Importing my Traveller Sector Data in Cosmographer

Hi. I purchased cc3 and cosmographer today in order to make my own Traveller subsector and sector maps, and world maps. However, I'm a little confused and Cosmographer doesn't really come with a real manual.

I have sector data. How do I import it into Cosmographer to make a sector map? It's starting to sound to me like it can only import existing data from TravellerMap, which of course is not going to be useful for my original material.

[Also, I'm curious, from something I saw reading old messages: is it true that all the Traveller stuff in Comsographer is outdated and doesn't conform to current map conventions?]

[Also also, it is possible to generate fractal world maps with the Traveller map format?]

My first question above is the one I am most concerned about.

Thanks. :)



  • edited October 2022

    Hi Egavactip, and welcome!

    I still consider myself fairly new to CC3+ and Cosmographer, so maybe someone else will point out errors or misconceptions of my own.

    [...] Cosmographer doesn't really come with a real manual.

    There is a guide, thought I can't tell if you haven't found it yet or if you find it too short to answer your questions. In case it's the former, you should find it in the Documentation folder in your Program Data folder. In my case it's at:


    Moving on to your main question, I do believe the "Traveller Sector Import" wizard currently only works by fetching data from, as explained in a sidebar on page 18 of the guide:

    Available Sectors

    Cosmographer 3 retrieves the world data from the the website. Therefore you need an active internet connection for the data import to work.

    If you want to place all symbols yourself (manually) you can still use the templates named "Cosmographer Sector Vector" or "Cosmographer Sector Bitmap".

    But, if you want to skip all of the tedium of placing everything by hand, I'll yield to see if someone else knows if it's possible. I vaguely recall someone mentioning what it would take, but a quick search didn't yield anything resembling that idea on the back of my mind. And since I'm also fairly new to Traveller, I haven't delved into custom sector building.


    I have sector data.

    In what format do you have this data?

    EDIT: Regarding this question:

    [Also also, it is possible to generate fractal world maps with the Traveller map format?]

    I found this two year old comment from JimP:

    In FT3 I use the File menu -> Export World -> Cosmographer template. The export is a CC3 map with png. Place at the top says 'World Name' and at the bottom for UWP.

  • JimPJimP 🖼️ 275 images Cartographer
    edited October 2022

    Yes, I make my own sub-sector and sector maps. An alternate Traveller universe.

    Once you export the file from ft3/ft3+, I save it as a number.

    I then open it using cc3/cc3+, and place a name instead of World Name.

    I then place that name on the sub and sector maps.

    I suggest a spreadsheet to keep track of which map, the UWP, etc.

    A few hours before sunrise, I don't think I made any typos.

    Edit: fixed the link.

  • Thanks for the info--re format, the standard Traveller format, like the below (which looks weird because it appears here in a font rather than ascii text):


    #PlanetName  Loc. UPP Code  B  Notes        Z PBG Al

    #----------  ---- --------- - --------------- - --- --

    route 2712 2510

    route 2712 2814

    route 2716 2913

    route 2913 3212

    route 3212 3511

    route 2913 3108

    route 2716 2814

    route 2716 2417

    route 2520 2418

    route 2520 2621

    Kinorb       2512 C449433-9   Ni                502 Im

    Gileden      2514 C483103-6   Lo Ni             203 Im    

    Plannet      2519 E9C5677-7   Ni Fl             224 Im

    Garrincski   2520 B632520-7 S Ni Po             410 Im

    Macene       2612 B000453-E N Ni As             911 Im    

    Fulacin      2613 A674210-D   Lo Ni             810 Im

    NATOKO       2620 C8879AB-9   Hi                204 Im

    Risek        2712 A325579-A N Ni                401 Im

    POROZLO      2715 A867A74-B   Hi                201 Im

    RHYLANOR     2716 A434934-F A Hi Cp             810 Im    

    Loneseda     2720 C86A215-7   Lo Ni Wa          705 Im

    Valhalla     2811 E365432-5   Ni                622 Im

    ZIVIJE       2812 C6B199C-B   Hi Fl          A 421 Im

    Jae Tellona  2814 A560565-8 N Ni De             913 Im

    Gerome       2818 X573000-0   Lo Ni Ba       R 701 Im    

    Henoz        2912 A245543-B   C0 Ag Ni          824 Im

    Celepina     2913 B434456-9 A Ni                201 Im    

    Gitosy       2918 B000676-9   Na Ni As          620 Im

    Belizo       3015 B895646-5   Ag Ni             923 Im    

    Kegena       3016 E869569-3   Ni             A 224 Im

    Heroni       3017 E7A0614-3   Ni De             820 Im

    457-973      3019 X372215-4   Lo Ni          R 534 Im

    Somem        3020 C301340-B   Lo Ni Va Ic       201 Im

    Vinorian     3111 B879610-9   Ni                610 Im

    Nutema       3112 B864310-8 N Lo Ni             822 Im

    Huderu       3114 X575000-0   Lo Ni Ba       R 920 Im

    Cipatwe      3118 B35879A-6   Ag                623 Im

    Vanejen      3119 C686854-5   C4 Ri             520 Im

    Margesi      3212 A576257-C A Lo Ni             920 Im

    BEVEY        3216 D4209CC-A S Hi Na In Po De    224 Im

    Tacaxeb      3218 C230411-B   Ni Po De          801 Im

    Powaza       3220 C787566-5   Ag Ni             332 Im

  • So you are saying you can *import* your own sector or subsector data into Cosmographer?

  • MonsenMonsen Administrator 🖼️ 46 images Cartographer

    The sector import is mainly designed to work with official Traveller data, it was kind of assumed that people making custom stuff would draw the map themselves when this was made.

    However, it is possible to point it at your own webserver instead of, and thus import the that way. Just make sure the webserver returns data exactly as the travellermap would do.

    You'll find the configuration files in @System\Traveller\. Just make a copy of the example.cfg file there and edit it in a text editor, the data sources are at the top of the file. (Or use the more updated config file Ralf posted here.)

    Note that I have never done this myself, so I don't have much additional data. I am not a Traveller player myself. But I know others have done this in the past.

  • I don't import, I just place planet symbols, with names, on maps.

  • That's what I'm trying to avoid (less work, less chance of mistakes). :)

  • Thanks for your response. From my perspective, the problem with "designed to work with official Traveller data" is TravellerMap already can create maps of that for people (posters, booklets, etc.), so that's actually much less needed than the ability to import anybody's data.

    I don't own a webserver, so I guess that workaround doesn't work for me.

    I wish Profantasy was more open in its cosmographer pages about what it can't do. I probably would not have purchased it. It was not hugely expensive, so I'm not angry, but I am sad/disappointed. I thought it was going to be better than online subsector and sector creators, but it appears not. :(

  • MonsenMonsen Administrator 🖼️ 46 images Cartographer

    The main advantages with Cosmographer (and the entire CC3+ product line) is that it provides the tools and symbols to draw your own maps. The traveller importer is just an additional nice-to-have, but not really the main offering. The best part of that is that you get an editable map, if you wish to make custom version of the official maps, instead of just a simple image/pdf export.

    As for a webserver, it is always possible to set up one on one's own computer, but that is a bit of a technical effort of course.

    Do note that you are covered by the 14-day back money guarantee since you purchased it today, so if the product really isn't what you are looking for, you can go for that. I do recommend perhaps playing a bit around first though, since you have it already installed.

  • My Traveller site is an Alternate Universe. I chose the side of the galaxy, 180 degrees out from our location, that not much is known about. I can place planets and solar systems, etc. wherever I want. I did this so I don't have to worry about canon.

  • jslaytonjslayton Moderator, ProFantasy Mapmaker

    You should be able to read sector files from the disk without talking to a webserver at all, but you'll need to do a little configuration. You do need to set up a little part of your disk to pretend to be, though.

    To make believe, make a directory on your disk to hold an MSEC and SEC directory. Those directories will hold your sector data files. The URI for places on your hard disk is "file://localpath", so if the MSEC directory is located at "W:\travellermap\MSEC\", you'll use "file://W:/travellermap/MSEC"

    Open @System\Traveller\MySectors.cfg using your favorite text editor (you will need to find where @ is; the default is "C:\ProgramData\Profantasy\CC3Plus) and change the "msec source" and "sec source" entries to the directories that hold the corresponding data files plus the little section to get individual sector files ( file://W:/travellermap/MSEC/#SECTOR# when following the pattern in the previous paragraph ). List any custom sectors under "sector names" (for example "sector names = MySector|TheirSector|Our Sector") with the names corresponding to the files in the MSEC and SEC directories. Save the file with a new name like "CustomSectors.cfg".

    In CC3+, enter the TSECCFGFILE command and then enter the name of the custom sectors file (e.g. @System\Traveller\CustomSectors.cfg"). Your next TSECIMPORT command should then be using the custom sector list on your disk.

  • 1 year later
  • In this situation, you may need to input your sector data manually into CC3 and use Cosmographer for additional features like mapping star systems and interstellar routes.

    Regarding the Traveller stuff in Cosmographer being outdated, conventions for Traveller maps can vary, and what is considered "up-to-date" might depend on personal preferences and any changes or updates in the Traveller RPG system. If you find that the tools in Cosmographer don't align perfectly with the latest Traveller conventions, you may need to manually adjust or adapt the maps to your specific needs.

    CC3 is more focused on vector-based mapping, while fractal world generation is typically associated with dedicated world-building software. However, you can create a world map separately using a tool like Fractal Terrains, and then import it into CC3 for further detailing.

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