[FT3] Unable to edit altitude after importing from MDR file
DaishoChikara
🖼️ 1 images Traveler
I'm following the One Day Worldbuilder tutorial from Annual 2019. When I create a map from the MDR file completed in Wilbur, I cannot edit the altitude using either the Raise/Lower or Raise Prescale Offset/Lower Prescale Offset tools. Nothing paints when I try, although the operations are listed in the Undo list.
I have experimented by attempting edits both prior to and after using the Tools > Actions > Burn In To Surface function, to no avail.
I have also tried saving the file to an FTW file and then editing, as well as closing said file + FT3 and then reopening both before attempting to edit, with no result.
I have tried re-opening the MDR file I exported with FT3 but prior to any editing with Wilbur, and get the same result.
I then created a new Synthetic World file, and was able to use all edit functions there.
This leads me to conclude that only when creating a new Binary world using an MDR file that I am unable to edit the altitude.
I've re-read through the tutorial as well as the Tome, the website forums, and the support list in the registered user portion of the website.
Other painting tools, such as Wetter/Drier, Warmer/Colder, and the climate painting tools seem to work just fine.
Is there a way to fix this? Is this a known issue? Is this a bug I should file a report on?
(Edit: Google drive link to the MDR file, just in case: https://drive.google.com/file/d/1JzVEy-eScGQiAfLbi97co9bptO-lm-vm/view?usp=sharing)
I have experimented by attempting edits both prior to and after using the Tools > Actions > Burn In To Surface function, to no avail.
I have also tried saving the file to an FTW file and then editing, as well as closing said file + FT3 and then reopening both before attempting to edit, with no result.
I have tried re-opening the MDR file I exported with FT3 but prior to any editing with Wilbur, and get the same result.
I then created a new Synthetic World file, and was able to use all edit functions there.
This leads me to conclude that only when creating a new Binary world using an MDR file that I am unable to edit the altitude.
I've re-read through the tutorial as well as the Tome, the website forums, and the support list in the registered user portion of the website.
Other painting tools, such as Wetter/Drier, Warmer/Colder, and the climate painting tools seem to work just fine.
Is there a way to fix this? Is this a known issue? Is this a bug I should file a report on?
(Edit: Google drive link to the MDR file, just in case: https://drive.google.com/file/d/1JzVEy-eScGQiAfLbi97co9bptO-lm-vm/view?usp=sharing)
Comments
The menu item is here:
Tools->Actions->Burn in to surface.
That was the first setting I worked with, and whether I run that method or not it still doesn't let me edit altitude.
Doesn't it work that way?
The burning into the surface isn't a setting. It's an action that fixes the data from the MDR file into the FT3 world.
I'm a programmer in my real life, so I tried in my post above to cover all the bases I knew to try.
This is one I did just now - exactly as I described.
LOL! Mike, behave yourself!
Daisho - Here is an island added to your map, so its not the MDR.
Also, lol @ Mike
As I mentioned before, I tried both sets of brushes, neither of them worked. Hopefully reinstalling will help.
I blame getting old.
That's me, not the software. I seem to keep repeating myself these days
I have found that I am able to edit using the standard Raise/Lower tools, and indeed not the prescale tools. I'm dumbfounded because those were not working when I tested, and they are now. I wonder if it's an 'order of operation' situation, but frankly, I want to just get back to mapping and not spend all day hunting it...
If using the offset tools after Burn In To Surface isn't working, the most likely cause is that FT has a small selection somewhere offscreen. Unlike Photoshop, FT won't warn you if you're painting outside of your selection. Use Ctrl+D to remove any selection if painting doesn't seem to be working.
So from now on, I'll try to complete all my edits using the Prescale tools before going to Wilbur, and then if anything still needs touches afterwards, I'll just use the Offset tools.
That tip on the off-screen selection sounds spot-on, as I've seen other programs do that now that I'm reminded of it. If it happens again I'll try to deselect.
Prescale was a late addition to the system and it can be hard to understand why it is there at all at first glance (common humans don't do well in the face of exponential functions, it turns out, and the system already had a perfectly good linear-space editing tool in offset). If I were going to start something like FT today, I'd do a number of things differently, including making prescale things work very differently and much more linearly. The current tool directly exposes the implementation to users, which can be bad (see also the brush details dialog, where the value is in the internal system units rather than the user units exposed on the toolbar).