
EukalyptusNow
EukalyptusNow
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- EukalyptusNow
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The Calm Water Lily Inn
And here's the matching battle map.
Primary style was Forest Trails, with bits from SS2, Asian Towns and several Symbols from Forgotten Adventures.
The Tatami texture was a free to use one I found on the net and slightly modified using GIMP.
Here's a closer look at the inn.
I played around with the shadow effects for the paper walls and railing a bit.
Now this place is ready to be
thrashed- um appreciated by some weary characters requiring rest during a stormy night. And by the Oni I will include, of course... ๐Larger versions are in my gallery.
Have a great weekend.
Update: Had forgotten some windows in the bath house. Now they're added.
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The Temple of Hekaria - a Dungeons of Schley Battlemap
Felt inspired by @Ricko Hasche . This map is a bit more plain than his temple map, but I wanted the ambush on my characters to take place inside the temple. ๐
This map is loosely based on the image of the temple on the Karing town map from the Splittermond Witch Queen campaign.
I Created the three faced goddess-statue using assets from Forgotten Adventures.
The rest is Dungeons and Cities of Schley.
Gritless version - in case someone might ask: ๐
Larger versions are in my gallery.
Have a great Friday.
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Domyaku Shrine - A Forest Trails study in scarlet
I love the new varycolour trees.
Thank you so much @Loopysue
This style has so much potential. And I had so much fun just quickly tacking this together.
Here's a version without the grid:
Larger versions are in my gallery. Wear red when you bring offerings. ;)
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The Swamp Rat - Playing around with Lighting
Starting to play around with dungeon lighting a bit.
Not 100% happy yet, but it's decent.
The daylight version of this map is still a mess of overlapping wall shadow effects - will probably add it later.
Larger version is in my gallery, as usual.
Cheers! :)
PS: Added a slight outer glow around the bar and piers, compared to the initial post.
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Dark Water Monastery - Style mix village scale map
Finished this just in time - our RPG sesssion starts in 45 minutes.
Started out with the Marine Dungeons Style, because of the water caverns beneath the temple.
But then I used mostly City styles (Asian Town/Japanese Temple, Darklands, City Cliffs).
I've started drawing the walls of the buildings, to be able to show indoor scenes while hiding the roofs, but for today's session, this will have to do. Might finish/further embellish this map later, since I really like it.
Starting to enjoy village scale map - and mixing dungeon scale with city scale elements.
Let me know what you think.
Update: Started the interiors:
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The Calm Water Lily Inn
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WIP - The Pink Lantern Quarter - A Kowloon Walled City Style Asian town map
Thank you @Wyvern
Yes - it needed a scale bar.
Used the Dragonfish polygon from the map key to create the decorations. Might try creating a few more of these "Crest-Polygons" - they're very versatile.
Large version in the gallery is also updated.
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[WiP] What's happening under Iorek's Tower - Creepy Crypts Dungeon
Third level - This is where things start go get interesting:
This is an abandoned experimental facility. It's purpose was to weaponize rock-creatures of the underdark that reproduce by multiplying through magic energies and a bath in certain substances.
The spidery "worker clones" climb up the central shaft to collect the mushrooms for the magic cloning baths. They also bring corpses to the mushrooms and dispose of the bones in the "waste room". They will only attack if their opponents are severely handicapped (such as when climbing), or as a last resort.
The Golem-like warriors are comparatively slow but very sturdy. They are activated only by magic command from the central control crystal (which will be at lvl 4), or when intruders attack the workers / trigger certain alarms.
The enchantments controlling the clones are slowly growing weaker, so both close types will occasionally display traces of their original behaviour, or simply erratic behavior before reverting back to "program".
Years ago, some adventurers dug a small tunnel that bypassed the portcullis from the main stairs. They then fell victim to the warrior clones.
Details of cloning and clone storage rooms:
"Stuff no one will ever notice" ;) : Outer magic circles drawn using the the bronze inlay texture from Marine Dungeons 2:
The waste disposal room, with the remains of two "decommissioned" worker clones:
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(WIP) Path to the Ruined Tower - A more realistic Forest Trails map
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Galangar - The City of Gold and Red
Thanks to both of you. I just noticed I don't have the Alyssa Faden Annual.
I've also noticed I had missed something very obvious: Mike Schley Overland has clouds... ๐ค
I've also applied a very light gray transparent layer over the montains and "trees supposed to be farther away".
I'll take another look after I've slept. If I don't find anything else to improve, I'll upload the large version.