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    • CommentAuthorLoopysue
    • CommentTimeJan 2nd 2018 edited
     
    Hi Everyone :)

    After considering a few technical difficulties with the top view shaded mountains I wanted to create, and deciding that it was possible if I just applied myself a bit more to figuring it all out, the idea sort of expanded a whole lot more.

    I'm going to need a few new textures to put my new mountains on that go with them in style and colour, so maybe I should do them first so that I can sample colours from the textures to draw my mountains.

    Having decided that much, I then needed new sea textures that would compliment the land textures, and not just be the same HW ocean and sea textures that I always seem to end up using with absolutely everything.

    Well I've done a couple of the textures I'll need, but I'd like to know what you all think about them. Are they too textured, too bright, too dark, too colourful (that last question being really important because I know I favour bright colours)?

    So here they are in their current state:

    This is "Land dark"

    Land dark.png

    This is "Land"

    Land.png

    This is "Sea"

    Sea.png

    And this is "Ocean"

    Ocean.png

    All these textures are at half size here to fit them on the Profantasy forum. If I end up making a new style I am hoping that the full 2000 pi size will be acceptable to everyone. I prefer larger textures these days, since it makes pixilation less likely ;)
    • CommentAuthorJensen
    • CommentTimeJan 2nd 2018
     
    I like them, especially the sea and ocean. I don't think, they are too textured.
    •  
      CommentAuthorMonsen
    • CommentTimeJan 2nd 2018
     
    I think they look quite nice, but it is difficult to properly judge them on your listed criteria without seeing them in actual use.

    If you need somewhere to host them when you are done, I have a server with more than enough free space where you can have them in proper full-resolution .png format.
  1.  
    They look really good to me. I like the pattern on them when you get close.
    • CommentAuthorLorelei
    • CommentTimeJan 2nd 2018
     
    I, too, particularly like the sea and ocean. I'll certainly give them a try out on some of my personal stuff over the next few weeks for some feedback
    • CommentAuthorLoopysue
    • CommentTimeJan 2nd 2018 edited
     
    Thank you all for such positive feedback! I did wonder if they might be a bit colourful and dark, but you make me feel a lot better about them now.

    I have a few more I need to do before I get stuck into the mountains proper, like grassland, desert, and mountain fills, and a couple of different kinds of forest and so on.

    Maybe if it all looks ok by the time I get to the mountain stage I might make a set of city and village symbols to go wit it. I don't know yet, it all depends...

    It might look a bit weird, actually, because all of this is going to be top down, not ISO. That's because I wanted to do top down shaded mountains :)

    Thank you for the kind offer, Remy. That would be excellent - it if all works out and everything looks nice enough to use :D

    And thank you for offering to test them a bit Lorelei. That would be great if you had time :D
    • CommentAuthorScottA
    • CommentTimeJan 2nd 2018
     
    I especially like the water textures. Quite different from any others we have, but still obviously water. Very nice.
    • CommentAuthorLoopysue
    • CommentTimeJan 2nd 2018
     
    Thank you Scott. I spent ages getting them to that particular stage.

    But that doesn't mean I'm not willing to change them, or even start again with them if they just don't go with the rest of it when its done.

    Same with the rest of the textures. Its all very flexible right now.

    I'm not going to be uploading any of these to the Guild just yet. I'm not even sure I will when its done. This is far more orientated around what Profantasy and CC3 can do than anything else - particularly with the shaded mountains, since they won't really be of any use in any other software ;)
    • CommentAuthorScottA
    • CommentTimeJan 3rd 2018
     
    I'm assuming you did these on GIMP, Sue? Was there a particular filter or tool that you used to help generate the textures or was it just a lot of adjusting and fiddling with assorted drawing tools (if the chef doesn't mind giving out her recipe secrets!). I'm actually also developing my own texture set but have gone in a very different direction.
    • CommentAuthorLoopysue
    • CommentTimeJan 3rd 2018 edited
     
    Not at all. No GIMP here. Its all Genetica (an app which does nothing but generate seamless textures), and Krita (which has about a million layer blend modes to play with, where GIMP has only a handful in comparison)

    The Sea and Ocean are the same Genetica texture with different adjustments done in Krita (I added a layer of black in 'alpha darken' mode... I think, but can't remember now because I'm logged onto the wrong partition to be able to see it)

    Same with the land.

    Most of the many hours these 4 deceptively simple textures took to create was spent adjusting the nodes in Genetica to give me what I hope will prove to be exactly the right texture, at the right contrast, tone and scale.

    I believe Genetica is used quite a lot to generate the PF textures...

    Having said all that, I realise the temptation is to rush out and buy it straight away, but buyer be warned - for a while now there have been rumours that Genetica may become abandon ware at some point in the future, since most commercially produced textures ie for games, are produced automatically by code 'on the fly', such that apps that can only generate textures by human interaction are rapidly becoming a thing of the past.

    The forum over at Genetica is certainly a bit like a ghost town!

    One thing that I will always have, even if the Genetica site eventually folds, is that I can load a photo or a piece of artwork and make it so perfectly seamless that no other texture editor comes close to it in terms of perfection.

    For hand drawn textures, which I will have to attempt for the forest and jungle fills, Krita is actually better than Genetica. All you do there is create a new file with the right proportions for the patch of seamless fill, and hit 'W' on your keyboard. That gives you a seamless extent to draw on, and as you draw you see your drawing being repeated all around you. With the seamless view toggled to on you can draw anywhere you like and even cross the borders between the seamless squares across the grid. If you hit the W key again it goes back to being just an ordinary square image, and anything you draw on it then is only on that one square.

    Hope that helps :)
    • CommentAuthorScottA
    • CommentTimeJan 3rd 2018
     
    Ah. Wow. Okay... Well, serious tech-speak may as well be Chinese to me (although I do speak some Chinese). But I like what I've seen so far and can't wait to see what else you've done when or if you should choose to share it here. Thanks!
    • CommentAuthorLoopysue
    • CommentTimeJan 3rd 2018
     
    I'll upload a couple of links to videos showing both these things working. I don't know if I will be able to find any of Genetica that aren't promo vids made by the company, but I will certainly be able to do better for Krita ;)

    I have a new Rocky Waste fill that might double as the Mountain background fill. Not sure what to call it. It should be ready in a couple of hours when I've done a bit of tweaking.

    In fact, now I think about it, I was pretty dumb to name those others the way I did - with the same names as existing PF fills.

    Maybe I should suggest to all of you that if you download those four at the top of this thread that they should be renamed to include my initials at the end of each filename? Like this - Ocean_SD, Sea_SD. That's not because I'm arrogant or proud or anything. Its just that no one else is ever likely to name their fills exactly the same thing... unless of course they have exactly the same initials as I do ;) Its also the way that others have solved the problem, I note. Its to stop CC3 from getting confused about which fill to actually use if you happen to have mixed my fills with fills from Herwin Wielink, or Schley ;)
    • CommentAuthorLoopysue
    • CommentTimeJan 3rd 2018
     
    I think I'm beginning to understand why not many people seem to know about Krita's wraparound mode for seamless texture editing (and consequently don't use it even though the app is totally free like GIMP), and Genetica's capabilities.

    Most of the videos are either very amateur and seem to go off on silly tangents into other apps like Blender (as is the case with Krita), or really old and not terribly well explained (as is the case with Genetica)


    This is the best of a bad bunch of videos showing the wraparound feature in Krita which can allow you to create a seamless texture just by drawing it by hand:

    https://www.youtube.com/watch?v=cIoB7LphmGI


    This is a video showing how Genetica works to produce a seamless texture from a photograph:

    https://www.youtube.com/watch?v=i2y8EvXquOI


    And this is a blog containing a video showing how Genetica uses nodes to create seamless textures from nothing - procedural textures:

    http://blog.spiralgraphics.biz/2011/04/manipulating-nodes-in-genetica.html



    All the textures I have generated so far in this thread have been procedural textures generated in Genetica, and only manipulated a little more in Krita, using Krita as a normal photo editing tool. As I said before, the jungle and forest textures I need to create will be done in Krita, since it is far easier to draw stuff in Krita than it is in Genetica.
    • CommentAuthorLoopysue
    • CommentTimeJan 4th 2018 edited
     
    Here are three more fills.


    Please note: I've had to convert these to jpg because the 1000 pi png files are too big to upload, so if you want to have a play with them you will have to convert them to png before you can see them to import them as bitmap files.


    I needed to make a mountain background fill for the top down shaded mountain symbols I'm making. Having created that, I carried on and did a sandy base to use for deserts (rock, dune, mesa and cactus symbols to be created). I also had a go at a grassland texture.

    This is "Mountain background_SD"

    Mountain background_SD.jpg

    This is "Desert sand_SD"

    Desert sand_SD.jpg

    And this is "Grassland_SD"

    Grassland_SD.jpg
    • CommentAuthorLoopysue
    • CommentTimeJan 4th 2018
     
    I think I may need to work on the grassland one a bit more, but I'm happy with the mountain background - unless anyone would prefer it to be different?

    I have to get that one right before I really get stuck into the shaded mountain symbols, since I will be relating the colours to the background.
    • CommentAuthorScottA
    • CommentTimeJan 4th 2018
     
    Ooo, I really like the sand one! The grass seems.. a little too green? Too bright green, anyway. Impressive work, though.
    • CommentAuthorLoopysue
    • CommentTimeJan 4th 2018
     
    Thank you :)

    I agree. The grass is a bit bright green. I expect that's because its about right for the UK grassland, which seems to be more luxuriant than in other places in the world.

    Maybe I will do a dry grass version, then people can take their pick ;)
    •  
      CommentAuthorQuenten
    • CommentTimeJan 4th 2018
     
    Dry grass for us Aussies! Love your work, and your generosity in sharing, Sue.
    • CommentAuthorLoopysue
    • CommentTimeJan 4th 2018
     
    You're welcome, Quenten.

    None of these are final resolution, or even guaranteed to work properly with CC3+ sheet effects like edge fade inner and bevel. I have to make sure that none of the pixels are too close to either white or black to try and prevent transparency acne, and there may be other unexpected side effects I just haven't thought about.

    All of this is still at a very early stage of development yet, but when I get it all working together nicely I might just take Remy up on that hosting offer so everyone can have the same catalogues in the same place, and be able to share their maps without any red cross issues ;)
  2.  
    I think they look great! Grass here in Washington State sometimes looks like that but it is usually so cloudy here that it tends to look a bit darker most of the time. But I still really like these!
    • CommentAuthorLoopysue
    • CommentTimeJan 4th 2018
     
    Thank you, Tony :)

    I think the green is perhaps a little too yellow. I will work on it in Krita, since I'm happy enough with the actual pattern bit of the texture. Its just the colour! LOL!
    • CommentAuthorLoopysue
    • CommentTimeJan 5th 2018
     
    I've made strong progress with the mountains to go with this set.

    The grass texture IS too bright. I used an HSL effect to make it darker by 10 points on the scale.

    The land textures are a waste of space. I tried them, and they just don't work. They're too orange, and they look really flat compared to the Mountain background. I need to rework them.

    So you don't have to keep hopping from thread to thread I'll upload the same image here as I've just uploaded on the Shaded mountains thread, but this is the only one I'll do that way. This thread is for the elements, really. I just wanted to show you that the mountains are coming on, and they go quite well with the Mountain background.
      Shaded mountains3.JPG
    •  
      CommentAuthorQuenten
    • CommentTimeJan 5th 2018
     
    Looks wonderful, so creative.
    • CommentAuthorLoopysue
    • CommentTimeJan 5th 2018
     
    Thank you Quenten :)

    I've a way to go yet, but I've got my teeth into this project at last :)
    • CommentAuthorGathar
    • CommentTimeJan 5th 2018
     
    I think grass can only get this bright green colour if the land is still inhabited by pixies :)

    As always, Sue, it's quite fascinating to follow your work!
    • CommentAuthorLoopysue
    • CommentTimeJan 5th 2018
     
    Ah, but its special fantasy grass! :P

    Don't worry I will tone it down, and I will produce a dryer version as well fpr all you Aussies and Mid-Americans :)

    The main problem I have right now is that I forgot to write down the GIMP procedure with finishing the mountains off, so now I have to run all my experiments again till I rediscover the right recipe! Aaaaaaargh!

    And I'm glad you are finding these threads interesting to follow. It gives me an extra spur to carry on - even when I've lost the recipe for the one and only reasonably good mountain I've done so far ;)
    • CommentAuthorJensen
    • CommentTimeJan 5th 2018
     
    looks excellent, seems to be a lot of work, but the result is it worth it! great job.
    • CommentAuthorLoopysue
    • CommentTimeJan 5th 2018
     
    Thank you, Jensen :)
    • CommentAuthorScottA
    • CommentTimeJan 5th 2018
     
    Yes, I believe someone said the grass was too yellow. I think that's it right there. I've always pictured the grass in the UK as being deeper green. Emerald Isles and all that. Here near Buffalo where we have July, August, and winter, the grass is dull green and patchy, except on golf courses!
    • CommentAuthorLoopysue
    • CommentTimeJan 5th 2018
     
    LOL!

    I can tell I'm going to end up doing about 4 variations of the grass theme so I can get all the commonly used colours :P
    • CommentAuthorScottA
    • CommentTimeJan 5th 2018 edited
     
    Well, a couple grass fills, anyway, as you'll want a nice green one and then a dried/dead one, too (or patchy, as in the case of my environs!).

    Now, I'd have to do several different snow and ice fills here, to cover all the wintery possibilities!
    •  
      CommentAuthorQuenten
    • CommentTimeJan 5th 2018
     
    Scott, only a small part of the Emerald Isle is the UK!
    • CommentAuthorLoopysue
    • CommentTimeJan 5th 2018 edited
     
    I'm not sure I know what parts of anything are emerald any more. Most of the UK is pretty grey and muddy at the moment. We've just had a succession of five 'named storms' over the last couple of months, so several shades of mud would be more appropriate :P

    I think when I get as far as doing all the smaller things I'd like to do all four seasons of deciduous trees. I particularly like the idea of being able to use blossom trees in a map once in a while.
    • CommentAuthorScottA
    • CommentTimeJan 5th 2018
     
    Yes! I like the idea of seasonal trees. I hope you do that.
    • CommentAuthorLoopysue
    • CommentTimeJan 5th 2018
     
    Ok Scott, you're on :)

    I should perhaps remind everyone that this is a top down style. I know that's unusual for an overland style, but it all started with a desire to achieve the holy grail of shaded mountain symbols, so its a top down style ;)
    •  
      CommentAuthorQuenten
    • CommentTimeJan 5th 2018
     
    And we really do need one - only got 13th age as far as I can tell.
    • CommentAuthorLoopysue
    • CommentTimeJan 5th 2018
     
    You may have to bear with me. There's a lot of work to be done, and I'm having definite problems with Genetica being extra slow all of a sudden. I hope that's not down to the Intel bug fix!

    Having to wait 30 minutes for each texture update to happen is starting to grate just a bit, but I'll keep plodding on for a while yet...
    •  
      CommentAuthorQuenten
    • CommentTimeJan 5th 2018
     
    Your work is so superb, and we will definitely be patient. i am in utter awe at your skill.
    • CommentAuthorLoopysue
    • CommentTimeJan 5th 2018 edited
     
    Thank you - you're very kind, but its really not so difficult, Quenten. About the only tricky thing so far has been the mountains themselves, and the technique is well described by Joe Slayton in his latest Fun with Wilbur tutorial.

    If you want to have a go at it yourself its really quite easy to learn. The current 64 bit download of Wilbur, and the first 6 tutorials are here on this page:

    http://www.fracterra.com/wilbur.html

    Joe kindly uploaded the pdf version of his seventh tutorial - the one that I followed to create those mountains shown above, here in my Shaded Mountain thread as a pdf.

    http://forum.profantasy.com/comments.php?DiscussionID=7869&page=1#Item_19
    • CommentAuthorScottA
    • CommentTimeJan 5th 2018
     
    I'm with Quenten! And top-down will be a nice change. When you get to the seasonal trees may I suggest actually 5 options? flowering, leafed out, autumnal, bare, and bare with snow? Just a suggestion... What's a little more work? lol!
    •  
      CommentAuthorQuenten
    • CommentTimeJan 5th 2018 edited
     
    That's great. Sue, and one day I will get around to it, but I am having too much fun mapping for my world and the Atlas.
    • CommentAuthorLoopysue
    • CommentTimeJan 5th 2018
     
    Ok, but don't get your hopes up too much. Its the worst thing when everyone has to wait so long - sometimes the expectations get a bit high, and then the result is a bit of a disappointment.

    LOL - Just bear in mind the trouble I had when I was trying to hand draw tree symbols for Merelan City :P
    • CommentAuthorJimP
    • CommentTimeJan 5th 2018
     
    But they are really great trees !
    • CommentAuthorLoopysue
    • CommentTimeJan 5th 2018
     
    Thanks Jim :)

    But do you mean the rubber octopi I drew, or the Vue trees I ended up with? :P

    A note on that last point while I remember it. I never gave you all the Vue trees because of EULA rules governing the distribution of those things. I don't even use them any more myself. I use Blender trees instead. They have no such restriction. A small set of them are included in the extra symbols and fills I gave to the atlas.

    For this new style I don't know if I will use Blender trees, a derivative of them, or go completely hand drawn. The city and town icons will definitely be hand drawn. I'll have to see if my drawing skills have improved sufficiently to do a decent job of them ;)
    • CommentAuthorJimP
    • CommentTimeJan 5th 2018
     
    If I can get my phone to stop bouncing this Web page...

    I think it was the Vue. trees.
    • CommentAuthorLoopysue
    • CommentTimeJan 5th 2018
     
    LOL! I thought it might be.

    I actually had to turn down a nice fat sale of Merelan City because of those ******** trees!
  3.  
    Wait...you were going to sell a map of Merelan City?
    • CommentAuthorLoopysue
    • CommentTimeJan 5th 2018 edited
     
    I was offered a handsome sum for just a full sized print of it to go in a frame on a wall somewhere, but I couldn't sell it - because of those TREES!

    That was one of those 'Oh crap, I could really have done with the dosh' moments.

    Never mind. If I make anything new that someone wants to buy I've made sure I can sell it this time by making my trees in Blender.

    I might get around to replacing all those Vue trees on MC one day, and see if anyone is still interested, but right now I have lots of other things to distract me.

    Not least of which is the question of grass....

    These are what I've come up with tonight (all jpg for size reasons - if you want to try them you will have to convert them to png first):

    Grass dead_SD

    Grass dead_SD.jpg

    Grass arid_SD

    Grass arid_SD.jpg

    Grass normal_SD

    Grass normal_SD.jpg

    Grass emerald_SD

    Grass emerald_SD.jpg
  4.  
    These look really good Sue!

    Wow, if I were you I would be replacing those trees as soon as possible on Merelan City and re-contacting whoever it was that wanted to buy it from you and sell them a copy! But maybe that's because I'm unemployed :P

    Personally, I've been wanting to get the entire FCW to Merelan City since you made it so I can see EXACTLY how you made those beautiful oceans/seas/sands/rocks near the beach, etc. I still haven't been able to get it to work right, even though you've helped me a little on it. I just found the beaches and the water and the sands on that map so fantastic that I've been wanting to make maps that have the same kind of look myself.
    •  
      CommentAuthorQuenten
    • CommentTimeJan 6th 2018
     
    Wow. The arid almost is like Aussie pasture!