Squashing top down textures to look right in Perspectives
Loopysue
ProFantasy 🖼️ 40 images Cartographer
If you have a 120 degree ISO grid (the angle in the top and bottom parts of each grid square is 120, and the angle at either end is 60), and you want to reduce the height of a square piece of desert texture to correspond with that perspective, is it just a simple case of using trigonometry to calculate the new height to width ratio - ie how much to squash it down?
I worked it out as being:
1 unit high : 1.7321 units wide
I know it wouldn't work with forest textures or anything that has too much top down view structure in it, but I have a few fills in my library that might look ok, including this desert one:
[Image_6824]
Which I distorted by the aforementioned ratio to this:
[Image_6825]
I'd be interested in knowing what you think - whether you think I've done my maths wrong (which is more than likely!), or if you think it looks right/wrong
I worked it out as being:
1 unit high : 1.7321 units wide
I know it wouldn't work with forest textures or anything that has too much top down view structure in it, but I have a few fills in my library that might look ok, including this desert one:
[Image_6824]
Which I distorted by the aforementioned ratio to this:
[Image_6825]
I'd be interested in knowing what you think - whether you think I've done my maths wrong (which is more than likely!), or if you think it looks right/wrong
Comments
Have I ever told anyone just how much I love Per3? LOL
The full Shaded Polygon command is a little more complex than it's easier-to-use cousin, the Shaded Polygon (Angle by Edge) command that I explained in my video tutorial. The full command can align/rotate the fill to any angle, not just to the lower edge of the pitch. In fact, I believe you can draw anything in the main CC3 program that you can do in the Perspectives add-on. Perspectives just packages several commands, functions, and features into tools that are much easier and less time consuming.
I didn't know (and still don't know) what perspectives has in it, because I won't have enough broadband to download the software until midnight tonight when I go onto my new contract, but thanks for telling me my worries are all fairly needless. Its actually a relief to not have to worry about making a specially adjusted set of fills No... but you have now
Nice to hear from you Shessar - hope the op went well Thanks Dogtag. I remember that video - an excellent teaching tool
I wouldn't have been able to figure out the temple in my Merelan City map without it.
Even while I've been typing this comment I think I may still need to worry about squishing a few fills to be automatically the right squashedness, because I'm hoping to create a new symbol set - modern city buildings, and I wouldn't want them to spring back into non-ISO dimensions if the symbols I make are imported into a CC3 template to go with... I don't know... maybe an HW landscape? Mind you I may just be a bit muddled up right at the moment because a) I haven't even got the software yet to understand it all properly, and b) I've just come back from a very circular 4 hour conversation with my completely adorable (but slightly scatty) mother, and my brain is still lying stretched out somewhere on a sun drenched jungle bough like a lazy old cat. Errr... I'm afraid that just went straight over my head, Remy - probably due to reason b) above
I'll come back and read it again later when I've cooled down a bit from my mother's greenhouse-hot place, and woken up just a little bit more. Oh I quite agree with you on that point. There's just no way I can imagine things in ISO (when doing so gives me a brain ache) without having at the very least an ISO grid to snap all my very straight modern city blocks to
Don't think I've had the pleasure of meeting Joachim de Ravenbel. Not seen any of his work either.
I bet your going to tell me he invented something, or created something really cool
I apologise in advance for all the really stupid questions I'm probably going to ask in the process of doing this particular project - though I'm hoping most of the answers will be in the Tome LOL
If you haven't seen Joachim maps yet, I really suggest you go to his web site as soon as you have better internet access. For instance, his perspective tower of desert winds is gorgeous...
He also has a very instructive tutorial on 3D drawing. His web site is http://jdr68.jimdo.com/
2 hours to go!!!
ROFL!
Thanks Gathar. I will!
You know me - memory of a goldfish!
30 minutes to go...