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Ricko

Ricko

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Username
Ricko
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Member
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8,328
Birthday
February 7, 1977
Location
merlo san luis argentina
Rank
Mapmaker
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21

Latest Images

  • The Temple of Hekaria - a Dungeons of Schley Battlemap

    I typically use multiple TERRAIN overlays on floors whether they be dirt, grass, bricks, rocks, etc.

    I just select a color similar to some other bitmap fill from TERRAIN to, on the one hand, break with the visual repetition of the Bitmap on a large scale, as well... for example in the wood of the inn - where a lighter TERRAIN (in this case I think it was earth or mud) which shows - in the most traveled places the effect of wear and tear. I have even used some Sheets (created) including on top of SYMBOLS.

    For these effects, I normally use EDGE FADE INNER between 40 to 90% and with a lot of Edge Width proportional to the size of the map.


    Here an Example


    Cheers

    EukalyptusNow
  • Issues with Inked Ruins Style: Hatching "Texture" Size and Water Rendering

    i also turn off ALL my "Restrict to map border" options where im working.

    Rivers, roads, land mass, default terrain etc.

    For me its more easy and fast to work. Then i clear outside map using collarw comand.

    JulianDracos
  • Rotate by a specific number of degrees

    Control + Shift allow you to smooth rotate and angle as you want in visual mode.

    LoopysueJimProflo1
  • Ukbur Valley

    Hey @Calibre After entering the rule of three, another resource that must be studied and understood is the leading lines. It adds a lot to the composition and works closely with the rule of thirds.

    Mastering the leading lines in your composition adds a lot of "dramatic" appeal to the scene. Whether in video, photography or even map composition. In the example above it refers to the yellow lines.

    This article is interesting as a first step.

    https://iceland-photo-tours.com/articles/photography-techniques/how-to-use-leading-lines-for-better-compositions-in-landscape-photography


    Cheers

    LoopysueEukalyptusNow
  • Ukbur Valley

    This article is very small, but good to first steps to study the rule of thirds:

    https://www.slrlounge.com/glossary/rule-of-thirds-definition/



    From top to bottom: In this drawing you can see, on the upper right cross, the path that takes the observer towards the unknown.

    In the opposite corner, lower left, I don't leave the space "empty" and place something to capture the observer's attention - in this case the ruin - and give the composition balance.

    Two diagonal lines occupy the viewer with his view along the drawing and these lines are connected by a vertical line, which takes the view to the upper right corner - towards the cave.

    The top left corner is mostly "empty" so it's a good place to position the title, cartouches etc.

    Obviously all compositional rules are also made to be broken. But usually this only gets good when the person masters the rule to be broken.


    Cheers

    LoopysueMonsenMapjunkieCalibreJimProflo1EukalyptusNowGlitchMichael Roehrl