Curse of the Crimson Crown (Pathfinder Adventure Path)

I'm about to start running Paizo's adventure path "Curse of the Crimson Crown" converted to Pathfinder 2nd Edition.

I prefer redrawing the published maps, to have a consistent style and resolution when loaded into a virtual tabletop (VTT). So I'm redrawing them using CC3/DD3.

Here is my work in progress of map for the first encounter area "The Old Fishery."

I'm planning to post my mapping progress in this thread as we play through the Adventure Path.

Some parts look a but weird at the moment - particularly the steps down from the walkways and the wall shadows. These will be tidied up later, I've been experimenting to see what looks good and whats stopping things looking good.

The river and the shore are placeholders.


MonsenQuentenLoopysueShessarthornlord

Comments

  • MonsenMonsen 🖼️ 8 images Mapmaker Administrator

    Looks like you are off to a great start. Make sure you deal with the repetiton in the textures, either by adding details that cover it up a bit, or changing the texture scale a bit.

    Raiko
  • edited September 5

    Thanks, the texture repetition is one of my pet gripes, so it will definitely be gone in the final map.

  • LoopysueLoopysue 🖼️ 9 images Mapmaker ProFantasy
    A great start, but I see something that is catching my eye far more than the repeating textures. Does it take 3 passes to render?

    If it does, and you are now asking your screen how the heck I knew that, I'm looking at the horizontal bands across your map.
    This can happen if you have really wide glows, shadows or edge fades in operation (which by the look of things you have), and it is caused by the width of each pass.  If the object casting the shadow, or the edge of the polygon with the edge fade on it isn't visible in the current pass width, CC3 can't see the sheet effect, even though the result of it falls within the pass.

    You can check the pass width by typing EXPORTSETMPPP on your keyboard and hitting return.  Check the number that shows in the command line.  Unless you have changed it before the default value is 4000000 (4 million).  You can increase it by typing 40000000 (40 million) and hitting enter.  Try rendering the map again with the same settings as before.  Hopefully by increasing the width of the pass this way you will get the whole map in one pass and those horizontal lines will vanish.
    RaikoShessarJimPQuenten
  • Thank you Sue, that is very helpful indeed.

    The river will redone completely, so those big shadows will likely be gone, but I've had similar issues before and not known how to fix that.

    Loopysue
  • LoopysueLoopysue 🖼️ 9 images Mapmaker ProFantasy
    You're welcome :smile:
    Raiko
  • I had a bit more time to carry on tonight.

    Still no details outside of the building, but less of a placeholder shore and I like water river texture.

    LoopysueJimP
  • LoopysueLoopysue 🖼️ 9 images Mapmaker ProFantasy
    That is a nice water texture.  Which style is it from?
  • It's one sheet of just colour #70, and then a second sheet filled with "Water Blue Light" from CA54 (Jonathon Roberts Dungeons) and set to Multiply 30%.

    The rock texture is from the same annual.

    Loopysue
  • LoopysueLoopysue 🖼️ 9 images Mapmaker ProFantasy
    Ingenious :)
    Now I'm really looking forward to the rest of it.
    Raiko
  • I've not had much time today, but I've added some neighbouring buildings.


    LoopysueDaltonSpenceTheschabi
  • I've had a busy week with work stuff (even had to visit the office!).

    But managed some more mapping tonight - here is the latest work in progress:

    I'm too sleepy to do any more tonight!

    Slowly, but surely making progress. 🙂

    MonsenLoopysueLoreleiBarlimanTheschabiQuentenRalf
  • LoopysueLoopysue 🖼️ 9 images Mapmaker ProFantasy

    It's looking hugely different. You've clearly done a lot of work with the sheet effects. Those are always what really makes a map in the end.

    Raiko
  • I'm loving the fine details you're putting into this, especially the water around the dock posts

    LoopysueJimPRaiko

  • Thanks, I've forgotten quite a lot of CC3 tricks as I've not done many maps at all for a couple of years.

    I've been reading lots of the blog articles to remember what's what, and to learn new things - some of the functions that you and Sue use, e.g. the RGB matrix, I've never really dabbled with before.

    The water around the posts is from butchering one of Sue's edge-stripe patterns, downloaded from the blog. I just quickly scribbled some white lines over the existing black lines and then renamed it. I was going to experiment later, seeing what difference it makes if I do a neater pattern. 😂

    LoopysuepdjLorelei
  • LoopysueLoopysue 🖼️ 9 images Mapmaker ProFantasy

    It looks great, Raiko. I wouldn't bother making it tidier.

    Raiko
  • What a great use of stripes, Raiko. Very impressed, and I agree with Sue's comment above.

    Raiko
  • I had some time to carry on tonight. Nearly done with the main level.

    I'll probably switch to the villain's hideout hidden beneath the offices next, before finishing tidying up this part.

    The non-Profantasy symbols are all by Tom Cartos from his Patreon site.

    LoopysueQuentenMonsen
  • MedioMedio Traveler

    Going really well! A little sugestion to make the map even better: work on the water. It takes much of the screen and deserves more attention. On these maps you can even play with doing waves, curls, etc...

    Raiko
  • edited 12:23AM
    Medio said:

    Going really well! A little sugestion to make the map even better: work on the water. It takes much of the screen and deserves more attention. On these maps you can even play with doing waves, curls, etc...

    Thanks, I'll see what I can do once the rest of the map is complete enough to use in-game. For the moment, I've increased the opacity of the multiply effect, so that Jonathon Roberts' texture is a little more prominent.

    This is a mostly complete, unfurnished export of the villain's hideout below the main level. There's some weird geometry, that used to cause confusion, but was clarified in the anniversary edition of Curse of the Crimson Throne. There is only a three foot clearance above the area between the rotting ship and the hideout itself and the "walkway" floats on the river. The door into the hideout is only a 2.5 foot square hatch.


    Loopysue
  • LoopysueLoopysue 🖼️ 9 images Mapmaker ProFantasy

    I'm not so sure it really needed very much, but that's a matter of personal taste ;)

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