Seeking advice/tips re: world mapping with FT3/Wilbur
I'm working on a worldbuilding project, for which I want to make a global map.
This will be for a fantasy setting (intended for use with D&D), and I have a few considerations that I want to include/incorporate:
· I really want the main settled area to be a Mediterranean-like environment, with a body of water central to many lands.
· The species that live in this world have a range of native
habitats, including Arctic, Mountain, Forest, Desert, Swamp, Jungle, and
· The settled lands will be the scene for a large empire that is
generally sub-divided into 5 large ethnicities, but ideally would have spots
where large, cosmopolitan cities would develop, assuming at crossroads, etc.
· While not necessarily world-spanning, I expect the empire to be
quite large (central authority is not so much of an issue here, as the empire
is largely in name only). It also rests on the ashes of an older empire.
· Magic exists in this world, however I want to generally avoid the
kind of arrangement that could only happen with the use of magic. I'd like a
relatively natural look.
· I want the settled area to be somewhat insular, and was
considering a Pangea-like supercontinent. The main thought here is I want there
to be little reason to travel the oceans, keeping the action focused inward
instead. A few small continents/island chains would be fine, but there are big
nasties in the deep ocean, so any voyage would be risky.
· The lands should be expansive enough to give room for nations,
without being super-massive like some other fantasy settings (looking at you
Faerun). (Note: I love Faerun, just not what I'm going for here.)
I know that range is a little difficult to compress into anything smaller than a whole world, and I'm okay with there being plenty of distance between things.
What I'm seeking is advice on how to achieve these things on a map made in FT3/Wilbur. I have been learning on the programs, including Sue's One Day Worldbuilder (thank you Sue!). I'm at the point now where I'd really like to work to achieve a workable map for this purpose, and would like any advice or tips on how best to massage things so as to get as many of those considerations above into place.