Royal Scribe
Royal Scribe
About
- Username
- Royal Scribe
- Joined
- Visits
- 8,944
- Last Active
- Roles
- Member
- Points
- 3,244
- Birthday
- February 5, 1968
- Location
- San Francisco, California
- Website
- https://legacy.drivethrurpg.com/browse/pub/31814/Royal-Scribe-Imaginarium
- Real Name
- Kevin
- Rank
- Mapmaker
- Badges
- 16
Reactions
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[WIP] Town of Kukaar (Ancient Cities Annual)
Slight tweak. Something was bothering me with some of the houses southwest of the circular part of the canals. Upon inspection, I discovered that those houses built with the Random Streets tool ended up on the BUILDINGS HIGHER sheet. I removed them entirely and replaced them with the house symbols on the appropriate BUILDINGS sheet. Let me know if you see anything else that looks off.
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[WIP] Villa Citri (Roman-style villa)
Here's the third floor.
The outer walls here are accessed through the spiral staircases in the gatehouse towers and the corner towers. From there, arched doorways secured with metal doors provide access to the parapets of the outer walls. Stairs on these parapets lead to the top of the towers.
The main villa has two disconnected suites on this floor, nicknamed the Green Apartments and the Blue Apartments because of the color of the tiles. Each is accessed by separate spiral staircases from the second floor. Each has an outer reception room, a private dining/lounge area, an office, and a relatively spacious bedrooms. In previous generations, the Lord and Lady of the manor had separate suites. It is currently occupied by the Dowager Countess of (I forget), who resides in the Caeruleum Residentiae (the blue suite), as it is heated by the hypocaust's flue and the other apartment is not. The other suite is the guest quarters for her son, the current Earl of (I forget) when he visits.
The upper floor is the bathhouse is currently used for storage.
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An alternate way to draw elevation changes
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[WIP] Haunted Mansion
Made some tweaks to the second floor. I forgot that I planned to have a smaller family dining area on this floor. Ended up converting the office to a small dining room, as it has a nice fireplace and seemed cozier than the solarium. The head of household can do their books and office work in the library. Rearranged the appurtenant WC so that it's accessed from the hallway rather than the dining room. Still haven't figured out the white line with the paths (under the steps leading to the servants' area on the first floor).
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[WIP] Haunted Mansion
Here's level 4 of the mansion. There were only supposed to be three floors of the main mansion plus the tower, but when I was halfway through the third floor, I noticed that the main mansion has a central section that rises above the others. I decided to make that more of a rough attic storage space with a few rough servants' rooms. The tower doesn't connect here, but you can see it has been turned into a wizard's workshop. It extends up one more flight.
And I just noticed that I never posted the third floor.
Third Floor
Fourth Floor
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Treetop village?
Hello Mr. Red!
In addition to the top=down elven structurers that Ricko showed, Mike Schley also has isometric versions (like looking down at a 45 degree angle) in both his isometric cities (Symbol Set 6) and his overland symbols.
Here's some portions from a map I did using SS6:
And here's a bit of an elven city using his overland symbols, which come with CC3+:
Here's an elven village using the top-down symbols that Ricko showed:
You can find that in the Atlas here:
https://atlas.monsen.cc/Maps/fon'anar
But I also did an elven village using Darklands City and Forest Trail, where I drew platforms in trees, placed thatched homes on those platforms, and then put more trees above the houses -- with trees above and below, they look like tree houses.
https://atlas.monsen.cc/Maps/yr%C3%A9as%20k%C3%B3ltyn%20village
You can download the full FCW file from the Atlas if you want to see how I did that.
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[WIP] The Griffon's Eyrie Redux: Spectrum Overland
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Community Atlas submissions: the Gold Coast (Doriant) and areas within it
I am going to use this thread to officially submit my maps for the Gold Coast region of Doriant. I will have separate Work-in-Progress threads for feedback on maps as I am working on them, and then will use this thread for the official submissions so they are easy for Remy to find. I know Remy isn't processing new submissions until the contest ends, but this will queue up my future submissions for later this fall or winter, and it also provides a home for some of the villages I want to submit for the contest.
The first submission is ready! It's a 1000 x 1000 mile section on the western side of Doriant.
Here's a markup of the parent map to put it in context (the blue border represents the area I'm calling the Gold Coast.
And here is the Gold Coast with all labels but without political borders shown:
Here is the FCW file, along with a PDF description and a plain text description. (I stripped out accents and special characters in the plain text file.)
Primary Style: Annual Spectrum Overland
Toggles: "Borders (Political)" sheet to turn display or hide the political borders within the region.
@Monsen, please let me know if I've messed up and need to fix anything, or if you'd prefer submissions to be handled in any other way. I have lots of other local area maps within this region that will be ready to submit soon.
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[WIP] Satellite Streets
Playing around with the Satellite Streets annual this afternoon. I was going to do the little town I grew up in, but it had 3,000 people at the time (about 10,000 now) and was a bit too big to be a cozy little town. I ended up doing a town loosely inspired by a much smaller unincorporated town that that about 15 miles away.
Pretty pleased with how the highway onramps/offramps worked. I had an underpass at one point (by creating a "Roads Back" sheet) that worked pretty well, but couldn't really get it to fit with everything else without enlarging the size of map, so I abandoned that.
There are supposed to be hills on either side of the river, with the river in a deep canyon, but drawing the town on the hills wasn't quite to my taste.
I did have a little weirdness with the railroad tracks. They looked funny when I first drew them, and I discovered that I didn't have the Earth background fill that it used, so I was getting red X's. I checked the Bitmaps folder for this annual and it did have the earth fill, so I reimported all of the fills for this annual and got it to work.
Also discovered that while it works to draw a forest or woods over the mountains, you lose some of the beveling detail. I ended up redrawing the forests and woods in little patches.
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[WIP] Haunted Mansion
Hi Cal,
I would be honored for you to use it. Eventually it will make its way into the Atlas when I find a home for it, but that could be a while. It's still a work in progress, but you're free to use these FCW files as well as the rest that I will post when they're ready.






