Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,763
- Last Active
- Roles
- Member
- Points
- 3,185
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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First Map Feedback
Welcome, Ryan! One more thing, which you might already be planning to do: when you break it down into smaller regional maps, you can then add more details that might be too small for this map. I'm not certain what scale this map is, but for example, this map might only have the major rivers, but smaller rivers and streams might then show up on your regional maps. Or this may only have major cities, with smaller villages and hamlets being too small for this scale until you start to break it down. That gives you the freedom to follow creative inspiration as you dive in deeper.
Looking forward to seeing more!
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[WIP] - Doriant - Gold Coast - Eknapata Desert - Sakherma Ruins
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No toggles for this level.
Description
Sakherma Ruins
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1. Temple Stairs Entrance: Here, the stairs from the temple ruins above descend to human-created chambers. The northern staircase is blocked by sand, but a glass wall keeps the sand from filling the chamber below. The southern staircase is relatively unobstructed.
2. Monks’ Cells: These three chambers appear to once have been home to the monks who maintained the original temple. Game Masters: At the Game Master’s discretion, one or more of these rooms may be occupied by the dragon’s humanoid allies – kobolds, dragonborn, or perhaps sorcerers with a draconic bloodline.
3. Treasure Display: This room is practically cluttered with statues and tapestries. Game Masters: Here the dragon has created a veritable museum showing off its favorite treasures, including a display of magical armaments.
4. Pond Entrance: At the base of the pond, a mighty glass wall keeps the pond’s water from flooding into the tunnels. Game Masters: The dragon can magically pass through the glass without harming it to bathe in the pond, or for another escape route to the outside surface.
5. Dunes Entrance: A great glass wall keeps the sand dunes from pouring into the caverns. Game Masters: The dragon can pass through the glass without harming it in order to reach the surface of the desert, or to devoir travelers camping there.
6. Tunnel Entrance: This tunnel connects the upper and lower caverns.
7. Main Lair: It is readily apparent, if visitors haven’t already figured it out, that this is a dragon’s lair. Piles of coins, particularly copper ones, form its bed.
8. Egg Nest: A blue dragon’s egg lies on top of a pile of coins infused with the dragon’s magic to keep the egg warm when the dragon is away.
9. Ritual Chamber & Treasures: Here the dragon keeps most of its magical treasures. The dragon may also shift into human form to conduct arcane rituals from time to time.
10. Wyrmling Lair: The bedroom for the dragon’s “teenage” child.
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WIP: Bleakmoor Harrow - Continent of Estonisch
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Seeking: Feather, scale fills
Thank you, Sue. No, please don't drop anything for this! Right now, I'm just experimenting without any time deadlines. And it's not commercial, so that tip is helpful.
I forgot you can't align a Texture Overblend. Let me see if I can experiment with some symbols, or with seamless fills available for noncommercial use.
Thank you!
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Community Atlas Project - Download information - Contributions Welcome
I don't think I have formally reserved anything (please let me know if I have!), but if I may, can I take the opportunity to reserve the following, all in varying degrees of progress (albeit mostly mental plotting for several of these)?
- Doriant - Gold Coast - Redwick/Fort Wakefield (in between the Kingdom of Enia and the Eknapata Desert)
- Doriant - Gold Coast - Caltanna (across the mountain ridge from Fort Wakefield)
- Doriant - Gold Coast - Gongadur - Vale of Dread
- Doriant - Gold Coast - Gongadur - Vez Draka
- Doriant - Gold Coast - Súil Island & the Vortex
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Live Mapping: OSR Dungeons
I briefly looked into whether it was possible to do automated transcripts that would be searchable, and I think there is (I had to do that for a work-related webinar ironically about copyright & artificial intelligence), but the transcripts still require extensive cleanup. I wouldn’t be surprised, though, if there’s a decent technical solution in due time.
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Is there a runic font?
I love the Tolkien font -- I use it a lot with my maps designed with Mike Schley's styles. Seems to fit really well in that style. You're right, though: doesn't work as well for small text.
But actually, I was thinking of the runes like Sue used in the brass inlays in Marine Dungeons:
I discovered that FontSpace.com has a "Commercial" filter that allows you to limit the search/browse results to just the fonts that allow for commercial re-use:
There are some pretty elvish script fonts there, too. I am a little wary, though. Some seem to be based on Tolkien's elvish script, and while the person who designed it for FontSpace may have granted permission to use what they designed, I'm not entirely convinced that Tolkien's estate would agree.
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Birdseye Continental - style development thread
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[WIP] Research Saucer Shuttle
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[WIP] The Griffon's Eyrie Redux: Spectrum Overland
Here's the daytime with the redrawn water:
And here it is at night with a kludgy crescent moon. I couldn't find moon symbols in Cosmographer that I really liked, so this is a public domain image from NASA. It's a full moon, but then I put the SOLID 80 fill on top of the entire moon on a sheet called MOON PHASE. Then I added the Color Key Cutout effect to that sheet and drew a circle with a width of 10 over the part of the moon that I wanted to show, so that it would cut out the portion of the SOLID 80 that I didn't want. Still not sure I even want a moon in this map, but the moon symbol, phase effects, and lighting effect are all on a MOON layer so it's easy enough to hide it.



