Community Atlas - Blackrock WIP

Hi All,

Here is my WIP for Blackrock, a mining town in the Loska region. It's about 60% done. Apart from labelling, I have to figure out how to do the elevations; it buts up against a mountain at the top of the map with a road leading into the mines and sits on a bit of a plateau with the fields lower than the township. You'll see what I mean in the sketch. The green buildings are the miners cabins. The local lord is benevolent, unfortunately the same can't be said for his son and things get much worse when he discovers something that should be left well and truly alone, which is when the fun starts...

Comments

  • LoopysueLoopysue 🖼️ 9 images Mapmaker ProFantasy
    Looks like a decent start :)
  • 1 month later
  • Decided to start again and use the Jon Robert's style with Sue's wonderful cliffs. Here is where I'm up to at the moment.

    C & C welcome, and in fact encouraged!


    LoopysueRaiko
  • 17 days later
  • Hi Folks,

    Here is an update. I've been mixing symbol catalogs; mostly all Jon Robert's except notable buildings, arena, cemetery and wharf and Ryecroft for the hedgerows.

    Any suggestions, comments and critiques are welcome as this is my first non watabou city (and cities are definitely not my forte...).

    Cheers,


    QuentenLoopysue
  • LoopysueLoopysue 🖼️ 9 images Mapmaker ProFantasy

    It's looking pretty cool, Jim :)

    I think you might have an unexpected glow effect, or something similar set on the sheet with the second level of grass on it. That would be what is causing that darker line between the different levels of grass. If you haven't got anything like that I would be interested in seeing what you do have on that sheet.

    jmabbott
  • jmabbottjmabbott Traveler
    edited September 27

    @Loopysue Do you mean where I have those lines extending from where the 'cliffs' end on the lower sections? I haven't checked that in awhile, perhaps I've got the background fill on the wrong sheet, I'm pretty sure there's an Edge Fade effect, I don't think there are any others. If I can't figure it out when I get home, I'll post the .FCW file once I've done the below. I'm sure you'll be able to point out how to fix it pretty easily, it's probably something ridiculously simple.

    Speaking of the fill, I need to change its scale. It is so glaringly obvious it's a tile pattern...

    I'm not happy with the fields either, need to work something else out for them, they just look, I dunno, odd, not like real fields at all. Any suggestions? I might re-visit Ralf's live mapping video on the Jon Roberts City style, I can't recall if there were any fields shown in that... Maybe I'll use trees and hedgerows to 'outline' the fields and then just fill them with the terrain tools... Once I get something I'm happy with there, I'll add some more to the east side of the road in the gap between the cliffs along with some hatched roof houses.

    The area west of the road I'm thinking will be forest with the Key on top. I'll probably put some forest on the higher levels as well. Not sure whether to use the Jon Roberts overland forest fills and trees or use the Mike Schley symbols. Perhaps it's a good excuse to learn the symbols in area with the exclude command (for the road).

    I also need to extend the road south off the map, and maybe put a couple of houses there for the dock workers.

    Put a compass rose and scale bar, probably in the lower right corner, label the map and then call it done!

  • LoopysueLoopysue 🖼️ 9 images Mapmaker ProFantasy

    Ok. I'm not sure I will have time to look at the FCW, where I'm up to my eyeballs in Japanese structures in Sketchup right now, but I'm pretty sure that even with just a few more weeks experience you will probably find it yourself anyway.

    As for the scale of the fill - maybe. The thing about fills is that if you scale them up too much they pixelate, so it very much depends on how large you want to print your map. There are two ways of disguising the redundancy (which is what we call it when a seamless tile starts to generate that kind of noticeable pattern). You can either put a lot more in the map so that not enough of the background shows through for the pattern to be visible (you will have some idea of how that works by looking at the area of the settlement). The other way is only necessary if you don't intend to put anything at all in the rest of the grassy area, and involves creating irregular patches of a very similar coloured texture on another sheet above the grass that are themselves not large enough to have the problem, but which cover one in three or four of the more noticeable parts of the pattern where they appear in a line or column without interruption.

    jmabbott
  • Ok. I'm not sure I will have time to look at the FCW, where I'm up to my eyeballs in Japanese structures in Sketchup right now, but I'm pretty sure that even with just a few more weeks experience you will probably find it yourself anyway.

    No sweat Sue. As you say, I'm sure I'll figure it out. And if I can't, there are a quite a few geniuses lurking around here who would no doubt be able to offer a solution if I'm really stuck. If I remember correctly, I did try another terrain fill that I wasn't particularly keen on, I think it was a grass texture or something, that worked. This particular fill is a background fill so it's probably to do with sheet ordering or something silly like that.

    Loopysue
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