When Exports Go Wrong
Josh.P.
Traveler
So I thought this simple cave map was basically done but the export results have decided to slap me in the face over and over again.
The first export. Well failed.
The second export look's quite peaceful but is still a long way from how it should look. There are tiny dimples all over the place.
Inside CC3+ it looks like this. As you can see the export seems to be ignoring the lighting effects that have been enabled.
Does anyone know what might be causing this?
Map File: https://drive.google.com/open?id=15_tcX7Id4z-rpkK58_I8b8OYeYCqqDbw
The first export. Well failed.
The second export look's quite peaceful but is still a long way from how it should look. There are tiny dimples all over the place.
Inside CC3+ it looks like this. As you can see the export seems to be ignoring the lighting effects that have been enabled.
Does anyone know what might be causing this?
Map File: https://drive.google.com/open?id=15_tcX7Id4z-rpkK58_I8b8OYeYCqqDbw
Comments
As far as the lighting goes....can't help you there....i don't really use the LIghting often enough
I have avoided using bevel for so long because it always seem to do this. There is indeed a sheet underneath with the exact same colour as the to sheet is a floor mask. This explains why I always see these with floor masks too.
- The grid is 0-width lines, which means it is not very well suited to high res export. I wrote a command spotlight on line styles which includes a discussion about this issue.
- You are using symbols from the Schleyscapes kickstarter in this map. Since this is an atlas map, you can't use these (Although in this case, you can just use the same symbols from the FC SS4 extension instead.)