Creating greater depth

I've plotted out this city with an elaborate road network. The city is build on an island that is essentially one large hill that rises from the sea, at the top of which will be a site of great cultural importance. I've used colour and contour shadow to try and give a sense of the sloping topography, but am not quite satisfied with it, and would love some pointers on that.

So far I'm planning on moving shadowed roads under the contour shadow so they appear shaded, rather than shining in shadowed terrain, and tweaking the shapes of the contours and attendant shadows to be more consistent with the envisioned shape of the land. Also to modify the paths of roads to be more consistent with going down or uphill--the reason I added the roads first is that I'm building this off an old pen and paper map. Any other advice would be very much welcomed.

Royal ScribeLoopysueMonsenQuentenRicko Hasche


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