Avatar

Royal Scribe

Royal Scribe

About

Username
Royal Scribe
Joined
Visits
8,745
Last Active
Roles
Member
Points
3,185
Birthday
February 5, 1968
Location
San Francisco, California
Real Name
Kevin
Rank
Mapmaker
Badges
16

Latest Images

  • [WIP] Northern Powys (Sarah Wroot Revisited)

    Playing around with the newest Sarah Wroot Revisited annual. This is the northern part of the Kingdom of Powys from my campaign world. The coastline was brought in from a Fractal Terrains export, but then the rest was done by eye/memory rather than trying to get the contours exactly right. It's like an impressionist painter's rough representation of the kingdom.


    LoopysueJulianDracosQuentenRickoRalf
  • [WIP] The Sewers of Elmsbrook Township

    These are the sewers for Elmsbrook, a town in the human kingdom of Powys in my campaign world. They’re intended to be fairly representative on the sewer systems in my kingdom – smaller villages might have a simpler system, but larger cities will have the same basic layout, but with more extensive canals.

    I was hoping to get this done the same month that Sinister Sewers was released, and I barely did it. I still have work to do, and advice to collect, but thought I would post where this stands.


    By the way, Sue: it worked putting everything for each level on its own layer, making it easy to display or hide different levels as needed.

    In addition to using the symbols and fills from Sinister Sewers, this also uses a few things from Marine Dungeons (particularly the stairs and the bell at the bottom of the pit), and a few things from Forest Trails (leaves, the trees along the beach, and maybe some of the fills) and Creepy Crypts. Also: Sue spent a lot of time helping me come up with a technique to show clear water, but it really worked best close-up. At this scale, it made it look like black water. I ended up using a water fill from Creepy Crypts, but on its own water sheet with a 50% transparency effect added.

    In my campaign world, fastidious elves have long understood at a high level the correlation between hygiene, sanitation, and the spread of diseases. (Even if they don’t have the tools to study microbiology and virology, they can study commonalities in infected populations to identify vectors of disease.) Dwarves first developed aqueducts and sewer technology. And it is said that orcs pioneered the use of flesh-eating oozes for waste management.

    Oozes are amorphous creatures with an intelligence no greater than an ordinary garden slug, flowing through subterranean lairs to devour any creature or object they can dissolve while shunning things that provoke their flight reflex, like bright lights and extreme temperatures. I have made a few tweaks to oozes in my campaign world to make them better suited for deploying in sewers. I added immunity to poison and diseases. I also added a weakness: sunlight hypersensitivity where, like vampires, they can be damaged by exposure to sunlight. (This is why they avoid bright lights: a bright lantern won’t harm them, but it still triggers their flight reflex.) Sunlight can kill an ooze, causing their acids to neutralize and their bodily remains to collapse into a nutrient-rich goo that farmers often use to fertilize their crops.

    Some items of note about specific oozes used in sanitation systems. Gelatinous Cubes can dissolve nonmagical soft tissue and vegetation, leaving behind undissolved bones, metal, glass, stone, and magical items of any sort, along with excess water stripped of anything edible. They cannot climb but can move up slopes with a grade of 25 degrees or less. Moving up a slope with a grade of 10 degrees or more requires the Cube to expel any indigestible materials or excess water. Black Puddings are far more dangerous. In addition to dissolving soft tissue and vegetation, they can also dissolve nonmagical bones, metal, but cannot dissolve glass, stone, or magical items. They can also climb any surface, even upside down. Sanitation workers employ bright lights to keep Black Puddings from escaping (and an ample food supply keeps them from seeking to escape). And finally, I created a new ooze called a Voracious Sullage. It’s a slow-moving, weaker version of the Gelatinous Cube, unable to maintain a cubic shape. It tends to stretch itself across small waterways so that anything edible flows to it (and anything it can’t eat gets expelled on the other side).

    Here's a quick summary of how the sanitation system works. More specifics for each level of the sewer system will follow in the comments.

    Surface (not shown): Storm drains at the intersections of major streets, with a manhole cover at one of the corners than allows maintenance workers to descend using rungs. There is also a large Waste Management Facility where residents can dispose of large objects that cannot be repaired or repurposed (such as items that cannot be chopped up for kindling). Maintenance workers throw these items into a giant pit nicknamed the Great Maw that is about 140 feet in diameter. The surface of this pit is in a building that is covered at night but open to the sky during the day. Bright luminescent crystals are placed near the mouth of the pit to frighten away the Black Pudding at the bottom of the pit.

    Level 1: This level is immediately below the surface. Storm drains at major intersections deposit rainwater (along with other debris) here, where they run off to chutes that bring wastewater to Level 2.

    Level 2: Wastewater from Level 1 is deposited here, where it helps push through human waste from outhouses and latrines that are connected to the sewer system. This sewage flows through chutes down to Level 3.

    Level 3: Waste brought in from Levels 1 and 2 are treated here in two great chambers called Auditoriums. Numerous Gelatinous Cubes gobble up the waste, leaving behind items they cannot digest, and now-clean water stripped of contaminants. This purified water drops through chutes to Level 4.

    Level 4: Primarily a passthrough level, and the lowest level that maintenance workers normally go.

    Level 5: A Black Pudding lives at the base on the Great Maw, devouring any waste thrown into the pit. It can eat nonmagical flesh, vegetation, and metal, but cannot digest stone, glass, or magical objects of any sort. Water purified in Level 3 descends to this level, where some passes directly to the sea and the rest is used to flush out anything the Black Pudding cannot digest.

    More details for each level in the comments.

    EdELoopysueRickoMonsenCalibreDak
  • [WIP] Research Saucer Shuttle

    I've never really used Cosmographer much, other than borrowing starfield bitmaps or planets as backgrounds for other maps. Here is the beginnings of my first spacecraft.

    It's a small saucer shuttle, 50 map units in diameter. (I think the map units are in feet but not entirely sure.) My thought is that it's capable of flying through a solar system but not capable of interstellar flight. Usually attached to a space station or larger interstellar vessel, used for getting a closer look to study planets, entering the upper atmosphere or even landing planet side, collecting flora and fauna for closer study.

    So far, I've just done the outside from above and the top-most deck -- the Command and Scientific Research deck. There will be two more decks: the Habitat deck in the center, and Engineering & Cargo on the bottom. I will also do a view from below.

    From Above

    Here it is from above, with windows shuttered and dome closed, defensive shields activated.

    Windows unshuttered, dome uncovered:

    I did a lot of experimenting on the windows, including experimenting with using Blend Mode. That worked out, but I ended up settling on using a Color Key cutout (of course) -- but instead of using the traditional magenta color (#6), I used the light blue (#5) and set it with a 20% opacity. I figure it's slightly tinted.

    Here it is with retractable thrusters out:

    Those gray discs are meant to be retractable hatches for weaponry and sensors. Here it is again with the four weapons (two lasers, two torpedo weapons) and four sensors out:

    Top Deck: Command and Scientific Research

    I was going to divide this floor into separate rooms, but it looked funny with the "skylight" windows. I suppose it makes sense for a research shuttle to allows the scientists and command crew to be together, since the scientists will really be directing the mission.

    I played around with different stair options but didn't really care for them. I ended up settling for an elevator lift on the southern side, with an emergency ladder shaft on the northern side. Command/flight stations on the eastern side, scientific study stations elsewhere. Labels to come.

    That's it for now. The other two floors and the bottom view still to come.

    Ryan ThomasLoopysueMonsenroflo1Quenten
  • [WIP] The Old San Francisco Mint (Dracula Dossier)

    Went in to change the outside landscaping in the second floor file and noticed that I forgot some of the windows, especially on the main entrance side. @Don Anderson Jr., does this achieve what you recommending with the landscaping for the higher floors: keep the fence but eliminate the foliage? I kept the fence and added a Solid 20 fill (which I could change to Solid 10 if it looks too strong).


    LoopysueMonsenQuentenJuanpiC.C. Charron
  • Wish List: City/Dungeon Top-Down Mountain Peaks, Ridges & Crags

    And not that we had any reason to think Winter Trail/Winter Village would be different, but just for fun, here's a sliver of an alpine village.


    MonsenDon Anderson Jr.LoopysueRyan Thomas
  • [WIP] - The Griffon's Eyrie

    I've been working on a larger dungeon map, but to take a little break, I decided to do an adventure map, a griffon's nest. I wanted it to be sort of isometric using an overland style, and ended up choosing a style I haven't worked with much before: Darkland Overland. I struggled with the nest and ended up turning to SS6, Mike Schley's isometric city style, using some varicolor hedges and hay bales (with some SS4 dragon eggs thrown in).

    I may try it again in another style. Maybe Spectrum Overland? Or maybe a zoomed-in encounter map, but that will probably come after I finish the dungeon map I'm currently working on.

    KertDawgRickoMonsenRyan ThomasLoopysueCalibre
  • [WIP] Republic of Lumadair - CA218 Fractal Parchment Worlds

    Before attempting to do my entire campaign world in the new Fractal Parchment Worlds style, I wanted to try it out with a familiar spot: the Republic of Lumadair.

    For this one, I exported Lumadair from Fractal Terrains in the Fractal Parchment Worlds style that Ralf demonstrated in today's Live session. But I also exported a contour map of the same view, and then copied a few of the elevation contours over, then used the Draw Like tool to convert them to the proper contour appearance.


    LoopysueMonsenRalfQuentenC.C. CharronEdECalibre
  • [WIP] Town of Kukaar (Ancient Cities Annual)

    Slight tweak. Something was bothering me with some of the houses southwest of the circular part of the canals. Upon inspection, I discovered that those houses built with the Random Streets tool ended up on the BUILDINGS HIGHER sheet. I removed them entirely and replaced them with the house symbols on the appropriate BUILDINGS sheet. Let me know if you see anything else that looks off.


    QuentenLoopysueRickoC.C. CharronJuanpi
  • [WIP] Elves v. Dark Empire

    I redid the southern forest for the first map. I deleted the original blocks of mixed forest trees but kept the semi-transparent gray forest background, and then added a few thousand individual trees. Mostly deciduous and pine, with a healthy smattering of different-colored fruit trees along with a handful of barren trees and a surprise or two. There's something very peaceful about placing all of them individually -- though maybe that's easier to say when there's "only" 2,371 trees and not 41,000!

    Here's a close-up of a bit of the forest.

    On to the other map!

    RickoLoopysueGlitchJuanpi
  • [WIP] Haunted Mansion

    Made some tweaks to the second floor. I forgot that I planned to have a smaller family dining area on this floor. Ended up converting the office to a small dining room, as it has a nice fireplace and seemed cozier than the solarium. The head of household can do their books and office work in the library. Rearranged the appurtenant WC so that it's accessed from the hallway rather than the dining room. Still haven't figured out the white line with the paths (under the steps leading to the servants' area on the first floor).


    LoopysueRickoCalibreQuenten