EukalyptusNow
EukalyptusNow
About
- Username
- EukalyptusNow
- Joined
- Visits
- 660
- Last Active
- Roles
- Member
- Points
- 1,241
- Location
- Germany
- Rank
- Surveyor
- Badges
- 8
Reactions
-
Galangar - The City of Gold and Red
"Never go to Galangar without Gold, lest you become part of the Red"
The idea of building slightly India/ Eastern-inspired SS6 city had been in my mind for a while.
Made this sketch while on vacation and used it as a first trace:
After a bit of fiddling around (the stairs took a bit of effort), I've now arrived at this:
(Red is the colour, the emperor has assigned to all businesses participating in the "bloody" slave trade).
The only thing still missing would be clouds, apart from minor embellishments and maybe a small map key.
I've used a blurred water texture for the sky in the background and my current plan is to use layers of blurred / transparent / edge-faded white/ gray / snow texture rounded polygons for the clouds.
Any suggestions for better clouds or other finishing touches?
(And yes, I'd appreciate more Eastern - style SS6 content. And stairs! ;-) ).
-
Northwestern Midstad - A local area map for Splittermond
Wanted to create a more detailed local area map for our next Splittermond sessions, because one of our characters knows the area very well and there's a high likelyhood of overland chases.
Used the official in game map from the Witch Queen adventures as base and added details until I was happy with the result.
Style used is Mike Schley Overland.
A larger version is in my gallery.
Have a great Sunday! :)
-
Tannweiler - A small SS6 village with elements from other styles
A rather small map I created in case we require a tiny village for play in our oppressed kingdom campaign:
Takeaways from this:
- The Scrub terrain symbol from Mike Schley Overland can be used to "liven up" fores floors.
- A few symbols from perspectives work rather well in SS6 (barrels, rocks, mushrooms, shrubs...).
- Texture scaling is important for smaller maps.
Details of the forest and village:
A larger version is in my gallery.
Appreciating your comments.
-
Sacred Forest Path - A slightly Asian Forest Trail
Was rather busy with real life for a while, but I created this Sacred Path for an "Asian-themed" Splittermond adventure (the one with this as in game map).
Main style is obviously Forest Trails, with some bits from Creepy Crypts and Asian Town.
I like how...well the well symbol becomes a covered lantern in dungeon scale.
A few details:
The Bridge:
A Watchful Kami
Path and clearings.
A larger version and a no grid version are in my gallery.
Have a great weekend. :)
-
Galangar - The City of Gold and Red
-
(WIP) Bindak's Retreat - An Asian Pirate Hideout
It's done. 😊
Finished the Eastern side and the map key. Also added a bit of decorative work.
I've decided to leave the swampy parts on the left side where they are.
Details shot of the east:
Wildtown is a gathering of outcasts who even have trouble fitting in with the regular pirates.
The pirates let them have their own settlement, as long as they assist in defending the retreat during attacks by pirate hunters.
"Little Bawalin" is a small sub-settlement in an abandoned mine (Bawalin is a Dwarven pirate city state in the world we play).
Decorative work details:
A larger version is in my gallery.
Happy new year. :)
-
(WIP) Bindak's Retreat - An Asian Pirate Hideout
I'm currently very real-life-busy, so I'll probably finish this one during the holidays:
When the Imperial Navy abandoned the southern provinces, the left behind a lighthouse, a small harbour and a now unprotected monastery.
Soon after, the ruthless pirate captain Bindak looted the monastery and converted the harbour into a pirate hideout.
The ghosts of the slain monks want their revenge, there's old mysteries awaiting in the jungle, abandoned mine tunnels, retired and active pirates - all with a slightly Southeast-Asian flair. Should make a good vacation for my players.
The main style used is CA143 Asian Town, with additions from City Cliffs, Maritime Dungeons, Forest Trails, Creepy Crypts and Darklands Cities.
A few details shots:
The town, with a logging area right next to it. Might add a bit more detail later.
Old jungle ruins and the trace of one of the decorative barracudas:
The western plateau and the haunted monastery. Those flower bushes seem to be sapping the energy out of the ground somehow...
Comments and suggestions for improvement are highly welcome.
-
Rattenzwinge am Königsdamm - a denser SS6 town
Another SS6 city in the tyrannical king's realm of our Splittermond campaign.
I struggled a bit with arranging the many symbols in the inner city. For some reason, the symbol order changed a couple of times when I adjusted other symbols. Grouping helped a bit, though.
Details of Krötendorf ("Toad Town"- the floating slum) and the Bone Island - where the bones of those buried in the swamp mysteriously end up, if the burial lacked the proper rites.
Some boats from Krötendorf are probably heading to The Swamp Rat.
The Travelling Elves have also fallen on hard times, as the king's "toll collectors" have started taking more and more. Only few of them seek out the old protected resting place near the city.
Unlike Hartenroth, Rattenzwinge's inhabitants have kept at least a bit of their money, so there's still a few merchants and farmers offering their products at the city.
A larger version is in my gallery.
Let me know what you think of the map.
Have a great Sunday! :)
-
Path to the Temple of a Thousand Gates
Since the in game map for today's adventure contained a few spoilers and since I wanted to do an Empire of the Sun map anyway, I recreated it with a few embellishments:
The work was fun, but the style could really use some "Japanese style clouds" (if these already exist in the style, please point out where they are so I can have a laugh, too ;-) ).
A larger version is in my gallery, as usual.
-
Bridgetown - An SS6 experiment.
Thank you both for the encouragement. It's starting to take shape... 🙂
Still making up my mind about what I exactly want in the Northern part - it will most likely only be a partial city.
I'm finally getting more comfortable with the "Bring in Front of" and "Send Behind" - commands. Both help a lot when I add symbols out of the most efficient "from back to front" - order.