Could use a bit of a different fill or coloration for the actual farmland. Looks a bit weird when it is indistinguishable from the surrounding grassland.
I think it looks better, it is more clear that there is farmland there. But I still think it could look even better if you used filled polygons instead of symbols for the fields, and perhaps even lined them, for example like it is done in the Atlas Ferraris style:
The only change I'd make to the city wall of the seaport map would be to add one more tower at the of the East breakwater just for the symmetry. The two end towers might even be used as anchors for a chain barrier that could be raised or lowered to block or open the harbor. (There were actually historical harbors that used such a barrier to control access.)
I wasn't suggesting you use the actual ferraris fills, just pointed you to that style to show an example of how it can be laid out.
I guess the fills do work out there though, but I would seriously lower the scales of the fills, they're way to large the way they are now. Also, aligning the fills to follow the road (or something else) will give a more organic look rather than have them all perfectly horizontal. If you look at the ferraris style example I liked to, it also uses rows of threes/bushes on the border of the fields. This both looks good, and is often done in real life too.
To show the world surface map thumbnails, I made html pages. Six columns per page. There is overlap, so the sixth column of such maps, is repeated on the next html page.
Currently, I have 11 done out of 14. These are mostly my original maps... well, these are mostly CC3. You might spot some of my CC2/CC2Pro maps, when I had no one to talk to, and I hadn't yet gone over the booklet tutorials. These are before the essentials pdfs. Some are likely before I joined the now gone Yahoo group. These are mostly much better than my first maps. I'll also be moving Dwarf Home over to this sub-domain.
Comments
I think I did make the second map more crowded... but I don't really like crowded buildings. I haven't posted the newest version of the second map.
As for warehouses, I was thinking of using other symbols for that. The larger buildings are from the dark city set, but at size 2.0.
Edit. More large buildings on part 2. But it is bed time for me.
Here is part 2. Evidently I had only imagined I did the second part crowded. Anyway, here it is.
I was going to make smaller parts, but I decided to change that to 1000' x 800' instead.
I'll try for beach rocks and sand, etc. when I can. I'll be rather busy on Monday. My eyes are bothering me a bit today.
Here we go... larger in gallery.
@Monsen I fixed the problem upper right as well.
A bit of farmland just to the left of map 2. Note that map 2 doesn't have a wall on the right side of the map. More city in that direction.
Could use a bit of a different fill or coloration for the actual farmland. Looks a bit weird when it is indistinguishable from the surrounding grassland.
I had thought about using the green and yellow farmland symbol, but I am hesitant to use it.
I think it looks better, it is more clear that there is farmland there. But I still think it could look even better if you used filled polygons instead of symbols for the fields, and perhaps even lined them, for example like it is done in the Atlas Ferraris style:
https://www.profantasy.com/annual/2020/images/gallery/gallery05.jpg
Unfortunately, if I make this map too good, it wont fit with the rest of the maps on Old Crestar.
I might make it better, and submit to the Atlas.
I finally remembered to post that we need more crop/farm plants symbols.
Someone is trying to hack into my domain again. If they are sucessful, I am not going to put it back up. The referrer came from a 'free tools' site.
As far as I can tell, my sites are still up. No reply back from my webhost.
I shall continue on.
Added a bit more text to the map I decided to use for the sea port.
more text to part 2.
I'm going to look at the Ferris style and see what it looks like on the farmland part.
I thought I had messed up... but the sample map is 9,000 wide, while my map is 1,000 feet wide. Here it is.
Forum software said JimP had edit and I needed to reload...
I need some input on the farmland. Thanks.
I wasn't suggesting you use the actual ferraris fills, just pointed you to that style to show an example of how it can be laid out.
I guess the fills do work out there though, but I would seriously lower the scales of the fills, they're way to large the way they are now. Also, aligning the fills to follow the road (or something else) will give a more organic look rather than have them all perfectly horizontal. If you look at the ferraris style example I liked to, it also uses rows of threes/bushes on the border of the fields. This both looks good, and is often done in real life too.
My map is one ninth the scale of the Ferris map. I'll look at it.
changed 350' to 100' on bitmap fill scale.
Hey, that looks great, Jim.
Thanks. My bedtime to. Have some things to do out of the house tomorrow.
To show the world surface map thumbnails, I made html pages. Six columns per page. There is overlap, so the sixth column of such maps, is repeated on the next html page.
Currently, I have 11 done out of 14. These are mostly my original maps... well, these are mostly CC3. You might spot some of my CC2/CC2Pro maps, when I had no one to talk to, and I hadn't yet gone over the booklet tutorials. These are before the essentials pdfs. Some are likely before I joined the now gone Yahoo group. These are mostly much better than my first maps. I'll also be moving Dwarf Home over to this sub-domain.
My goodness, Jim! That looks like it was a lot of work.
Yup, there was only html pages way back when.
My drive-in movie theater site had around five thousand html pages.
Here is another seashore map, to the left of Sea Star seaport area.
Needs a bit of work.
Here is a snapshot of a html page I put together so I could check what matches and what doesn't. The green is the background of the html page.