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Michael Roehrl

Michael Roehrl

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Michael Roehrl
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Birthday
December 6, 1972
Location
Neunburg vorm Wald, Germany
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Michael Röhrl
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  • WIP: Harrier Class Spaceship

    Hi,

    I've been away a long time, but back again. To learn a little bit more about Cosmographer I've tried to recreate the HARRIER from the Traveller Campaign "PIRATES OF DRINAX", which I will continue to master in the near future. (My players renamed the spaceship to RED DWARF). There are a few things I am not so happy with currently.

    First of all, all the staterooms should have bunk beds (2 beds above each other). I have no idea how I could map that.

    Also I've connected the weapons to the wings although they should be centered. One on the top of the ship, one below of the ship.

    Any ideas?


    RaikoMonsenRoyal ScribeRickoroflo1Simon RogersRyan ThomasJuanpiGlitch
  • [WIP] First Cosmographer Map - Space Elevator Cabin

    Updated version.

    Loopysueroflo1JimPDakRickoLauti
  • [WIP] First Cosmographer Map - Space Elevator Cabin

    Hi all,

    this is my first "real" Cosmographer map, which I intend to use in my next SF RPG. It is a cabin for a space elevator and has 5 floors. It is named "Type A", because I plan to have some other types (like one for pure freight or pure economy class). The cabin takes about 2 days from the ground to orbit (or the other way around), so I imagined something like a long distance plane or train.

    The cabin itself has artificial gravity :-)

    Any suggestions, what I could do better? Have I missed something?

    LoopysueJimPJulianDracosRickoLauti
  • [WIP] First Cosmographer Map - Space Elevator Cabin

    The "cups" idea sounds quite good. A little bit like cabins in trains. As this vessel is a civilian vessel, this makes sense. I'll think about, how to do this. Thanks for the input.

    LoopysueJimP
  • [WIP] First Cosmographer Map - Space Elevator Cabin

    Thanks for all the good input. You don't have to be sorry. I want to learn something, and this is a great way to learn. And a fun one :-)

    1) Thanks, "module" was the word I was looking for (also I did not know I was looking for that word) :-) But the funny thing is, in my german version of that map it is called "Modul".

    2) The entrance for the "Storage" room would be for bigger containers or something like that. The entrance to the reception part would be for the passengers. But currently I am thinking that this level would not be necessary at all as the scanning of the luggage could be done at the port and only a small reception would be fine also.

    3) I thought, that each of this decks could be stacked on demand. This means, if there are lot of rich passengers, the module would have two or more of the "First class" decks. The module would be loaded and then attached to the space elevator to be transported into orbit or down to the planet.

    4) I think, the chairs would be very comfortable and you could also sleep on them (like Sue already said, a recliner version)

    5) The crew would only consist of one or two humans. Otherwise only Androids, Robots or so would be on board (a little bit like in Alastair Reynolds "Chasm City", when I remember that correctly). But I think, I would find a room for them in the Technic/Storage area.

    6) In the middle of the stairs would be an elevator.

    7) I feel very uncomfortable in places where I know that there are not enough toilets. I think, that lead to the amount of toilets :-)

    JimP
  • [WIP] First Cosmographer Map - Space Elevator Cabin

    Thanks for this input. I appreciate it very much. I think, I'll rework the design next weekend.

    Loopysue
  • WIP: Harrier Class Spaceship

    So, I've found the bunk beds. I'm now using the ones from the modern style. Thanks again.

    Royal Scribe