
Wyvern
Wyvern
About
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- Wyvern
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How do I change default save location
Yes it does, and will let me save the file to the last place I saved an FCW as it's supposed to.
Makes me wonder if it might be a Windows 10 thing, as I can't be sure it's always done this, or if it's just recently started. My recollection is that most of the maps I've started as new and saved from the usual templates have needed to be redirected away from that "wrong" (i.e. program) directory for at least the last half year or so. I haven't been keeping careful track though, so the actual time could be longer or shorter than that, albeit probably not shorter than since about May-June this year.
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Master Mapper 2020: Wyvern
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Community Atlas: Errynor - Selass Town
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Community Atlas: Errynor - Selass Town
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Large Map of Arda
@Quenten - The scale bar on the Pete Fenlon map is 600 long (each larger red or white division is 100), I'm guessing miles, judging by this zoomable higher-res version. I don't have the actual map or RPG materials though to definitely confirm.
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How to remove white line on smooth polygon river; Herwin Wielink Style
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WIP Kilmead Fork
So you're working on a transparency acne cream that'll solve it right now @jslayton, are you? 😁
Or will we still need electronic antibiotics?⚡️💊
Or just keep on squeezing through an intervening Sheet?🌋
[And you think searching symbols catalogues is bad; at least they tell you what the thing's meant to be...]
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How to remove white line on smooth polygon river; Herwin Wielink Style
There are learning curves with most of the mapping styles, I've found - remembering what symbols and drawing tool fills are available in each, particularly - and it does help if you're working with one, or a few together (as here), for some time. I like the Herwin Wielink style as well; it was the primary alternative to what was just CC3 when I started working with the program, and I made plenty of mistakes trying to recreate a map of part of the D&D Sword Coast region of their Forgotten Realms setting for 5e using it.
This latest shot is very impressive of your own map!
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Commission - World of Calindria
Of course, there's no guarantee the plates will be mobile (not all are on Earth, for instance), and in a fantasy setting, it might be interesting to assume they're all held locked together. Earthquakes could then happen when someone mucks about with the planet's magical field too much, threatening the stability of the whole plate structure and the entire world, say. In turn, that fixed structure might lead to lots of unusually high mountains, for instance, with volcanoes able to erupt for long periods in the same place.
However, how fixed are the plates in terms of this map? You did ask for comments regarding them, so maybe "not very"? If so, reducing the number, and making their edges fit better to the established terrain features might improve matters overall, including under the sea. Right now the edges look much too random to be believable. Obviously, if you're stuck with them as that's what your client wants, there's nothing we can do to assist with them at all!
Oh, and what's the size of the planet? Earth-like? Or smaller/larger?
With the ocean currents, are the arrow sizes intended to indicate strength as well as direction? If strength, those in the enclosed northern sea seem a bit too strong overall.
You might also want to rethink the current flows in relation to the seabed topography, and take another look at the currents towards the left edge of the map particularly. Two of the warm (red arrow) currents start abruptly very close to land for no obvious reason, and one cold (blue) one runs almost into a projecting finger of land in the north, which is very unlikely (unless there's some kind of vast "tunnel" under that finger of land that's warming the water up as it goes through, perhaps).
For the winds, it's maybe a little odd the ocean currents seemingly aren't influencing the temperature of the winds in places (again, assuming the arrow colours are temperature indicators).
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Marine Dungeon - further developments