands City structures to provide a sense of scale. Further down the same thread, I did the same with the snow-covered cliffs from Winter Trail and snow-covered buildings from Winter Village. And you can check out another example in this thread where I did the same thing with the cliffs for the lair of a coven of forest hags.

    Frosty
  • Live tutorial suggestions

    I just like seeing different techniques. Especially using a command in a way I've never thought of using it.

    I agree, and every single video has something like that for me. Might be a command I’ve never heard of, or a creative use for a known command that I’ve never considered, or clever sheet effect settings. I need to get into the habit of making a note with the timestamp whenever that happens so I can revisit those sections later.

    Don Anderson Jr.Ryan Thomas
  • [WIP] Community Atlas: Kumarikandam - SE Tiantang Region

    Here is the third of the three monasteries that I collaborated with @Ricko on for the Atlas. This is Zhao Guong Si, and it is located here (circled in the upper right corner):

    There are a bunch of FCW files to submit because in addition to the monastery's grounds, we also go inside (and below) the temple, as well as in two "dungeons." I will post each discrete location separately in this thread.

    First, the city map for the Zhao Guong Si monastery.

    Toggle: CLOUDS layer to hide/reveal the clouds.

    Description

    Zhao Guang Si 

    The Temple of the Morning Glow

    Situated in a hidden valley where the morning mist never quite dissipates, Zhao Guang Si (Temple of the Morning Glow) is a place where deceptive beauty hides a dark core. Despite its poetic name, the temple is synonymous with silent death and lethal precision. Here, under the first rays of dawn, apprentices learn the art of killing. The morning glow symbolizes the last moment many see before their silent and ordered death.

    The Dark Environment

    The temple, with its angular and austere architecture, is surrounded by twisted trees and a river of dark waters that flows silently like clotted blood. The black stone walls are decorated with murals depicting stories of betrayal, revenge and glory gained by force. The only constant sound is the echo of calculated footsteps in the cold corridors. Lanterns covered with red veils create a blood-red glow, making the environment even more somber and oppressive. Life and Training

    Those who come to Zhao Guang Si are desperate, rejected, or ambitious, seeking a new identity. Under the watchful eye of their masters, known as the Shadows of Dawn, the apprentices undergo intense and cruel training.

    • Physical Training: They climb cliffs without ropes, traverse fields filled with deadly traps, and duel to exhaustion, all to strengthen their bodies and reflexes.

    • Mental Training: They are taught to hide emotions, manipulate the minds of their targets, and plan assassinations with surgical precision.

    • Practice of Forbidden Magic: The temple houses ancient grimoires containing magics that grant temporary invisibility, silencing voices, and even cursing the senses. These spells demand sacrifices, often blood, making the price of power high.

    The Bond with the Emperor

    Although few would admit it, rumors persist that the temple has deep ties to the imperial throne. Men of the Emperor’s Personal Guard, known for their lethality and unquestioning loyalty, are said to have received secret training at Zhao Guang Si. Some claim that the emperor himself is the temple’s greatest patron, using its resources to eliminate rivals and consolidate power.

    Legends and Intrigues

    The temple is shrouded in dark tales:

    • The Ritual of the Scarlet Mist: It is said that an assassin can sacrifice his soul to merge with the shadows, becoming invincible for a night. But few return from this ritual unharmed.

    • The Echo of the Morning Glow: Legend has it that those who hear a whisper at dawn are marked for death by a blade that will emerge from the temple.

    • The Faceless Master: A mysterious leader who never reveals his identity rules the temple. Some say he is an ancient spirit who has ruled the place for centuries.

    A Haven of Questionable Morality

    Zhao Guang Si is not just a temple; it is a training ground, a storehouse of forbidden knowledge, and a center for the trade of death. Those who enter rarely leave, but for those who survive the rigorous training, life outside the shadows becomes irrelevant.

    In the dim light of dawn, under the treacherous glow of morning, Zhao Guang Si molds assassins, manipulates destinies, and remains a dark pillar in the region's balance of power.


    LoopysueRicko
  • [WIP] Wizard's Tower - Interior

    Thank you!

    I admit that I drew from a lot of different sources. The base is CA186 Creepy Crypts (2022), which I used in preparation for when I get to the basement/dungeon section. The main fills for the walls and floors of the tower itself come from CA149 Beaumaris Castle (2019), and the windows are from that, too. Most of the furniture comes from Dungeon Designer 3, but some are drawn from CA14 Symbol Catalogs (2008), and some of the fireplaces are from Shessar's free supplement. Some of the outside vegetation comes from CA141 Japanese Temple and CA143 Asian Town (both 2018).

    Normally when designing something for the Atlas, I try to limit it to just a few styles to minimize the chance that others might be missing chunks of it. This time, I gave myself free rein to create my wizard's "dream home."

    Don Anderson Jr.
  • [WIP] Adnati - Birdseye Continental

    That central donut shaped continent looked to me like a sloth hanging from a tree, but a friend of mine thought it was a smiling frog. It’s like a Rorschach test.

    Don Anderson Jr.Calibre
  • Adnati - Cosmographer Satellite

    Inspired by the most recent Live tutorial, here's a quick and dirty rendering of my campaign world in the Cosmographer Satellite annual. Taught myself a few new techniques in the process regarding exploding multipolies so that the land masses brought in from a Fractal Terrains export could be managed separately -- but then I had to rescue the inland seas and lakes.

    This is pretty rough. I used the partially transparent forest fill over most of the land as a cheap shortcut. Just wanted to see what I could get done in an hour (though this was closer to two hours).


    LoopysueDon Anderson Jr.
  • [WIP] Wizard's Tower - Interior

    And if I didn't already share it, here's the "Above" FCW:


    LoopysueCalibre
  • Missing Fill and Castles Failure

    Moat is a water fill from Vol 13 but you could substitute any water fill you want.

    Calibre
  • Missing Fill and Castles Failure

    Don’t worry about Cobble Final. It shows as missing on mine, too. Remy said something about how that shows up and is a weird legacy fill, or something like that.

    The Beaumaris Castle fills are from CA 2019 (volume 13). Did you get that one?

    Calibre