Atlas Submission: Doriant - Gold Coast - Tyr Alomere

This thread will be dedicated to submitted all of the maps associated with the town of Tyr Alomere, including the wizard's tower. I will do a separate post in this thread for each FCW file and accompanying description to help keep everything sorted.

Not sure if it's easier/better for you, Remy, to link to it directly from the Gold Coast map, or from the Gongodûr map. Up to you! It is circled in yellow in the two maps below:


First submission will be in the next comment.

Comments

  • edited April 3

    Tyr Alomere Township

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Township.FCW
    700.58 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Township.pdf
    89.28 KB


    Tyr Alomere Township

    Population: 1,259

    Nestled in the foothills of Mt. Alomere, the sleepy village of Alomere was primarily notable for being a local lord’s vacation villa. Generations ago, it grew to become a prosperous, bustling town when the powerful wizard Marius built a mighty tower there for his retirement.

    The wizard, now known as Marius of Alomere, quickly developed a prosperous business. Adventurers flocked to his tower to seek his counsel about their quests, and to purchase scrolls and potions that Marius and his apprentices created. The adventurers then returned after their quests to have curses removed and magical items identified.

    Tyr Alomere Tower was later inherited by Marius’ daughter, a powerful wizard in her own right. She bypassed her own children to leave the tower to her most powerful apprentice, and thus began the tradition of keeping the tower in the hands of a mage. 

    The town grew to support the influx of visitors, with local retailers well-stocked in the supplies that many adventurers need.

    1. Tyr Alomere Tower: The tower is the present home of Madeleine Eyraux, a mighty enchantress, and her husband. The grounds include a cottage where the staff live, and a barn where visitors can stable their mounts.

    2. Villa Citri: The vacation villa for the Earls of Westford, Villa Citri is currently occupied by Lady Amfiri Prelcort, Dowager Countess of Westford, widow of the seventh Earl of Westford and mother of the eighth. The villa is known for its orchards of orange trees and its vineyards of wine grapes. 

    3. Town Hall: Virtually all government functions operate from the Town Hall, including registering businesses, paying taxes, and registering records of births, weddings, and deaths. Two courtrooms are also in the Town Hall, with one generally dedicated to criminal proceedings and the other for civil lawsuits.

    4. Market Square: Local farmers and traveling merchants set up carts and stalls in the Market Square three days a week. 

    5. Merry Sprite’s Tavern: The tavern does a bustling business every night of the week, catering to travelers and locals alike. On many nights, minstrels and bards passing through may be found performing for a few extra coins.

    6. Draper/Mercer: Customers can buy bolts of fabric as well as items of clothing here.

    7. General Store: In addition to selling foodstuff, the store is unusually well stocked for the typical items needed by adventurers, including torches, lamp oil, and simple tools. 

    8. Butcher/Fishmonger: In addition to selling fresh meat, jerked meat preserved with salt is available for sale to adventurers.

    9. Apothecary: Herbalism and medicine kits are available here, as well as basic ingredients for simple potions. For more exotic ingredients, adventurers will probably have to find a larger city or perhaps go on a quest to find them. The apothecary may have simple, common potions for sale, but the availability is erratic based on what they have been able to purchase from adventurers passing through.

    10. Tailor: For the mending and sale of clothing.

    11. Cobbler: For the mending and sale of shoes and boots.

    12. Jeweler: The jeweler buys and sells both jewelry and individual gemstones. A town this size normally would not be able to sustain a business of this nature, but the wizard’s presence has brought in a lot of travelers with loot to sell, as well as spellcasters who need specialty items for their more complex rituals.

    13. Bakery: For the sale of fresh bread, pastries, cakes, and pies.

    14. Scrivener: This is another business that is unexpected in a town of this size. In addition to being able to transcribe and notarize documents, the clerks who work here can sell parchment, ink, and books with blank pages suitable for use as a spellbook.

    15. Blacksmith: Like most village blacksmiths, the smiths here spend a fair amount of time making horseshoes and making and repairing farm tools. Although they tend not to make arms and armor, they are trained in repairing them. From time to time, they may have armaments for sale that have been purchased from adventurers who have upgraded their equipment.

    16. Kotaran Monastery: The Kotaran faith is as much a philosophy as it is a religion. Followers believe that there is strength and power when the universe is balanced, and that that most things in nature are symmetrical for a reason. Kotaran Monasteries are famous for providing support for travelers. Its knights help keep the roads safe from bandits, its priests tend to the injured and sick, and its temples serve as moneylenders and banks in many communities. Adventurers will be able to exchange exotic coins here, and may be able to deposit their excess gold for safekeeping.

    17. The Golden Griffon Inn: The inn does a brisk business catering to travelers who seek an audience with the mage. Like at the Merry Sprite’s Tavern, traveling minstrels and bards will often be found performing here in the evenings.

    18. Guildhouse: The various merchant guilds share this space for their meetings.

    19. Community Baths: Free restrooms and bathing facilities are available for all as a means of controlling the spread of diseases. For those willing to spend a little coin, more luxurious bathing options are available.

    20. Public School: The school provides basic reading, writing, and arithmetic instruction for the children of the town and nearby farms. Some will also attend classes at one of the local temples for religious instruction.

    21. Tanner: Leathergoods are made, mended, and sold here.

    22. Watermill: Locals will bring their own grain here to grind for a small fee, or may purchase ground grain from the miller.

    23. Theosi Temple: This Greco-Roman style temple is for the worship of the eight greater gods and twelve lesser gods of the Theosi faith. As with the Kotaran Monastery, the temple has a small medical facility to tend to the injured and the sick,

    24. Áes Camáir Temple: For the worship of the five primary gods, the Children of Dawn, and their descendants. Like the Kotaran and Theosi temples, the church has a small medical facility.

    25. Town Watch & Jail: The town watch is headquartered here. A basic jail is used to hold prisoners awaiting trial in the courthouse. Those sentenced to longer incarcerations are generally transported to a bigger city to serve their sentence.  

    26. Summit Stairs: This tower is home to a spiral staircase that allows ascent to the top of the cliffs, and to the observatory housed there.

    27. Observatory: Scholars visit from far and wide for the opportunity to study the heavens through the observatory’s rare and valuable lens.

    28. Waste Management: The town’s complex sewer systems converge here, where a giant pit allows for the disposal of other forms of rubbish. Captured gelatinous cubes and black puddings are used to dispose of the town’s waste. 

  • Tyr Alomere Tower

    Here's where the tower is located on the town map:

    And here are the details for the overhead map:

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower.FCW
    313.46 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower.pdf
    115.2 KB

    Tyr Alomere Tower

    Nestled in the foothills of Mt. Alomere, the sleepy village of Alomere was primarily notable for being a local lord’s vacation villa. Generations ago, it grew to become a prosperous, bustling town when the powerful wizard Marius built a mighty tower there for his retirement.

    The wizard, now known as Marius of Alomere, quickly developed a prosperous business. Adventurers flocked to his tower to seek his counsel about their quests, and to purchase scrolls and potions that Marius and his apprentices created. The adventurers then returned after their quests to have curses removed and magical items identified.

    Tyr Alomere Tower was later inherited by Marius’ daughter, a powerful wizard in her own right. She bypassed her own children to leave the tower to her most powerful apprentice, and thus began the tradition of keeping the tower in the hands of a mage. 

    The tower is the present home of Madeleine Eyraux, a mighty enchantress, and her husband. The grounds include a cottage where the staff live, and a barn where visitors can stable their mounts.

    Floor 1

    This floor is used primarily by the wizard’s staff. It included a kitchen with a dining nook. There are two rooms for food storage that are kept chilled through the use of magical crystals – one cold enough to freeze water into ice. The boiler room also includes laundry facilities. 

    As this is the ground floor at the base of the stairs, there is no external access to this level of the tower. An internal spiral staircase on the northern wall allows for descending into the basement or rising to the second floor.

    1. Kitchen

    2. Dining Nook

    3. Freezer

    4. Cold Storage

    5. Boiler Room & Laundry

    6. WC

    Floor 2

    The tower’s main dining room dominates this room. It is accessed through a staging room where the tower’s staff can plate dishes before serving them to the wizard’s guests. A small lounge off of this room includes a balcony overlooking the main stairs leading up to the tower, allowing the wizard to greet guests and direct them up to the second landing. Although there is a secure, metal door leading to the exterior stairs, this is primarily used as an emergency exit, and this floor is generally only accessed through the interior spiral staircase. That staircase leads down to the kitchen and up to the tower’s main entryway. This floor does not have proper windows, but arrow slits allow for a little light during the daytime. It is primarily illuminated with torches enchanted with a Continual Flame spell that allows for perpetual heatless, smokeless flames. 

    1. Dining Room

    2. Lounge

    3. Balcony

    4. Staging Room

    5. WC

    6. Emergency Exit

    Floor 3

    The tower’s main entrance is actually on the third floor of the tower, guarded by an iron gate and a steel door. It enters into a vestibule equipped with an armoire for guests’ cloaks, and a small WC. This room provides access to a cozy sitting room with a fireplace where the wizard can greet guests, as well as a private lounge where the wizard can have more discrete conversations with select guests. Most of the rooms on this floor do have have windows to the outside, but a circular passageway provides access to seven arrow slits. An interior spiral staircase allows occupants to move throughout the tower without having to return to the exterior stairs.

    1. Entryway

    2. Vestibule

    3. WC

    4. Reception Lounge

    5. Private Lounge

    6. Security Hallway

    Floor 4

    Although this floor has a doorway to the exterior stairs, it is generally accessed by a spiral staircase on the northern side of the floor. This is the lowest floor in the tower to have proper windows rather than arrow slits. The main room on this floor is a comfortable lounge equipped with a wet bar, with water piped all the way up, where the wizard can entertain overnight guests. The floor is also equipped with a private chapel, two guest bedrooms, a WC, and a bathing chamber with a fireplace for heating water.

    1. Lounge

    2. Chapel

    3. Guest Bedrooms

    4. WC

    5. Bathing Chamber

    Floor 5

    This floor is entirely devoted to guest accommodations. The best suite includes a spacious sitting room with a fireplace and a rare upper-story sink with running water, and best of all, a balcony overlooking the river and gardens. The second best doesn’t have a balcony, but does have an extra large window in the sitting and a double window with garden views in the bedroom. Both of these suites are large enough to accommodate an entire adventuring party if they don’t want to split up and some are willing to sleep on couches or the floor. There is also a third, much smaller room without a lounge, as well as a WC and bathing chamber.

    1. Balcony Suite

    2. Garden View Suite

    3. Guest Bedroom

    4. WC

    5. Bathing Chamber

    Floor 6

    This floor has the wizard’s own bedchamber, complete with a fireplace, sink with running water, and both a double window and a balcony overlooking the garden. Two smaller rooms have been used as bedrooms for younger children, but are currently used as a small office and for storage. The floor also includes a WC and a bathing chamber. It is the topmost floor that the exterior stairs reach. It is also the topmost floor that the northern spiral staircase reaches. Another spiral staircase towards the center of the tower begins here and extends up through the tower’s central turret.

    1. Wizard’s Bedroom

    2. Office

    3. Storage

    4. WC

    5. Bathing Chamber

    Floor 7

    This is the top-most floor of the main tower before reaching the tower’s roof and turret. This floor includes the wizard’s library and arcane workshop. A secret passageway leads to the wizard’s private teleportation portal, and another leads to a secret summoning circle. 

    1. Library

    2. Workshop

    3. Teleportation Portal

    4. Summoning Circle

    Floor 8

    The lowest floor of the tower’s turret has a gated metal door that provides access to the tower’s roof, where the wizard can stargaze, enjoy the views, or defend the tower. The turret has seven arrow slits that can be sealed with metal shutters. The granite spiral staircase continues up.

    1. Turret Floor

    2. Tower Roof

    Floor 9

    The second floor of the turret provides eight arrow slits for defending the tower’s roof. The spiral staircase ends here, but metal handholds on the wall allow for ascending to the turret’s roof.

    1. Turret Floor

    2. Handholds to Turret Roof

    Floor 10

    The metal handholds lead to a tiny room at the top of the turret, where luminescent crystals shed bright light through three windows, lighting up the top of the tower like a lighthouse. These windows can be shuttered when darkness is preferred, to study the stars or to hide from airborne attackers at night. A locked metal door provides access to the turret’s roof.

    1. Upper Turret Floor

    2. Turret Roof

    Basement 1

    The first level of the basement includes a wine cellar, a freezer chilled by enchanted crystals, a cold larder, and a storage room. A small room provides access to a 10-foot-wide shaft, a chute for depositing debris and other waste. This waste will be managed on the third level of the basement, which connects to the township’s sewers. The spiral staircase continues down another level.

    1. Wine Cellar

    2. Freezer

    3. Cold Larder

    4. Storage Room

    5. Waste Management

    6. Waste Chute

    Basement 2

    The spiral staircase ends at the second level of the basement. A square room secured by a locked stone door provides access to the sewers. This room is brightly lit by luminescent crystals that are bright enough to deter light-adverse oozes used to digest waste in the sewers. While the light isn’t bright enough to damage the oozes, who are hypersensitive to sunlight, it does trigger their flight reflexes. Several flights of stairs descend down into the sewers. Although inaccessible from this level, WC and waste chutes pass through this area to the sewers, while wells bring up water piped in from the river.

    The most striking room in this level, perhaps of the entire estate, is the wizard’s Subterranean Grotto. The room is lighted with different-colored luminescent crystals and luminescent fungi. A pond is kept at a refreshing temperature through the use of heat-producing enchanted crystals, while even more crystals are used to warm a second pool to be as warm as a piping-hot bath. 

    The remaining rooms on this floor are concealed by secret doors. A secret passageway near the spiral staircase leads to the wizard’s hidden treasury. The outer room contains valuable coins, gemstones, jewelry, and other valuables. A second chamber protected by a Glyph of Warding contains magical treasurers. In addition to being deep below ground in solid rock, these rooms are lined with marble walls that are ten feet thick, as well as a second one-foot wall of lead to prevent scrying.

    Another secret passage near the stairs to the sewers leads to a mostly empty cavern. An open doorway on the west wall leads to another Teleportation Circle. In the southwest corner of the room, a passageway has been sealed by a Wall of Steel, with a Glyph of Warding inscribed before it for extra protection. Beyond it, a passageway is blocked by the collapsed cavern roof. The passageway has been sealed for so long that no one now knows about the existence of the passageways beyond the collapse, much less where they go. Human remains punctuate the dangers of the parasitic rafflesia plants that grow there.

    1. Sewer Security Room

    2. Stairs to Sewers

    3. Waste Shaft to Sewers

    4. Subterranean Grotto

    5. WC & Changing Room

    6. WC Shaft

    7. Treasure Chamber

    8. Magical Treasures

    9. Hidden Cavern

    10. Teleportation Circle

    11. Collapsed Passageway

    12. Rafflesia Cavern

    Basement 3

    The stairs from the second level of the basement end up in a room used to manage the portion of the municipal sewers that are below Tyr Alomere Tower. Here, maintenance workers are able to open and shut sewer gates and the water pipes that keep the system flushed.

    Gelatinous Cubes patrol the system on a circuit, traveling throw the sloped drains and gobbling up everything in their paths. Softer organic waste is digested while harder inorganic matter (like bones) as well as inorganic waste (like metal, glass, ceramics, and bones) are captured and ferried about. When the cubes return up the sloped return canal, they jettison indigestible matter, which is processed elsewhere in the municipal sewers. From time to time, a Gelatinous Cube may be diverted into a canal for harvesting. The cube is split, with portions lured into glass containers. When the cube is exposed to sunlight, its acids are rendered inert and the cube quickly breaks down to a nutrient-rich liquid suitable for fertilizing crops.

    1. Stairs from Basement 2

    2. Sewer Management

    3. River Waterpipe

    4. Outhouse Chute

    5. Barn Manure Chute

    6. Tower WC Chute

    7. General Waste Chute

    8. Subterranean Grotto Bottom

    9. Return Canal

    10. Diversion Canal

  • Tyr Alomere Tower - Floor 1

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower - Level 01.FCW
    280.2 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower - Floor 1.pdf
    49.58 KB


    Toggle: TEXT LABELS layer to hide/reveal the numeric labels.

    Toggle: OUTSIDE MASK sheet to hide/reveal the semi-transparent parchment filter over the outside.

    Description

    This floor is used primarily by the wizard’s staff. It included a kitchen with a dining nook. There are two rooms for food storage that are kept chilled through the use of magical crystals – one cold enough to freeze water into ice. The boiler room also includes laundry facilities. 

    As this is the ground floor at the base of the stairs, there is no external access to this level of the tower. An internal spiral staircase on the northern wall allows for descending into the basement or rising to the second floor.

    1. Kitchen

    2. Dining Nook

    3. Freezer

    4. Cold Storage

    5. Boiler Room & Laundry

    6. WC

  • Tyr Alomere Tower - Floor 2

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower - Level 02.FCW
    277.25 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower - Floor 2.pdf
    59.78 KB

    Toggle: TEXT LABELS layer to hide/reveal the numeric labels.

    Toggle: OUTSIDE MASK sheet to hide/reveal the semi-transparent parchment filter over the outside.

    Description

    The tower’s main dining room dominates this room. It is accessed through a staging room where the tower’s staff can plate dishes before serving them to the wizard’s guests. A small lounge off of this room includes a balcony overlooking the main stairs leading up to the tower, allowing the wizard to greet guests and direct them up to the second landing. Although there is a secure, metal door leading to the exterior stairs, this is primarily used as an emergency exit, and this floor is generally only accessed through the interior spiral staircase. That staircase leads down to the kitchen and up to the tower’s main entryway. This floor does not have proper windows, but arrow slits allow for a little light during the daytime. It is primarily illuminated with torches enchanted with a Continual Flame spell that allows for perpetual heatless, smokeless flames. 

    1. Dining Room

    2. Lounge

    3. Balcony

    4. Staging Room

    5. WC

    6. Emergency Exit

  • Tyr Alomere Tower - Floor 3

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower - Level 03.FCW
    276.85 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower - Floor 3.pdf
    49.29 KB

    Toggle: TEXT LABELS layer to hide/reveal the numeric labels.

    Toggle: OUTSIDE MASK sheet to hide/reveal the semi-transparent parchment filter over the outside.

    Description

    The tower’s main entrance is actually on the third floor of the tower, guarded by an iron gate and a steel door. It enters into a vestibule equipped with an armoire for guests’ cloaks, and a small WC. This room provides access to a cozy sitting room with a fireplace where the wizard can greet guests, as well as a private lounge where the wizard can have more discrete conversations with select guests. Most of the rooms on this floor do have have windows to the outside, but a circular passageway provides access to seven arrow slits. An interior spiral staircase allows occupants to move throughout the tower without having to return to the exterior stairs.

    1. Entryway

    2. Vestibule

    3. WC

    4. Reception Lounge

    5. Private Lounge

    6. Security Hallway

  • Tyr Alomere Tower - Floor 4

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower - Level 04.FCW
    280.91 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower - Floor 4.pdf
    46.19 KB

    Toggle: TEXT LABELS layer to hide/reveal the numeric labels.

    Toggle: OUTSIDE MASK sheet to hide/reveal the semi-transparent parchment filter over the outside.

    Description

    Although this floor has a doorway to the exterior stairs, it is generally accessed by a spiral staircase on the northern side of the floor. This is the lowest floor in the tower to have proper windows rather than arrow slits. The main room on this floor is a comfortable lounge equipped with a wet bar, with water piped all the way up, where the wizard can entertain overnight guests. The floor is also equipped with a private chapel, two guest bedrooms, a WC, and a bathing chamber with a fireplace for heating water.

    1. Lounge

    2. Chapel

    3. Guest Bedrooms

    4. WC

    5. Bathing Chamber

  • Tyr Alomere Tower - Floor 5

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower - Level 05.FCW
    283.22 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower - Floor 5.pdf
    46.94 KB

    Toggle: TEXT LABELS layer to hide/reveal the numeric labels.

    Toggle: OUTSIDE MASK sheet to hide/reveal the semi-transparent parchment filter over the outside.

    Description

    This floor is entirely devoted to guest accommodations. The best suite includes a spacious sitting room with a fireplace and a rare upper-story sink with running water, and best of all, a balcony overlooking the river and gardens. The second best doesn’t have a balcony, but does have an extra large window in the sitting and a double window with garden views in the bedroom. Both of these suites are large enough to accommodate an entire adventuring party if they don’t want to split up and some are willing to sleep on couches or the floor. There is also a third, much smaller room without a lounge, as well as a WC and bathing chamber.

    1. Balcony Suite

    2. Garden View Suite

    3. Guest Bedroom

    4. WC

    5. Bathing Chamber

  • Tyr Alomere Tower - Floor 6

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower - Level 06.FCW
    284.88 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower - Floor 6.pdf
    46.95 KB

    Toggle: TEXT LABELS layer to hide/reveal the numeric labels.

    Toggle: OUTSIDE MASK sheet to hide/reveal the semi-transparent parchment filter over the outside.

    Description

    This floor has the wizard’s own bedchamber, complete with a fireplace, sink with running water, and both a double window and a balcony overlooking the garden. Two smaller rooms have been used as bedrooms for younger children, but are currently used as a small office and for storage. The floor also includes a WC and a bathing chamber. It is the topmost floor that the exterior stairs reach. It is also the topmost floor that the northern spiral staircase reaches. Another spiral staircase towards the center of the tower begins here and extends up through the tower’s central turret.

    1. Wizard’s Bedroom

    2. Office

    3. Storage

    4. WC

    5. Bathing Chamber

  • Tyr Alomere Tower - Floor 7

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower - Level 07.FCW
    306.13 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower - Floor 7.pdf
    45.3 KB

    Toggle: TEXT LABELS layer to hide/reveal the numeric labels.

    Toggle: OUTSIDE MASK sheet to hide/reveal the semi-transparent parchment filter over the outside.

    Toggle: SECRET layer to hide/reveal secret passageways and chambers as well as to hide/reveal the labeling for those secret areas.

    Description

    This is the top-most floor of the main tower before reaching the tower’s roof and turret. This floor includes the wizard’s library and arcane workshop. A secret passageway leads to the wizard’s private teleportation portal, and another leads to a secret summoning circle. 

    1. Library

    2. Workshop

    3. Teleportation Portal

    4. Summoning Circle

  • Tyr Alomere Tower - Eighth Floor

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower - Level 08.FCW
    310.6 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower - Floor 8.pdf
    42.72 KB

    Toggle: TEXT LABELS layer to hide/reveal the numeric labels.

    Toggle: OUTSIDE MASK sheet to hide/reveal the semi-transparent parchment filter over the outside.

    Description

    The lowest floor of the tower’s turret has a gated metal door that provides access to the tower’s roof, where the wizard can stargaze, enjoy the views, or defend the tower. The turret has seven arrow slits that can be sealed with metal shutters. The granite spiral staircase continues up.

    1. Turret Floor

    2. Tower Roof

  • Tyr Alomere Tower - Floor 9

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower - Level 09.FCW
    310.7 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower - Floor 9.pdf
    41.61 KB

    Toggle: TEXT LABELS layer to hide/reveal the numeric labels.

    Toggle: OUTSIDE MASK sheet to hide/reveal the semi-transparent parchment filter over the outside.

    Description

    The second floor of the turret provides eight arrow slits for defending the tower’s roof. The spiral staircase ends here, but metal handholds on the wall allow for ascending to the turret’s roof.

    1. Turret Floor

    2. Handholds to Turret Roof

  • Tyr Alomere Tower - Floor 10

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower - Level 10.FCW
    269.11 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower - Floor 10.pdf
    43.11 KB

    Toggle: TEXT LABELS layer to hide/reveal the numeric labels.

    Toggle: OUTSIDE MASK sheet to hide/reveal the semi-transparent parchment filter over the outside.

    Description

    The metal handholds lead to a tiny room at the top of the turret, where luminescent crystals shed bright light through three windows, lighting up the top of the tower like a lighthouse. These windows can be shuttered when darkness is preferred, to study the stars or to hide from airborne attackers at night. A locked metal door provides access to the turret’s roof.

    1. Upper Turret Floor

    2. Turret Roof

  • Tyr Alomere Tower - Basement 1

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower - Level Basement 1.FCW
    300.02 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower - Basement 1.pdf
    48.8 KB

    Toggle: TEXT LABELS layer to hide/reveal the numeric labels.

    Description

    The first level of the basement includes a wine cellar, a freezer chilled by enchanted crystals, a cold larder, and a storage room. A small room provides access to a 10-foot-wide shaft, a chute for depositing debris and other waste. This waste will be managed on the third level of the basement, which connects to the township’s sewers. The spiral staircase continues down another level.

    1. Wine Cellar

    2. Freezer

    3. Cold Larder

    4. Storage Room

    5. Waste Management

    6. Waste Chute

  • Tyr Alomere Tower - Basement 2

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower - Level Basement 2.FCW
    312.74 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower - Basement 2.pdf
    70.68 KB

    Toggle: TEXT LABELS layer to hide/reveal the numeric labels.

    Toggle: SECRET layer to hide/reveal the hidden passageways and rooms, as well as the labeling for these hidden areas.

    Description

    The spiral staircase ends at the second level of the basement. A square room secured by a locked stone door provides access to the sewers. This room is brightly lit by luminescent crystals that are bright enough to deter light-adverse oozes used to digest waste in the sewers. While the light isn’t bright enough to damage the oozes, who are hypersensitive to sunlight, it does trigger their flight reflexes. Several flights of stairs descend down into the sewers. Although inaccessible from this level, WC and waste chutes pass through this area to the sewers, while wells bring up water piped in from the river.

    The most striking room in this level, perhaps of the entire estate, is the wizard’s Subterranean Grotto. The room is lighted with different-colored luminescent crystals and luminescent fungi. A pond is kept at a refreshing temperature through the use of heat-producing enchanted crystals, while even more crystals are used to warm a second pool to be as warm as a piping-hot bath. 

    The remaining rooms on this floor are concealed by secret doors. A secret passageway near the spiral staircase leads to the wizard’s hidden treasury. The outer room contains valuable coins, gemstones, jewelry, and other valuables. A second chamber protected by a Glyph of Warding contains magical treasurers. In addition to being deep below ground in solid rock, these rooms are lined with marble walls that are ten feet thick, as well as a second one-foot wall of lead to prevent scrying.

    Another secret passage near the stairs to the sewers leads to a mostly empty cavern. An open doorway on the west wall leads to another Teleportation Circle. In the southwest corner of the room, a passageway has been sealed by a Wall of Steel, with a Glyph of Warding inscribed before it for extra protection. Beyond it, a passageway is blocked by the collapsed cavern roof. The passageway has been sealed for so long that no one now knows about the existence of the passageways beyond the collapse, much less where they go. Human remains punctuate the dangers of the parasitic rafflesia plants that grow there.

    1. Sewer Security Room

    2. Stairs to Sewers

    3. Waste Shaft to Sewers

    4. Subterranean Grotto

    5. WC & Changing Room

    6. WC Shaft

    7. Treasure Chamber

    8. Magical Treasures

    9. Hidden Cavern

    10. Teleportation Circle

    11. Collapsed Passageway

    12. Rafflesia Cavern

  • Tyr Alomere Tower - Basement 3

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    File
    Tyr Alomere Tower - Level Basement 3.FCW
    256.73 KB
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.
    Adobe Portable Document Format (PDF)
    Tyr Alomere Tower - Basement 3.pdf
    55.21 KB

    Toggle: TEXT LABELS layer to hide/reveal the numeric labels.

    Description

    The stairs from the second level of the basement end up in a room used to manage the portion of the municipal sewers that are below Tyr Alomere Tower. Here, maintenance workers are able to open and shut sewer gates and the water pipes that keep the system flushed.

    Gelatinous Cubes patrol the system on a circuit, traveling throw the sloped drains and gobbling up everything in their paths. Softer organic waste is digested while harder inorganic matter (like bones) as well as inorganic waste (like metal, glass, ceramics, and bones) are captured and ferried about. When the cubes return up the sloped return canal, they jettison indigestible matter, which is processed elsewhere in the municipal sewers. From time to time, a Gelatinous Cube may be diverted into a canal for harvesting. The cube is split, with portions lured into glass containers. When the cube is exposed to sunlight, its acids are rendered inert and the cube quickly breaks down to a nutrient-rich liquid suitable for fertilizing crops.

    1. Stairs from Basement 2

    2. Sewer Management

    3. River Waterpipe

    4. Outhouse Chute

    5. Barn Manure Chute

    6. Tower WC Chute

    7. General Waste Chute

    8. Subterranean Grotto Bottom

    9. Return Canal

    10. Diversion Canal

Sign In or Register to comment.