Bright outside and dark rooms
Does anyone know a way to keep the outside of a building in bright light using global illumination while keep the inside in darkness so we can use additional light sources to create a more realistic approach? In the map I previously shared (https://forum.profantasy.com/discussion/comment/97740), the building has no windows, so it would be nice to keep the inside just illuminated by torches or other inside sources of light.
I have played around with the light effects usually used for the night version of the maps and I couldn't figure out a solution. Treat all the map as night and add multiple light sources in the outside to simulate day came to bad results as I got many shadows in multiple directions.
I have checked the Tome, live mapping videos, forum and blog posts and couldn't find any clue for this puzzle.