Foal's Luck Inn and Pub 3rd Floor (and basement,... eventually)
jonasgreenfeather
Surveyor
To keep the size of the original post manageable here's the 3rd floor of the Foal's Luck Inn and Pub. It has the inn's only suite (with private toilet facilities), a smaller double room, a single room, and 3 economy rooms; with storage in the hall (and 4th disused room).
Suite details
Double and single rooms
Economy rooms w/ storage
Comments
Here's the basement with some flair. The idea behind this inn is a base of operation for the D&D campaign I'm DM'ing for my son and his friends (at least for the opening act). I wanted to create a space that encourages exploration and curiosity (there may be a murder committed they have to investigate and solve, with a body needing to be found).
Life is but a stage...
Gotta have a place to keep your stuff (and tables to play games)
To your points... :)
I appreciate the comments!
- Any place you are going to dump chamber pots and/or garbage should be downwind of the inn. (Rural waste disposal is always a bit tricky, particularly if there are no formal dump sites.)
- Inn supplies should only be accessible to employees so I assume the three bedrooms near the storeroom are servant quarters. Would an inn really go though that much furniture?
- One thing I've noticed about roof designs in CC3+ is that no allowance is usually made for hanging eves. Most real world roofs I've seen have an overhang of one or two feet from the outer wall to keep rain from running down them.
- I look forward to seeing the changes.
Have a Happy New Year!That's a really cool layout!
One thing I like to do for the "home base" is leave some of the spaces as unused/empty or needing to be fixed up, so then when the player's are like, "we want space to do a workshop" (or something) they can fix up an area (for a suitable amount of gold sinking) and in this way they start to make their base their own. Of course, they could start re-furnishing the current rooms as well.
There are other options as well, you could maybe keep an idea of how the Inn might expand in size or something instead, or maybe it's a little more distributed and they also start to own the nearby blacksmith or other close-by buildings.
Of course not every group cares about building up a home base. I like to provide the opportunity myself because it's an easy gold sink for the players to build up over time.
Piece of advice if you do let players build up a home base; you can have enemies attack it at rare moments but don't take it away in a substantial way or it gives a sense of zero progression which really ruins the game as a whole.
(Anyways... your map got me excited for your players and the fun they'll be sure to have. It's a good one!)