Trying a (few) 2-minute-tabletop style(s)
Before trying my Planescape style (and after trying an old-school style of my own) I tried creating a style using assets by 2-Minute Tabletop (note that I'm only using the free assets... so far). And since I wanted to create a template for each type of map, I ended up making quite a few "sampler" maps (to include as a thumbnail).
These are a few of these maps I ended up creating.
If you've read some of my previous posts, you might have noticed that there's almost always something I don't like about my own creations. But I don't beat myself up, I take it as a lesson, or just something to revisit for later (do throw in comments and suggestions of your own if you wish). And in this case, since they're meant to be thumbnails, they try to showcase what can be accomplished with that template.
Love the blending of the floor textures (very easy to do with CC3+, it would take me a bit more to accomplish the same with a raster image editing program).
Not convinced about the shadows (too strong, I think).
Ross has a ton of assets suited for this type of maps (I couldn't possibly include half of them in this sample).
There's only a handful of geomorphs for the actual tunnels, and then some symbols for decorating everything.
Yes, I know I messed up the seams in a couple of the geomorphs, something to revisit later.
My least favourite accomplishment (the sample I created, not the art by Ross). Basically, I gave up early, created a very bland layout, and called it a day. Also, this was one of the first samples I tried, and I still had some stuff to learn.
Why did I give up?
Well, Ross usually publishes his assets with a generous transparent margin on all sides, so I had a hard time creating properly alingning (snap to grid) symbols for floors and walls.
I do want to revisit the symbols for the walls, and ideally, I'd love to make it a connecting symbol. I might also try to creating a proper texture for the floor instead of tiling symbols at some point in the future.
There's not too many symbols for this type of map... but I feel like you don't need too many.
Shadows could be improved (again). Not everything make sense, but in my defense, this is meant to be a sampler.
There's not too many assets for this "type" of map, but they seem to be enough for me. Ross did a great job with these packs.
I like the blending of the different depths, I like the shadows.
IIRC, there's one asset pack for this "type". But I liked the result very much. There wasn't a floor texture available, but solid fills did the trick IMO.
Ross created this pack with Wonderdraft in mind, but they can be used in CC3+ with no problems.
I need to work on those shorelines.
I used 3 packs for this sample. Pretty good results (the paid pack should add a lot of possibilities).
As I type this, I realize I could improve the shadows (yet again). Did I mention these were intended for a thumbnail only? ;)
Now, I should start by saying... I consider this a Beta (or even alpha) sample. More on this after I present to you the image in its current state:
You see, Ross has these beautiful hand-drawn textured walls that I like very much. He does offer a cave room builder set, but unless I manage to create a connecting symbol for the cave walls... I'm not sure I'd do it justice.
Or maybe there's something to be accomplished with the Symbols Along Path functionality?
I have to mull it over.
Anyway. This is part of my journey. And it's been fascinating so far.