FT3 Interpolation within a flat-world creation
Kleber
Newcomer
To spare time, I tried to paint the contours of my continent and localize the largest mountains. No I seek a way to let FT3 interpolate (the details of the intermediate relief are less important). None of the randomized worlds I skipped through has depicted mountains as I need them (subduction zone and Andes-like adjacent high mountain relief) - mountains are always more or less in the center of the continents, which is a rare case geologically. Is there a way to let the software interpolate?
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The mountains in the middle are a general result of using fractal equations to generate landmasses. I've not heard of a way to get FT3 or FT3+ to interpolate. We just sculpt things in a general way and use fill basins and erosion to do the rest.
The One Day Worldbuilder issue of the 2019 Cartographer's Annual contains detailed instructions on how to make a believable world relatively quickly, but that is based on FT3. I'm not sure if all of it still applies to FT3+
I'm also not sure if the ODW is included with FT3+ or not, though it was included with the recent Humble Bundle.
If I am going to do something like those zones, I would import the png into cc3+ and redraw it using the png as a guide.
Do I understand this correctly: They take money for explaining how their software works??
The user manual explains how it works
The ODW explains how to get a particular set of results, using the tools available, and assumes prior knowledge of the user manual.
Sorry for asking so much. but I gotta decide within 14 days whether FT3 fits my needs - and got a lot of other, unexpected work so that I cannot spend the whole 2 weeks just for that..
No problem. Just ask and we will answer what we can.