Sue, just a question: You made this beautiful Chinese dragon and plan to make Indian gods. Is it also possible to make these things for greek and nordic gods (Zeus, Odin and their gangs?).
Well, providing I can manage to draw any of them (as previously stated my figure drawing is the weakest point), only the time available I suppose - that and the required inspirational images. As you can see, I can turn things around as I draw them. I have to, since there aren't very many photos of things like this from directly above.
Quenten, I can't make anything complicated for Sue, only she can do that. I was merely commenting on her dragon which twitched a memory of something I thought I remembered and so I googled it and shared the info I found.
I'm currently doing a crash course in realistic human model making in Blender. My brain is hurting after 6 hours solid video watching, but it should help me get those statues sorted out.
A few draft domes designed to go with some of the House command fills. Bitmap A in this case. (Second image is of hexagonal roofs created using the House command)
WriterSP - There will be quite a lot of this stuff in the bonus issue, including the barrel tile fill.
And Quenten - I was thinking of you and Jay when I started playing with the bitmap B fills. I prefer the bitmap A fills, but there is just as much city work being done in both styles just now.
The Roman/Greek tile ones will be invaluable for my next city - the city of Jhelrosis in Klemtos, capital of the Klemtan Hegemony on Myirandios (as well as double up for the Atlas somewhere)
Have I already shown domes of these two types here in this thread?
I can't do all the fills in Bitmap A and B. Some of them are too dark for the difference to show between ordinary roof and rounded form, while others I've left out as being quite similar to the ones I've already done. There is also a size limitation. I've managed to cut the size of the Russian onion dome collection down to a third of the size it was by halving the scale of them to a more realistic 25 feet in diameter, but I'm still working to avoid making this set come in below 400MB.
From the Bitmap B collection I've chosen Yellow tile, Orange tile, Tile red and Gothic red.
From the Bitmap A collection I've chosen Gothic, Slate, Tile, Wood and Wood dark, and included my own barrel tile fill that WriterSP was talking about above (or at least I think those were the ones. Might have been talking about the orange fill - Orange tile from Bitmap B?)
I like Bitmap A and used it on the first iteration of Melekhir. But with the large scale, I think Bitmap B works better. I also like they (Bitmap way they looked on a map that Pär Lindström did on his website in a tutorial on city mapping. He added a parchment layer in Photoshop after he finished the map in CC3+ and it ended up looking extremely good.
I never used to like Bitmap B at all. It was too cartoony for me, but it has grown on me while I've been watching others use it in their city maps - so much so that I no longer have any preference for either style.
I agree with you about Bitmap B, but I liked Josh Plunket's city of Lampoteo in the Atlas so much, I tried to do Runcibor village in it, and am rather pleased with the result. The Roman type pattern I was referring to is the bottom right hand one. What is that one?
LOL! None of the ones I thought you meant. That fill is called "CD3B_Tile_Red_Roof"
There's another very similar one in Bitmap A. That one is more stripey than the bitmap B version. Its the Bitmap A version that's already been used to create the CD3A Classic style.
Now the question in my mind is which particular pink roof fill are you talking about (since its not easy to tell the difference in my screen shot above)
Its to do with the Cartographer's Annual, which is a series of 12 issues released at the rate of one a month throughout the year, or at the end of the year if you buy them later on. You can get to them through this page:
An issue can be virtually anything to do with mapping with PF software - information, tutorials, sets of fills and symbols, new styles... etc.
The bonus issue is the thirteenth issue and usually published in December. It doesn't always happen so not every annual has a bonus issue. This year it will be a collection of domes to mix and match with existing styles for a bit of interest and variation.
Comments
Jensen - LOL! Ummmm….
Well, providing I can manage to draw any of them (as previously stated my figure drawing is the weakest point), only the time available I suppose - that and the required inspirational images. As you can see, I can turn things around as I draw them. I have to, since there aren't very many photos of things like this from directly above.
https://en.wikipedia.org/wiki/Chinese_dragon
Given that there's a deadline on this set now, I think I will be sticking to the three toes and a thumb model for now :P
This one (the photo its based on) sits on the roof of a Chinese Buddhist temple.
I'm currently doing a crash course in realistic human model making in Blender. My brain is hurting after 6 hours solid video watching, but it should help me get those statues sorted out.
WriterSP - There will be quite a lot of this stuff in the bonus issue, including the barrel tile fill.
And Quenten - I was thinking of you and Jay when I started playing with the bitmap B fills. I prefer the bitmap A fills, but there is just as much city work being done in both styles just now.
Which ones are those, Quenten?
Have I already shown domes of these two types here in this thread?
I can't do all the fills in Bitmap A and B. Some of them are too dark for the difference to show between ordinary roof and rounded form, while others I've left out as being quite similar to the ones I've already done. There is also a size limitation. I've managed to cut the size of the Russian onion dome collection down to a third of the size it was by halving the scale of them to a more realistic 25 feet in diameter, but I'm still working to avoid making this set come in below 400MB.
From the Bitmap B collection I've chosen Yellow tile, Orange tile, Tile red and Gothic red.
From the Bitmap A collection I've chosen Gothic, Slate, Tile, Wood and Wood dark, and included my own barrel tile fill that WriterSP was talking about above (or at least I think those were the ones. Might have been talking about the orange fill - Orange tile from Bitmap B?)
The Roman type pattern I was referring to is the bottom right hand one. What is that one?
There's another very similar one in Bitmap A. That one is more stripey than the bitmap B version. Its the Bitmap A version that's already been used to create the CD3A Classic style.
Now the question in my mind is which particular pink roof fill are you talking about (since its not easy to tell the difference in my screen shot above)
Now I'm just confused...
https://www.profantasy.com/products/sub.asp
An issue can be virtually anything to do with mapping with PF software - information, tutorials, sets of fills and symbols, new styles... etc.
The bonus issue is the thirteenth issue and usually published in December. It doesn't always happen so not every annual has a bonus issue. This year it will be a collection of domes to mix and match with existing styles for a bit of interest and variation.