The Temple of Hekaria - a Dungeons of Schley Battlemap

edited September 7 in Show and Tell

Felt inspired by @Ricko Hasche . This map is a bit more plain than his temple map, but I wanted the ambush on my characters to take place inside the temple. 😇

This map is loosely based on the image of the temple on the Karing town map from the Splittermond Witch Queen campaign.

I Created the three faced goddess-statue using assets from Forgotten Adventures.

The rest is Dungeons and Cities of Schley.

Gritless version - in case someone might ask: 😉

Larger versions are in my gallery.

Have a great Friday.

LoopysueMonsenJimPRicko Hascheseycyrusroflo1RalfAleD


  • LoopysueLoopysue ProFantasy 🖼️ 39 images Cartographer

    Nice map, and awesome work on the statue :)

  • Forgotten Adventures have a LOT of nice stuffs to floor plans

  • edited September 8

    I typically use multiple TERRAIN overlays on floors whether they be dirt, grass, bricks, rocks, etc.

    I just select a color similar to some other bitmap fill from TERRAIN to, on the one hand, break with the visual repetition of the Bitmap on a large scale, as well... for example in the wood of the inn - where a lighter TERRAIN (in this case I think it was earth or mud) which shows - in the most traveled places the effect of wear and tear. I have even used some Sheets (created) including on top of SYMBOLS.

    For these effects, I normally use EDGE FADE INNER between 40 to 90% and with a lot of Edge Width proportional to the size of the map.

    Here an Example


  • edited September 9

    Thanks a lot, Ricko.

    I've applied this a little bit.

    The effect is very subtle, but it helps break up the monotomy of terrain (and shows where most people trot over the dirt/grass).

    Will definitely use this more on future maps.

    LoopysueRicko HascheAleD
  • edited September 9

    The effect can be subtle or not, depending on your taste and needs.

    What I use to control this situation is the transparency % and the Edge Width that i select.

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