I have some free time, so I am going to try finish my project.
Goals.
#1 Create an install list. Which files to pull from which update.
#2 Link missing maps. Not too many of these.
#3 fix the broken links with a description how to fix each.
#4 add in missing links. These are completely missing hyperlinks. Which are different than broken links, which are essentially typos in the map file hyperlinks.
Thanks again to everyone who's helped along the way, and those who have shown interest.
Yea I sent an email to a group Ed Greenwood is part of to confirm the mis-named maps for Nairning and Ramblecoats. Just awaiting a response. If anyone would know it would be he.
10 months away and a person tends to forget a bit. Considering it's 850+ maps.
Here is the first major walkthrough on the repairs. Phase 1-4. Phase 5, 6 & 7 will be once I complete the repairs and walkthrough. Those will be fixing broken links. Fixing missing links. Linking missing maps. (each is different due to repair method)
This repair changes the Atlas with all updates from 600 maps to around 750. There were so many broken hyperlink trees that make about 150 files unable to be accessed through using the atlas. Once all the repairs are done the Atlas will be able to use the 850+ maps.
Phase One
#1 Install Forgotten Realms interactive atlas in default folder.
#2 rename file 10020 black feather bridge to 10021 blackfeather bridge found in the maps folder
#2 create a folder on desktop name it FRIA recovery or something you will remember.
#3 cut the following files from the default directory (default maps folder C:\program files (x86)\FR atlas\Maps) folder and place them into the FRIA recovery folder
0070 Amelior's Workshop.fcw
0080 Secret Cave.fcw
0090 College of Rune Magics.FCW
0100 College of Shaping Magics.FCW
0110 Mount Drakkor Rouge.FCW
0120 Temple of the Dragon Oracle.fcw
0130 Border Outpost.FCW
0150 Adzerak's Home.fcw
0160 Thistleflame Keep.FCW
0160 Thistleflame Keep-Manor.fcw
0180 Journey's Rest.fcw
0200 Tower of Ruin.FCW
0210 Wyvernwatch.FCW
1140 Macoley Farm.fcw
1270 Mage-Lords Crypt.fcw
2170 Khazari Ra-Khati House.fcw
3590 Zhentil Keep post 1368.FCW
3820 Azatl.FCW
3981 Dagger Falls.FCW
4080 Elmwood.FCW
4160 Eveningstar.FCW
4220 Helmsport.FCW
4330 Ixtul.fcw
4360 Kuo Meilan.FCW
4430 Manass.fcw
4530 Michaca.FCW
4750 Raven's Bluff.FCW
4850 Shadowdale.FCW
4950 Suzail.FCW
4970 Tantras.FCW
4971 Tantras 3D.FCW
5390 Waymoot.fcw
5390 Westgate.FCW
5450 Yulash.FCW
5470 Zhentil Keep.FCW
6600 Thri-kreen Village Below Ground.fcw
10024 Heggar's Bridge.FCW
B1dNElc.FCW
#4 rename file 10005 Arkhenham.FCW to Ramblecoats.FCW
#5 rename file 10006 Falls Creek.FCW to Nairning.FCW
Phase Three
#1 install Update 2 into default directory
#2 cut the following files from the default directory (default maps folder C:\program files (x86)\FR atlas\Maps) and paste to FRIA recovery folder.
0220 Undead Castle.FCW
0230 Yeoman's Loft Bank Interior.fcw
0240 Polaris Vault Interior.fcw
1960 Arnagus the Shipwright.FCW
30005 Aru.FCW
30138 Catacombs of Moradask.FCW
B1cNWlc.FCW
Sembia.fcw
Phase Four
#1 install Update 3 into default directory
#2 Cut all files from the FRIA recovery folder and paste to the maps folder in the default folder
(default maps folder C:\program files (x86)\FR atlas\Maps) may need Administrator permissions.
Great night deep diving into some unknown items/maps within the updates. There are an additional 11 maps that I can add into the Forgotten Realms Interactive Atlas.
I'm pretty happy, a ton of research to find the areas to link these maps. I'll add these gems shortly. Means more work, but a total surprise going down that rabbit hole.
So here are some of the unknown maps I have come across. I have absolutely no idea how I have come across them.
6 of them are not realms related the 4 bandit ones, blue sword inn and perClangeddin. The other 10 all look like official maps.
2 are copies of actual maps Arabel is the Hieronymous bosco map, and house black hand is the same.
If anyone has any information on these maps I would dearly love it.
I also solved a huge mystery of broken links with the Desert of Desolation maps. The Garden of the Cursed map had a link so small it was essentially invisible. On my 65 inch 4K tv it was 1 pixel wide. It is at the very top of the map by "final doors" With that link found the whole map sequence now makes sense.
Going to test my maps tommorow. Every single, broken, missing and mislabled map has been repaired. I have also created map up hyperlinks on all the maps I have found that were missing them. Could be all 855+ maps are now working 100% Researching 46 unknown maps was such intense work. My old Forgotten Realms Atlas came into use for easily a dozen of them.
I think at the start of this project a person could only get to 500 maps through the hyperlinks. That was due to bad versions of maps that overwrote good versions. Some maps were eliminated. Then lots of updated maps missed links that were on other earlier maps.
In the last few weeks I started converting all the maps to CC3.
Wow I wish I never started. What a massive project. Moving all the sheets around to properly display the maps is a REAL pain.
Some are easy, but others have their entities on the entirely wrong sheet. SO hiding and revealing sheets is the only way to properly line them all up. Quite often I would have to change properties of the entities and put them on other sheets.
Got down to 200 maps left. Then the convert to CC3 screwed them right up. All the main world maps. It them mixed tons of stuff onto the MISC layer. Some text is text, some text is converted. So using a command to move them would only move some of them. Oh and this left outlines everytime. That was horrible.
Then I had a Big Brain moment (As my daughter loves to say)
Before the conversion I hid all layers except text.
Convert the file to CC3+
Then Change Properties on all the text and entities that were converted from text. Move them to the Text sheet and done. Then I could move all the sheets around so the map goes back to normal. What a ton of trouble shooting. Glad for the Manuals and Tome to try give me different ideas on how to fix stuff.
I don't recommend anyone to convert all these maps. Way to much work. If you want a few or something it's ok, anything more than that and you will go a bit mental.
Will phase 5 6 and 7 will be released? If I have the instruction to build a 100% working and linked set of map, I can create that automatic patcher I was talking some months ago :)
Comments
I have some free time, so I am going to try finish my project.
Goals.
#1 Create an install list. Which files to pull from which update.
#2 Link missing maps. Not too many of these.
#3 fix the broken links with a description how to fix each.
#4 add in missing links. These are completely missing hyperlinks. Which are different than broken links, which are essentially typos in the map file hyperlinks.
Thanks again to everyone who's helped along the way, and those who have shown interest.
I have the install order 99% complete.
There is a major problem with three hyperlink trees. Blackfeather Bridge, Archendale and Featherdale.
If I remember correctly some of them are named wrong and need to be sourced as to which is correct.
According to my notes...
For Blackfeather:
CD & Up1 shows a teaser put at the time to avoid spoilers.
Up2-3 show the bridge itself and surroundings.
And my edit proposal:
Rename the one from CD or Up1 to "10020 Blackfeather Bridge Village.FCW".
Add a link to this new map from Featherdale.FCW
Add a text link between the two 10020 maps.
See this comment for more info on Blackfeather.
For Archendale, I think this is your edit proposal:
Change Nairning to Fall's Creek and Ramblecoats to Arkhenham (both labels and links).
And for Featherdale:
Change labels from "Black Feather" to "Blachfeather"
(again, this is probably your suggestion)
That's all I got. Did you find something else missing?
Anyway, I'll also upload my XLS tracking, in case it's useful:
Do note that I usually have a filter active (on column I) to hide map that are identical in all 4 versions.
Yea I sent an email to a group Ed Greenwood is part of to confirm the mis-named maps for Nairning and Ramblecoats. Just awaiting a response. If anyone would know it would be he.
10 months away and a person tends to forget a bit. Considering it's 850+ maps.
Here is the first major walkthrough on the repairs. Phase 1-4. Phase 5, 6 & 7 will be once I complete the repairs and walkthrough. Those will be fixing broken links. Fixing missing links. Linking missing maps. (each is different due to repair method)
This repair changes the Atlas with all updates from 600 maps to around 750. There were so many broken hyperlink trees that make about 150 files unable to be accessed through using the atlas. Once all the repairs are done the Atlas will be able to use the 850+ maps.
Phase One
#1 Install Forgotten Realms interactive atlas in default folder.
#2 rename file 10020 black feather bridge to 10021 blackfeather bridge found in the maps folder
(default maps folder C:\program files (x86)\FR atlas\Maps)
Phase Two
#1 install Update 1 into default directory.
#2 create a folder on desktop name it FRIA recovery or something you will remember.
#3 cut the following files from the default directory (default maps folder C:\program files (x86)\FR atlas\Maps) folder and place them into the FRIA recovery folder
0070 Amelior's Workshop.fcw
0080 Secret Cave.fcw
0090 College of Rune Magics.FCW
0100 College of Shaping Magics.FCW
0110 Mount Drakkor Rouge.FCW
0120 Temple of the Dragon Oracle.fcw
0130 Border Outpost.FCW
0150 Adzerak's Home.fcw
0160 Thistleflame Keep.FCW
0160 Thistleflame Keep-Manor.fcw
0180 Journey's Rest.fcw
0200 Tower of Ruin.FCW
0210 Wyvernwatch.FCW
1140 Macoley Farm.fcw
1270 Mage-Lords Crypt.fcw
2170 Khazari Ra-Khati House.fcw
3590 Zhentil Keep post 1368.FCW
3820 Azatl.FCW
3981 Dagger Falls.FCW
4080 Elmwood.FCW
4160 Eveningstar.FCW
4220 Helmsport.FCW
4330 Ixtul.fcw
4360 Kuo Meilan.FCW
4430 Manass.fcw
4530 Michaca.FCW
4750 Raven's Bluff.FCW
4850 Shadowdale.FCW
4950 Suzail.FCW
4970 Tantras.FCW
4971 Tantras 3D.FCW
5390 Waymoot.fcw
5390 Westgate.FCW
5450 Yulash.FCW
5470 Zhentil Keep.FCW
6600 Thri-kreen Village Below Ground.fcw
10024 Heggar's Bridge.FCW
B1dNElc.FCW
#4 rename file 10005 Arkhenham.FCW to Ramblecoats.FCW
#5 rename file 10006 Falls Creek.FCW to Nairning.FCW
Phase Three
#1 install Update 2 into default directory
#2 cut the following files from the default directory (default maps folder C:\program files (x86)\FR atlas\Maps) and paste to FRIA recovery folder.
0220 Undead Castle.FCW
0230 Yeoman's Loft Bank Interior.fcw
0240 Polaris Vault Interior.fcw
1960 Arnagus the Shipwright.FCW
30005 Aru.FCW
30138 Catacombs of Moradask.FCW
B1cNWlc.FCW
Sembia.fcw
Phase Four
#1 install Update 3 into default directory
#2 Cut all files from the FRIA recovery folder and paste to the maps folder in the default folder
(default maps folder C:\program files (x86)\FR atlas\Maps) may need Administrator permissions.
Great night deep diving into some unknown items/maps within the updates. There are an additional 11 maps that I can add into the Forgotten Realms Interactive Atlas.
I'm pretty happy, a ton of research to find the areas to link these maps. I'll add these gems shortly. Means more work, but a total surprise going down that rabbit hole.
So here are some of the unknown maps I have come across. I have absolutely no idea how I have come across them.
6 of them are not realms related the 4 bandit ones, blue sword inn and perClangeddin. The other 10 all look like official maps.
2 are copies of actual maps Arabel is the Hieronymous bosco map, and house black hand is the same.
If anyone has any information on these maps I would dearly love it.
I also solved a huge mystery of broken links with the Desert of Desolation maps. The Garden of the Cursed map had a link so small it was essentially invisible. On my 65 inch 4K tv it was 1 pixel wide. It is at the very top of the map by "final doors" With that link found the whole map sequence now makes sense.
Going to test my maps tommorow. Every single, broken, missing and mislabled map has been repaired. I have also created map up hyperlinks on all the maps I have found that were missing them. Could be all 855+ maps are now working 100% Researching 46 unknown maps was such intense work. My old Forgotten Realms Atlas came into use for easily a dozen of them.
I think at the start of this project a person could only get to 500 maps through the hyperlinks. That was due to bad versions of maps that overwrote good versions. Some maps were eliminated. Then lots of updated maps missed links that were on other earlier maps.
Checking links
441 maps fine
1860 links so far. I am curious how many links in total there will be for the entire atlas.
Down to level 3 maps.
Once I get to waterdeep that will be a chore
851 maps
3600 links
100% connected
In the last few weeks I started converting all the maps to CC3.
Wow I wish I never started. What a massive project. Moving all the sheets around to properly display the maps is a REAL pain.
Some are easy, but others have their entities on the entirely wrong sheet. SO hiding and revealing sheets is the only way to properly line them all up. Quite often I would have to change properties of the entities and put them on other sheets.
Got down to 200 maps left. Then the convert to CC3 screwed them right up. All the main world maps. It them mixed tons of stuff onto the MISC layer. Some text is text, some text is converted. So using a command to move them would only move some of them. Oh and this left outlines everytime. That was horrible.
Then I had a Big Brain moment (As my daughter loves to say)
Before the conversion I hid all layers except text.
Convert the file to CC3+
Then Change Properties on all the text and entities that were converted from text. Move them to the Text sheet and done. Then I could move all the sheets around so the map goes back to normal. What a ton of trouble shooting. Glad for the Manuals and Tome to try give me different ideas on how to fix stuff.
I don't recommend anyone to convert all these maps. Way to much work. If you want a few or something it's ok, anything more than that and you will go a bit mental.
This means we can work on that automatic patch? If you have completed your work, I can start mine if you give me the resources :)
Will phase 5 6 and 7 will be released? If I have the instruction to build a 100% working and linked set of map, I can create that automatic patcher I was talking some months ago :)