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    • CommentAuthorLorelei
    • CommentTimeMay 5th 2020 edited
     
    Greetings all! I've decided to do a mapping competition.....

    I've been quite busy of late, as i've recently started working with the NYS Dept of Health (you can imagine how interesting THAT is amid this health crisis), working on a few mapping commissions and most recently have partnered up with a relatively creative friend to start up a dice business @DiceHags. That being said, i have had no time to map out the region of my campaign that will be the final story arc, and likely where (hopefully) my players may reach the pinnacle of this campaign over the next year or so, beat the big baddie and save the realm from evil - you know just another few years in the life of an adventuring team of murder hobo dopes, so i've decided to offer up the entire region for a mapping contest! This way I get some great maps, you all get some great maps, and someone wins a custom dice set!

    The Rules:

    1. Map out any element on the Dreadlock Valley map (region, city, village, building, adventure area, etc.)

    2. Maps must be made with only CC3+ and it's add-ons (I have all the ProFantasy annuals, free assets and programs available to me) unless you have created the symbol or fill YOURSELF and are willing to share this map (.fcw and all) with the entire community.

    3. Maps will be entered for judging in the ProFantasy Forum ONLY. Maps may be displayed on the Facebook fan page, of course, but official entries must be HERE.

    4. You may enter as many times as you want

    5. All entries must be in by June 30th. Judging will be done on Sunday July 11th

    The Prizes:

    First Place - a custom handmade set of dice (set of 7) by Dice Hags (me!)

    Second Place - a premade handmade set of dice (set of 7) by Dice Hags

    Third Place - a premade handmade B grade set of dice (set of 7) by Dice Hags

    Honorable Mention - a premade single D20


    Good luck! Any questions, please post below or whisper me!


    **Link for high res version of Dreadlock Valley:

    Click for the high-resolution version.
      Dreadlock Valley and Shan Drag Oth smallpng.png
    •  
      CommentAuthorQuenten
    • CommentTimeMay 5th 2020
     
    Any chance of a link to a higher-res map? I can barely make out the text.
  1.  
    Last line in the OP.
    •  
      CommentAuthorMonsen
    • CommentTimeMay 5th 2020
     
    Cool idea.

    Now, the difficult part, how to make 4 maps good enough to claim all 4 prizes. :)
    •  
      CommentAuthorMonsen
    • CommentTimeMay 5th 2020
     
    I think I'll start with mapping out the ruin of Araneae Keep (Did I get that right? That font is seriously hard to read.)

    I am pretty sure I can utilize that map for my own campaign too.
    • CommentAuthorjslayton
    • CommentTimeMay 5th 2020
     
    Note to self: don't search for "dice hags" without quotes on Bing...
    • CommentAuthorChrras
    • CommentTimeMay 5th 2020 edited
     
    I like the idea of this. I've mapped Besherue Basin and the area around it, and taken a bit of freedom to add some locations. I've also written a paragraph about this area, but you are of course welcome to rewrite it if it doesn't fit.

    The small village of Windrip overlooks this body of water. The village's remote location makes it's inhabitants wary of strangers, and it takes years, if not decades, to be accepted by the society. A few fishing hamlets can also be found around the lake, and the mountainous area makes them only accessible by boat. The lake is home to a handful of islands, most predominantly the Hadleigh Island. Here lies the ruins of Hadleigh Castle, once a home to a noble family, but has since been shelter for various bandits and outlaws. Darkwell Tower is located on the eastern bank of Besherue Basin. The tower is manned by a dozen of soldiers, and a path from it leads down to a small pier, where it receives supplies from Windrip every fortnight.

    Best regards, Christian
    • CommentAuthorLorelei
    • CommentTimeMay 5th 2020 edited
     
    Posted By: jslaytonNote to self: don't search for "dice hags" without quotes on Bing...


    hahahaa! @jslayton you can check us out here at Dice Hags Instagram
    .
    You can also check out our shop at Dice Hags Etsy
    •  
      CommentAuthorMonsen
    • CommentTimeMay 6th 2020
     
    Those dice look lovely. Your shop look a little bare at the moment though.
    • CommentAuthorLorelei
    • CommentTimeMay 6th 2020
     
    Posted By: MonsenThose dice look lovely. Your shop look a little bare at the moment though.


    Thank you!! Those are what's been left behind from our first sales. We, actually, have a huge shop update coming this saturday - we plan on releasing 15+ sets. Afterward, we'll put up sets for display that will be "made to order" and we will also be accepting custom commissions :) It's a work in progress (most of the dice posted on Instagram will go up in the shop)
    •  
      CommentAuthorMonsen
    • CommentTimeMay 12th 2020 edited
     
    Hi fellow mapmakers.

    I can't help but notice the lack of WIP [Work in Progress] threads for this competition. While I do hope a lot of people have taken up this competition and are already mapping away, it would be nice to see what people are working on, it is always inspiring to see what others are doing.

    And if you haven't joined in yet, I strongly encourage you to do so. Completions are fun, and they just get more fun the more people that participates. Doesn't matter if you think you would win or not, just participating is fun in itself. And remember, as with all competitions, this one has a time limit, this isn't really something that can be filed away for later (well, not much later anyway), it is participate now or forever loose the opportunity. I recommend you take the opportunity to try out that new style you've been wanting to give a go, or try those new techniques you might have thought up. And while it is naturally that you want to do your best for the competition, if you are short on time, it is better to do a quick map than none at all.
    • CommentAuthorJimP
    • CommentTimeMay 13th 2020
     
    What Annual is this ? CA120 ? Or does it matter what we use ?
    • CommentAuthorLorelei
    • CommentTimeMay 13th 2020
     
    Posted By: JimPWhat Annual is this ? CA120 ? Or does it matter what we use ?


    No, Jim, you may use whatever you like, as long as it is an official CC3+ asset. Have fun and try out something new!
    • CommentAuthorJimP
    • CommentTimeMay 13th 2020
     
    Okay, I was thinking 'treasure map'. I posted in here, years ago, some old treasure map drawings from the 1800s and before. I also did two for my game world, I'll see what I can come up with.
    • CommentAuthorJimP
    • CommentTimeMay 13th 2020 edited
     
    Here is my submission. The blurb below goes with the map. I used CA58 to make the map.

    Spiders, lads ! Of a size you wouldn't believe your own eyes ! Be prepared for them for they are hungry and they will see you as food !

    This old map, handed down to me by treasure seekers from years past. Is it worth while ? Are there gold coins ? I don't know, but why give up the chance of finding it ? Or do ye want someone else to get your treasure ?
    • CommentAuthorTheschabi
    • CommentTimeMay 14th 2020 edited
     
    Here is my (maybe first(if I find the time and inspiration)) submission.
    It is a small area map of the broken bridge at the gorge and its surroundings. There is the small (and a little megalomaniac) village of Gorgetown, whose viallagers have constructed a smaller new bridge to go hunting on the othe side and a wooden pallisade to protect them from the dangers lurking in the northern ruins.
    •  
      CommentAuthorQuenten
    • CommentTimeMay 14th 2020
     
    Love the gorge
    • CommentAuthorLoopysue
    • CommentTimeMay 14th 2020
     
    WOW!

    Very nice :D
    • CommentAuthorLorelei
    • CommentTimeMay 14th 2020
     
    Ooooooh nice! I'll second Q's comment, love the gorge
    •  
      CommentAuthorMonsen
    • CommentTimeMay 19th 2020 edited
     
    I think I'll call the Areanae Keep done. Here is my contest entry.

    Click the image for a high resolution version, you'll need it to see many of the details properly.

    The map requires the following add-ons:
    Campaign Cartographer 3+
    Dungeon Designer 3
    Perspectives 3
    Symbol Set 4: Dungeons of Schely
    The Cartographer's Annual vol 5 (2011)
    The Cartographer's Annual vol 10 (2016)
    The Cartographer's Annual vol 13 (2019)
    CSUAC 2.0
    Bogie's Mapping Objects
    Dundjinni Archives

    Araneae Keep Small.JPG
    • CommentAuthorLoopysue
    • CommentTimeMay 19th 2020
     
    Impressive! :D
    • CommentAuthorTheschabi
    • CommentTimeMay 26th 2020 edited
     
    This could be an old Picture the players find of the old Toll Fortress or a map they are given by the people of Gogetown.
    • CommentAuthorLorelei
    • CommentTimeMay 26th 2020
     
    Awesome entry~ :)
    • CommentAuthorJeznar
    • CommentTimeMay 27th 2020
     
    Great idea! I’ll try to spot the next one with enough time to crank out a map or three.
    •  
      CommentAuthorMonsen
    • CommentTimeMay 27th 2020 edited
     
    Here's the companion basement level to my keep entry.

    it requires the following products/add-ons:
    Campaign Cartographer 3+
    Symbol Set 2: Fantasy Floorplans
    The Cartographer's Annual - Free Samples
    The Cartographer's Annual vol 5 (2011)
    CSUAC 2.0
    Bogie's Mapping Objects
    Dundjinni Archives
    •  
      CommentAuthorMonsen
    • CommentTimeMay 27th 2020
     
    Posted By: JeznarGreat idea! I’ll try to spot the next one with enough time to crank out a map or three.
    Contests (especially with prizes) don't turn up very often. I highly recommend you give this one a try while it is still open. You have until the end of the week still.
    • CommentAuthorRaiko
    • CommentTimeMay 27th 2020
     
    This is a very cool competition Lorelei.

    I've finally finished reinstalling CC3 onto my new laptop, so I'll see if I can knock together something relating to the Eternal Barrows in the days remaining.
    • CommentAuthorLorelei
    • CommentTimeMay 27th 2020
     
    I'm considering pushing back the date to the end of June to see if I can get more entries, so please map away, both of you!
    • CommentAuthorShessar
    • CommentTimeMay 28th 2020
     
    Lorelei, if you push it to the end of June I'll be able to join in, though the entries so far are top-notch fantastic. :)
    •  
      CommentAuthorQuenten
    • CommentTimeMay 28th 2020
     
    Same here. I want to get your city finished before your birthday though
    • CommentAuthorWyvern
    • CommentTimeJun 18th 2020 edited
     
    This is my entry for the contest, The Hive. Well, part of it - maybe where that intentional red X on Jim's treasure map entry shows. Or maybe somewhere else...

    The FCW file requires CC3+, the "Caves & Caverns" Cartographer's Annual 7 package from 2007, assets from the DD3 and Token Treasury 1 packages, and the Windows 10 font MV Boli to be available to view correctly.

    There are five levels to the map, descending from Level 1 nearest the surface, to Level 5.

    The Hive Level 12.JPG

    The Hive Level 22.JPG

    The Hive Level 32.JPG

    The Hive Level 42.JPG

    The Hive Level 52.JPG

    Each can be viewed by activating the appropriate "Level" number Layer in the FCW file.

    There's also a schematic block of three vertical sections through the complex, available via the "Schematic Drawings" Layer, to help better visualise the whole system - think three linked ant-farm panels, basically:

    The Hive Section Drawings2.JPG

    In case there aren't enough subtle clues on the Level drawings ;) , the whole was designed as a giant ant nest, scaled for the creatures as described in D&D 3.5e, where most ants were around 6 feet long/tall, and the queens were at least 9 feet long.

    And if the illustrative ants prove too distracting, they can be hidden using the Ants Sheet - example of Level 2 with the Section Drawings alongside, but sans ants:

    The Hive 2 and Section - No Ants2.JPG

    I've set-up a separate Show & Tell Forum post with further descriptive notes about the map's construction here, and there's an accompanying set of PDF notes to go with it too, appended with the FCW file at the end of this post.

    The Hive will eventually be added to the Community Atlas among my detailed Errynor maps, albeit probably with some amendments, and an adjusted PDF file as well. Eventually...
    • CommentAuthorJimP
    • CommentTimeJun 18th 2020
     
    Wow.
    • CommentAuthorLorelei
    • CommentTimeJun 19th 2020
     
    picks jaw up off floor
    • CommentAuthorWyvern
    • CommentTimeJun 19th 2020
     
    Thanks a lot!

    Be interesting to know how it plays, should it be used. Of course, standard party tactic is to wander off in the wrong direction from whatever's been prepared, so I appreciate that may never happen regardless!
    • CommentAuthorseycyrus
    • CommentTimeJun 19th 2020
     
    Wyvern, awesome map. One question. Is there meant to be hyperlinks to other sections? When I get the "floaty hand" and click on it, I get a big Ant token that I can drag around.
    • CommentAuthorWyvern
    • CommentTimeJun 19th 2020
     
    No, there are no hyperlinks in the FCW. It's intended as just a map, not an interactive drawing. To "get" to other Levels, you need just activate the appropriate Level Layer to see each. It's best to only show one Level at a time though, as there is some very heavy overlap between Levels.
    • CommentAuthorShessar
    • CommentTimeJun 23rd 2020 edited
     
    Here is my submission. It is a cut away of one of the barrows in the Eternal Barrows region.
    • CommentAuthorLorelei
    • CommentTimeJun 23rd 2020
     
    oooooooh. This is going to be difficult. Love this, Shessar. I just adore your mapping style so much :)
    •  
      CommentAuthorMonsen
    • CommentTimeJun 23rd 2020
     
    @Lorelei: Did you delete the high resolution version of the map? The link no longer works.
    • CommentAuthorLorelei
    • CommentTimeJun 28th 2020
     
    Two more days! :)
    • CommentAuthorLorelei
    • CommentTimeJul 1st 2020
     
    Ok, so the contest is over. I will be meeting with my gaming group on the 7th of July and we will judge then (sorry, we had to delay our game date). I'll return after the game with the winner's announcement!
    •  
      CommentAuthorMonsen
    • CommentTimeJul 1st 2020
     
    But wouldn't it be cheating to show them the maps before they are actually encountering them ;)
    • CommentAuthorLorelei
    • CommentTimeJul 2nd 2020
     
    Yes and no. They don't know they are their maps.....they think this is a contest for our Community Atlas - I lied to them, ok? LOL. They think that there are several mapping groups judging a mega contest, which is why we are all judging together. And.....I don't expect them to get to this and these maps for a LONG while - they are only level 13 right now....and this....this is my epic big baddie, if they survive to campaign's end will meet the Demon Lord turned Godling, Bayemon. Since we only play maybe once or twice a month, it'll be a year at least before they get here.....did i mention they have very short attention spans, my murder hobos?
    •  
      CommentAuthorMonsen
    • CommentTimeJul 2nd 2020 edited
     
    So, now I need to add lying to the list of your vices. And here I thought you where a nice lady. Well, you are a DM, guess that just goes with the territory.

    They are players, short attention span is part of the deal.

    And am I the luckiest DM in the world? My players are NOT murder hobos. (Of course, being players, there's still plenty of funny things about them)
    • CommentAuthorJimP
    • CommentTimeJul 2nd 2020
     
    Now, the way I see it is... a DM must be able to obfuscate the fact that the passageway, or overland area, the players are about to take their characters through, isn't that bad, in spite of their misgivings, and yet do it nonchalantly in such a way as to not arouse their suspicions. Of course, what they should do is run away, Very Fast, to easier climes. But sadly they don't.

    Did I say sadly ? Well, yes. Because I don't want to hear the moans and groans as they roll up new characters. The whining !
    • CommentAuthorWyvern
    • CommentTimeJul 3rd 2020
     
    It's much easier in Call of Cthulhu. You know from the start things aren't going to end well, and that nobody in their right mind would be investigating whatever's happening in the game in the first place!

    Back to Lorelei's original topic, seeing all the places that didn't get mapped this time, and the fact it could be at least a year before the maps would be needed, would it be worthwhile continuing/relaunching this as a potential, but non-competition, ongoing mapping project? Maybe give some extra information about places it would be particularly helpful to have mapped too, and with the intention the maps would also go into the Community Atlas (perhaps with some amendments). Something a little like the Mega Dungeon competition from Feb 2019 say (where I'm hugely flattered to discover my mapping efforts for that have been credited to Shessar; if only my mapping was half as good...!).
    •  
      CommentAuthorMonsen
    • CommentTimeJul 3rd 2020 edited
     
    Posted By: Wyvernwhere I'm hugely flattered to discover my mapping efforts for that have been credited to Shessar; if only my mapping was half as good...!
    Oops, seems there is an error on the contest page. The map itself is correctly attributed on the map page though. I'll fix the contest page, probably just a copy/paste error.
    • CommentAuthorWyvern
    • CommentTimeJul 4th 2020
     
    :)
    •  
      CommentAuthorMonsen
    • CommentTimeJul 4th 2020
     
    Actually, turned out to be a single extra space character. The challenges page fetches the mapper automatically, but the extra space caused an error in the lookup. It defaults to the world map by default, this functionality was intended to always display a map if the user entered an illegal URL instead of a useless error page, but in this cases, it caused an unintended side effect.
    • CommentAuthorLorelei
    • CommentTimeJul 11th 2020 edited
     
    Thank you all for participating! My group and I viewed and judged the maps last night - it was difficult, but we have our first, second and third place winners.

    First prize goes to......Wyvern for The Hive - AMAZING set of maps. The group felt this set of maps was the most playable of the bunch, which is why it inched ahead to first place. Well done!!! Please whisper to me some ideas of what you'd like in a custom dice set as your prize :)

    Second prize goes to Shessar with The Eternal Barrow of the Black Prince - artistically (and you know that's MY style, lol) this map just floored everyone. The oohs and ahhs when i brought it up on the TV screen for voting brought a huge smile to my face. Lovely, lovely map!!

    Third prize goes to Theschabi for The Broken Bridge - Everyone loved the detail in the gorge on the map and appreciated the Great Toll Fortress handout.

    The remaining entries were all very well done! Everyone, thank you so much for participating - you will ALL be gifted some dice (some of you sets, some single D20's). I have whispered to you each to discuss the details.

    Again, WELL DONE AND THANK YOU!!!!