New Features in CC3. What would you like to see?
Simon Rogers
Administrator, ProFantasy Traveler
No new operating systems, no docking toolbars, no changes to the way commands work. Not bug fixes or tweaks, but whole new features. What would you like to see?
Comments
A method that doesn't require lots of construction lines. Like the quick hexagons I can place in Comsmo overland maps.
Maybe even have terrain features in them as well, like the Cosmo overland maps.
Easy railroad tracks.
A much larger collection of heraldic symbols
more primitive structure symbols: log cabins, wood forts, barns, & the like.
2. Export map as a GIMP and/or Photoshop file (the elements in CC sheets are exported to GIMP / Photoshop layers)
Easy rail road and mining cart tracks
Updated Character Artist to produce some great portraits and standees
Updated Dioramas to produce some wonderful 3D models
Export map as a GIMP and/or Photoshop file (the elements in CC sheets are exported to GIMP / Photoshop layers)
a seme' command where it would scatter random trees (or whatever symbol) over a selected area so that it is an open look rather than the present very packed fill. Also for hills and mountains
More John Speed style buildings like cathedrals, castles, manors etc.
Ability to change default settings for individual maps, like wall and floor style. If there already is a way please let me know, I'm tired of scrolling through the list every time I select floor and wall as the floor default to wooden plank.
EDIT: A jpeg-to-poly (or jpeg-to-path) feature, for speeding up tracing maps. Even a best-guess would speed things up for me pretty often. If you could outline a colour on a JPEG, or highlight black on a white background, it would be very cool. I appreciate that this might be possible only in cloud cuckoo land, but it makes me happy just to think about it.
seme macro
JdR
Save As > Save As Type > Rectangular section FCW Drawing
Changing entities parameters on the LIST text...
An example would be that I create a world map and define the number of sections or regions (sub maps). The tool would automatically create sub-maps of each region from the details placed on the main world map. Any changes to the main map would be reflected on the sub-maps. Or at the least have the option to be be reflected on the sub maps. or even vice versa too? There could be items from the sub map you might want reflected on the main map? Not that I can think of any off the top of my head.
Select entity to trim to
Select several entities to be trimmed.
1) A system where I can give a command and save, either in a save file or with the same name as a save file, a file that stores all of the graphics that was used in a map. I.e. so that you would only need to give one or two files to a person and all of the pngs in the symbols and bmps referenced are stored. Now when the map is loaded it will look for this graphics archive file and load from there.
2) An ability to fill with symbol where I can piont it to a random symbol (a symbol that has several versons) and tell it a rotaion inciment (i.e. 90 degrees for square symbols) and it will fill the entity with the symbols randomly and with random rotation.
thankyou,
Rykazz
For example automatically fill an area you draw with the desired mountain/vegetation/hills etc etc