Delete wall nodes in fractal cave/wall
JMunsonII
Traveler
Greetings!
I am a new mapper. And, yes, I did a search before posting, however, I may not have exhausted the relevant search terms, and, heck, I am new to the forum...
Anyway, I've started my own map and created some cave floors and outlined them with walls. There are some places where the effects look a bit odd, so, I could use a little help.
Please reference the attached image, particularly the areas circled in blue (shoulda used the red pen - oops!).
The first area, the "spike," really doesn't belong, and the second area, which looks "rough" seems odd. My overall question is how do I correct that? I know it has something to do with deleting nodes, but, a) how do I see the nodes, and b) how do I select more than one node at a time in order to delete them?
Thanks!
Sincerely,
//s// Jon C. Munson II
I am a new mapper. And, yes, I did a search before posting, however, I may not have exhausted the relevant search terms, and, heck, I am new to the forum...
Anyway, I've started my own map and created some cave floors and outlined them with walls. There are some places where the effects look a bit odd, so, I could use a little help.
Please reference the attached image, particularly the areas circled in blue (shoulda used the red pen - oops!).
The first area, the "spike," really doesn't belong, and the second area, which looks "rough" seems odd. My overall question is how do I correct that? I know it has something to do with deleting nodes, but, a) how do I see the nodes, and b) how do I select more than one node at a time in order to delete them?
Thanks!
Sincerely,
//s// Jon C. Munson II
Comments
You cannot select multiple nodes at once, but when using the remove nodes command, they are instantly deleted once you click on them, so they don't really need to be selected.
Also note that for the spike, the offending nodes are within the area you encircled, not at the tip of the spike.
Question - is there a good explanation of the values for strength & depth somewhere? I played around a little, however, didn't seem to get too far (and ran out of time to mess with it further). I don't mind redrawing the cave system - it isn't that big and doesn't take that long - if I can reduce the number of nodes a little and have it come out overall better. That is, if this is really not very acceptable (will have to look at a Schley map I have around here to compare).
Thanks for the assistance to date!
I find the cave tool, below the "default" values, tends to give more sharp corners, and scalloped walls - and there seems to be no way to stop that behavior... More thinking to do it seems...
If you only want to move or delete one or two, the node editing tools work pretty well. You don't have to be right on top of a node to move it. Just click close to it on the line and the move node tool will pick it up. If you have one very close to another that you want to delete, the delete node tool will delete the closest node on the line you click.
These are the node editing tools. They are on the left toolbar. The function of each tool is labelled if you hover over them.
[Image_12845]
If you are editing a smooth line (curved) you can Toggle frames from the Tools menu (Tools-->Drawing aids-->Toggle frames). Then switch them off again when you have finished by picking the same command a second time. The frames give you a straight line ghost of the nodes controlling the curve.
[Image_12846]
Most of the time, the crazy kinks disapear as you try to zoom in on them, making it akin to trying to poke an ant with a piece of dried spaghetti that is 3 feet long. Sometimes you get lucky right away ...
Thanks, seycyrus. You made me laugh for the first time in a couple of days now with that metaphor :P
It gets easier with practice - promise
Things that make node editing impossible:
- If the node is part of a shape that is a multipoly - these have to be exploded first using the explode tool, and then re-multipolied after the edit
- if the polygon is on a layer that has been frozen - check which layer the polygon is on (layer, not sheet) and unfreeze the layer if it is frozen.
Use the explode tool on it. This will temporarily destroy your combined shape, but all you have to do when you have moved or deleted the offending nodes is use the multipoly tool on it again.
And I still have a horrendous time finding the offending nodes.
Some maps I have had to struggle with, but overall the commands just need getting used to.