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Royal Scribe

Royal Scribe

About

Username
Royal Scribe
Joined
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Member
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3,302
Birthday
February 5, 1968
Location
San Francisco, California
Website
https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
Real Name
Kevin
Rank
Mapmaker
Badges
16

Latest Images

  • [WIP] Villa Citri (Roman-style villa)

    Still have to add windows and doors, and furniture. Wish we had some Roman couch symbols!

    Figured out how to do Roman couches without resorting to symbols that couldn't be used in the Atlas. DD3 has an armless cushioned chair, so I just stretched it x3 on one axis. I know some Roman couches have a partial back on one side, and others have the armrest (or backrest?) on both sides, but unless someone can find a chair with two arms but no back, this will do. Does anyone know how they would have been oriented? I'm thinking that the riser side in this configuration would all be on the left side so that guests could lean back while facing their host on the coach that's along the eastern wall.


    MonsenLoopysue
  • [WIP] Kingdom of Gongodûr

    Well, I was going to make a twist of Hanlon's Razor ("Never attribute to malice that which is adequately explained by stupidity") phrased more like Arthur C. Clarke's Third Law ("Any sufficiently advanced technology is indistinguishable from magic"):

    A secret grand design is indistinguishable from stupidity.

    The truth is...just a clumsy attempt to recreate from a much bigger parent map that was itself derived from a much, much bigger parent map.

    This is the parent map I took it from (Gongodûr is in the lower right):

    And this is the section parent map that this whole 1,000 x 1,000 mile section comes from:

    When I downloaded the FCW for the parent map, it said there were green mountains there, which I took to mean vegetation-covered hills and small mountains.

    So no real grand design, just an over-exuberance in trying to add more detail from the parent map and slip in some mapping/adventure hooks.

    LoopysueCalibre
  • [WIP] The Mad Tea Party

    There probably are in some of the top-down dungeon sets, but there aren't as many symbols available in the Perspectives style.

    Calibre
  • Looking for Symbols

    I found a telescope in Dundjinni Archives. Gets the job done well enough.


    Loopysue
  • De Rust + Alyssa Faden clouds

    Are the Alyssa Faden's clouds all from "CA95 - Alyssa Faden Overland," or does she have more clouds in another annual? They look so different here.

    Heading out soon to spend the holidays with family. Happy holidays to you and everyone here.

    Ricko
  • [WIP] Elves v. Dark Empire

    This is very helpful advice. I will go back and redo the forests at the bottom of each map.

    Ricko
  • Can CAD files be imported?

    Holy smokes, it worked! (Once I read the PDF mapping guide to figure out that the Dracula Dossier maps are created under Floorplans and not Dungeons, that is.) These CAD files are .DWG files, and CC3 was able to import without any problems. Now I have to decide if this is the venue I want to use, and whether it would be easier to delete the stuff I don't need from the CAD import, or started from scratch drawing over a bitmap. Anyway, very excited to have new (for me) options to play with.

    roflo1
  • Hey Everybody!

    Hi Ryan,

    Welcome! I see that your hometown was chosen as the inspiration for Mayberry because it was where Andy Griffith grew up. Very cool.

    I also started with Fractal Terrains. It took me a while to get my head around how FT and CC3 do and do not interact with one another. I finally started watching some of the older tutorials, and it was watching Joe Sweeney's that Ricko recommends above where things really start to click for me. Before that, I was trying to teach myself using the PDFs and I wasn't really absorbing it.

    Joe Sweeney has some videos that show how to use Fractal Terrains, and here are some more from ProFantasy from a few years ago:

    https://www.youtube.com/watch?v=ZuhB_LXr3Sg

    https://www.youtube.com/watch?v=khNR-BBPSRo

    There are some others that show how to take what you've built in Fractal Terrains and then elaborate on them in CC3. They're a bit advanced, though, but if you want to take a peek, here is one from early 2024:

    https://www.youtube.com/watch?v=nd78fcQc1YA

    (The beginning covers taking part of a continent from FT to CC3.)

    But don't get intimidated if it seems like a lot. I started with Joe Sweeney's, then watched some of Remy Monsen's that were about specific techniques and tools, and then graduated to the ProFantasy's "Live" sessions. The Lives are great, and I always learn something new from every one, but you never know (unless it's the main focus on the session) what techniques you'll learn from them. I'd recommend getting a good foundation from the other videos first.

    And also, this forum is very welcoming, and we are all happy to answer any questions you have.

    Ryan Thomas
  • Hey Everybody!

    Funny, that’s what I was doing all afternoon. Went down to the Old San Francisco Mint to take pics, because the floor plans I found online had conflicting info about the exterior. (Some had fountains outside that I don’t remember seeing — must have been when it was an operational mint up into the 1930s.) Then I went to the main branch of the public library to see if they had floor plans of the original main branch (1917-1993, which is now the Asian Art Museum) — and they did! Lots of mapping inspiration.

    Ryan Thomas
  • [WIP] Republic of Lumadair (Ancient Realms Revisited)

    Thank you, @Wyvern!

    If you have it, you could try one of the two original Character Artist ready-made dragon symbols

    I do have Character Artist, but I haven't used it much and didn't realize those were there. This vastly expands my heraldic symbol options! Here it is using the traditional dragon with a tower icon background. I also tried one with a wyvern off to the side. Which is your favorite?

    You might want to add a marker of some kind - even a simple dot - for the Caverns of Dread

    I actually did have a cave hole there, but it was kind of small and I used a fill that ended up being kind of a washed-out gray at this zoom. I deleted it and drew in an oversized black "cave mouth" polygon.


    LoopysueWyvern