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    •  
      CommentAuthorMonsen
    • CommentTimeFeb 8th 2017 edited
     
    The community atlas project is a project where we as a community makes an interactive atlas together in CC3+.

    We have just completed our first stage, the generation and selection of a FT world to be the base for our atlas. We are now ready to begin on stage two, the top-level maps of the continents. Once these are in place, we will move to a stage three, which is less restrictive, and allows people to choose whatever they want to map themselves (Which includes overland maps, city maps, floorplans, dungeons, streets, etc..).


    I want people to have as much freedom as possible when designing the maps, but we do need some ground rules for stage two:
    • You will be mapping a continent based on the FT map. Please stick to the coastline as it appears in the map (Adding/modifying small details that wouldn't show up on a world map is fine, as is adding small islands off the coast, this is a normal part of the process of making a detail map from a high-level map, but don't drastically change it)
    • Use the mountains on the FT map as a loose guideline for your continent map. Feel free to add additional mountains/hills of course, only the largest mountains are visible on a world map.
    • Use one of the core CC3+ map styles (no annuals or add-ons or custom fills/symbols). We want the first level of maps to be able to be opened by anyone owning CC3+. This restriction will be severely relaxed in stage three maps.
    • Please respect the scale of the area you are mapping. You are free to use whatever symbol scale you want, but don't try to make a small island into a continent or anything like that. Also, the map should be generally viewable at the 'Zoom Extents' view. If a feature is too small to see/make out from this view, it probably belong on the next map level instead. At the continent scale, only the largest of cities deserve a place on the map.
    • Keep latitude in mind when placing terrain features. Glaciers near the equator usually looks weird unless way up high.
    • Try to make an interesting map. Remember, for the later stages, other people will be picking areas from your map and making detail maps from it, so make sure they have areas to explore. This also goes the other way, try not to cram to much details everywhere either, leave something up to the imagination of the next level mapper as well
    • Remember to label the locations on the map.


    Technical:
    • These maps will be hyperlinked together. For now, don't worry about this, I will handle that job for now. Just make your map. I will also prepare the atlas downloads, and have a web-version available so people can browse the maps on the web as well.
    • Remember that you must provide the .fcw file to me for the atlas. The atlas maps is meant as a resource for people needing maps, and they will need to be able to edit and manipulate these to fit their own role playing campaigns (or other use). You will retain copyright of the map, but by submitting a map to the atlas you give those that download the atlas the right to modify and use the maps for personal use within their own gaming group. Copyright information should appear in map notes associated with the maps, and if you wish, also as a small non-intrusive notice in the corner of the map. It will be up to you to authorize other uses of the map.
    • You can download the FT file yourself to extract the coastlines, or if you prefer, I can do it for you and provide them as an .fcw for you. If you do it yourself, make sure to correctly rescale it in CC3+ after exporting, because the sizes on the export from FT is rarely correct, due to factors such as map projections and the like. You can easily measure distances on the FT map, and then rescale the CC3+ export to match.


    Time limits:
    • No particular limit. However, it is difficult to proceed to stage three before we have at least some of the continent maps done. So, it would be great if these maps were done in no more than 30 days (sooner is better, but I don't want to rush anyone). If you find you cannot do the map after all, I'd appreciate to be notified, so I can reassign it to someone else interested in mapping that area, but don't get stressed over some delays, we'll survive that. Note that for stage three maps, time means much less.


    Selection process:
    • Below is an image (click it for higher resolution) of the world divided into segments. Just tell me which section you wish to map, and once I update the list below with your name, you are good to go.



    Once you have started mapping, feel free to show off your progress in the forum. We'll all like to see what others are doing.



    AShessar
    BHadrianVI
    CGathar
    DTonnichiwa
    EShessar
    FQuenten
    GQuenten
    HCharlesWayneRobinson
    ILorelei
    JJimP
    KCharlesWayneRobinson


    FT World Download (20 MB)
  1.  
    I would like to take K please. 😀
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 8th 2017
     
    It's yours.

    Now, I hope some people can go for the larger continents too. They are bit more work obviously, but remember, they are top level maps, and we do plan to add more detailed maps, so they needn't be super detailed. The scale is also different from a huge continent to a small one, so the amount of details will differ, so the work level shouldn't be that much different.

    Also a note to everyone exporting coastlines from FT3 themselves. Make sure you rescale the export in CC3+ afterwards to match the measurements from FT3. The scale of exports are rarely correct, because of factors like map projection. (Also note that the actual scale bar on the export is always showing 200 miles, so it is always wrong)
    • CommentAuthorBarliman
    • CommentTimeFeb 8th 2017
     
    I'd dearly love to do continent "B", but I just haven't got the time to commit to this at the moment. :/ I'll be fascinated to see how this develops, though! :)
    • CommentAuthorJimP
    • CommentTimeFeb 8th 2017
     
    I remember Dogtag wanting G.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 8th 2017
     
    Posted By: BarlimanI just haven't got the time to commit to this at the moment
    No worries. We are all busy, just come back and jump in when you do have some time.
    • CommentAuthorLorelei
    • CommentTimeFeb 8th 2017 edited
     
    Same as Barliman....with family commitments, commissions and my own game mapping, time is tight....BUT that being said....i WOULD like to work on island I maybe? I am more of a regional and battle mapper.....but if there is no time limit on this i guess i can play around with I if its up for grabs :)
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 8th 2017
     
    I'll put you up for I then. I am more interested in getting people working on it than worry too much about time limits. I'd rather not have time limits at all, but I also see that wee need to get some maps done, otherwise we will never move on to the higher detail levels.

    Do you need a coastline export, or do you prefer to handle it yourself?

    Posted By: LoreleiI am more of a regional and battle mapper
    We'll get there too. I am really looking forward to getting a multiple of maps from a wide variety of types in here.
    • CommentAuthorShessar
    • CommentTimeFeb 8th 2017
     
    I would like to do one of the larger continents...I'll claim A unless someone else really wants it.

    I have a question. You said "make sure to correctly rescale it in CC3+ after exporting, because the sizes on the export from FT is rarely correct, due to factors such as map projections and the like. You can easily measure distances on the FT map, and then rescale the CC3+ export to match."

    How? Distances at the equator are closer to correct than those nearer the poles. What/where do we base the rescale size on? Or, do you just mean to rescale the overall size of the map to match the circumfrence of the FT map (25000)?

    For some reason, this is really boggling my brain. :/
    • CommentAuthorBarliman
    • CommentTimeFeb 8th 2017
     
    Posted By: ShessarI would like to do one of the larger continents...I'll claim A unless someone else really wants it.


    I thought this one had some very promising topography. Reminded more than a bit of Eurasia.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 9th 2017 edited
     
    Posted By: ShessarHow? Distances at the equator are closer to correct than those nearer the poles. What/where do we base the rescale size on?
    Measurements inside FT3 are correct, because FT3 knows it is operating on a globe. So when you measure the width of the continent there, the result you get are correct, not distorted by the usual map projection issues. However, maps exported to CC3+ are usually somewhat off, and needs to be rescaled to match the true distances. You can't do this on a world map obviously, because the effects of projection varies all over the map since it spans so many latitudes, but when you just need to export a smaller landmass, you can easily measure the distances on that smaller landmass, and rescale the CC3+ map to match them.

    A is yours.
    • CommentAuthorShessar
    • CommentTimeFeb 9th 2017
     
    Posted By: MonsenMeasurements inside FT3 are correct, because FT3 knows it is operating on a globe. So when you measure the width of the continent there, the result you get are correct, not distorted by the usual map projection issues. However, maps exported to CC3+ are usually somewhat off, and needs to be rescaled to match the true distances. You can't do this on a world map obviously, because the effects of projection varies all over the map since it spans so many latitudes, but when you just need to export a smaller landmass, you can easily measure the distances on that smaller landmass, and rescale the CC3+ map to match them.


    For continent like A, the measurements at the southern part of the continent are only off by about 30 miles while the measurements on the northern part of the continent are off by about 2500 miles.

    Since CC3 does not have a deformation type tool to adjust north and south differently, how does one rescale the continent properly? Is there a projection that I should be using other than the equirectangular?

    Or, are you saying that I shouldn't bother rescaling since this is for a world map? I'm confused. I'm sorry but I don't know how to make this work.
    • CommentAuthorLoopysue
    • CommentTimeFeb 9th 2017
     
    Is there a climate version of the world so people know what kind of terrain to map?

    By that I mean some indication of where the ice sheets are and where might be covered in glaciers... or where there is more likely to be desert/jungle around the equator?

    Also - what are we calling this world?

    Something like Seesi 3, or Profantasia?
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 9th 2017 edited
     
    Posted By: Shessar
    Or, are you saying that I shouldn't bother rescaling since this is for a world map? I'm confused. I'm sorry but I don't know how to make this work.
    I guess what I am saying, we just need to make sure this is as correct as possible. We know that dealing with projections can be frustrating, and there is no way to make this 100% accurate on a flat map. Your continent is one of the larger ones, which makes this map much more vulnerable than many of the other maps. My thoughts would be to re-scale it to make the distances on the middle of the map correct, with increasing errors as you go from there, just as a world map has the same properties related to the equator.

    My though here wasn't to ensure perfection though, just to avoid people starting mapping a landmass with wildly inaccurate measurements. We don't need to make it too complicated. Just make sure you think the distances on your map is reasonable compared to the original FT map, within the bounds you feel it is possible.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 9th 2017
     
    Posted By: LoopysueIs there a climate version of the world so people know what kind of terrain to map?
    No. This is intended to give the mappers some freedom. I expect people to be a little bit realistic when compared to latitudes and general location, but we leave it up to the mapper.

    Posted By: LoopysueAlso - what are we calling this world?
    All suggestions are welcome.
    • CommentAuthorLoopysue
    • CommentTimeFeb 9th 2017
     
    I've a comparatively large portion of city to be mapping right now over at the Guild, and I'm being unconventional about it to boot, which always takes longer with all the experimentation involved... but when I've finished that, and if there are any continents that no one else seems to want I'll do one of those if you need it finished :)

    Don't want a large bit, though!

    As for the name - I put forward the two I've already suggested:

    "Seesi 3", and "Profantasia"

    When others start to contribute their ideas, maybe we could do with another vote?
    • CommentAuthorShessar
    • CommentTimeFeb 9th 2017 edited
     
    @Monsen - My best guess. Got it. LOL

    World Names:
    I'll play off of Sue and say - "Profantia"
    A Chorale is a song sung by many voices. This is a world drawn by many hands. - "Choralia"

    Edited to add: The male form of Chorale - "Choralus"
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 9th 2017
     
    Posted By: ShessarMy best guess. Got it. LOL
    Exactly :)
  2.  
    I am not sure on how to factor world curvature for flat mapping. That is one of the reasons I picked a section along the equator (I also wanted a tropical region). For scale, I did the following.
    1. I know the world is 25,000 miles wide when placed out flat.
    2. I saved the posted image to my desktop.
    3. I opened the image in my graphics program and activated the "ruler" function to get a measurement of the image.
    4. I divided 25,000 by the image width to get the ratio factor of 14.3.
    5. I measured out my start and stop points for cutting out my section of the world.
    6. I subtracted the beginning points from the ending points for width and hieght and multiplied them by the ratio factor to get the measurements needed for determining the map size needed.
    7. I created it on campaign cartographer and then built a sheet for the image between the land and sea sheets.
    8. I placed the image on that sheet and then traced out the landmasses.
    9. I fracticized it twice, with smooth off, to ruff out the coast a little without changing its basic overall shape ( It still matches the original drawing).
    10. I then "hid" the image layer and added coastal contours to the sea.
    11. Next is to add mountains. When I created Kelleemah, I researched the width range of large mountains. I marked that distance on my map and then scaled the largest mountain symbol to fit that width at the symbol's base. I will do the same here and then zoom out to see how it looks. From their I will adjust as needed to be viewed properly.
    12. From their I will add any major waterways, then terrain types, and then major settlements or major items of special interest.
    13. Since this is "continent" map, these are all the details that I believe I need (Correct?).
    14. For settlements and items of interest, I plan to make icons using the current "current overland style".
    15. For me, icons make the most since at this level.
    16. For this land, I am taking a "lost world" approach. It is mostly inhabited by primative human tribes, lizardmen tribes, and intelligent carnivorous gorilla tribes. Add dinosaurs, giant insects and such for feel. Plus, a pirate's settlement on the Southern end. Of course, it has to have a volcano, appropriate icons, and some ancient ruins. It comes with two smaller islands. I am going to place a "Aztec" style temple on one and a skull symbol. I am not sure what to do with the other one yet.
    17. The basic concept is to give a general map, cultural specific icons and specific place names to set the "feel" for the area and to spark the mapper's imagination.
    18. The challenge is do this with the map only (terrain, symbols, icons, and place names).

    I thought this would be useful to generate ideas among our group and to eliminate duplication issues.

    I have ran across one issue so far. Part of another section overlaps into mine. As such, I cannot map that section until somebody else finishes that one. I am sure that other people will have the same challenge.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 9th 2017
     
    1-6. Personally, I just use the ruler inside FT to get an accurate measurement between various points, then scaled my CC3+ maps to match the measured distances (As much as possiible, ref my discussion with Shessar above).
    13. Sounds like that's about it. Do note that your continent is small (as continents go anyway), so it will probably be more detailed than for example Shessar's.
    14. When you say icons, do you mean symbols? Or do you have a special meaning for icons?
    16. Sounds interesting

    Just ignore landmasses that extends into your map. Maps unfortunately have to be rectangular, and landmasses are not. I think simply leaving such landmasses out are fine (Even if it leaves a bit of sea where the other landmass should be), or leave the coastal outline but just leave it completely blank (default land fill, no features, perhaps even in greyscale to show it isn't part of this map?)
  3.  
    Thanks for the advice on the partial landmasses! It has given me some ideas on how to proceed. :-)

    One of the annual map styles has icons. I figured out how to make my own icons in other styles for a commissioned project. I am going to do the same using elements purely from the Mike Schley style.

    I don't have FT so that is why I went with the alternative method for scaling.

    Thanks Monsen! 😀
    • CommentAuthorWyvern
    • CommentTimeFeb 9th 2017 edited
     
    Loopysue askedIs there a climate version of the world so people know what kind of terrain to map?

    By that I mean some indication of where the ice sheets are and where might be covered in glaciers... or where there is more likely to be desert/jungle around the equator?


    Since the world is about the same size as Earth, the climate zones could be considered roughly equivalent, and although I see Shessar's already beaten me to it in part here, by designating the latitudes for continent A, Alarius, you can estimate them by knowing that continent D covers the latitudes between Tierra del Fuego off South America north to the southern shores of Baffin Bay* in Canada. Or thereabouts. The area of the highest mountains on this continent also conveniently, if approximately, indicates where the equator lies.

    As for ice sheets and glaciers, since there are no ice caps shown, that leaves open the possibility there may not be any large-scale frozen terrains in the way we find on Earth today. Even on Earth, the polar regions have not always been frozen as they are now, after all.

    Loopysue then askedAlso - what are we calling this world?


    Especially since we already now have one of the continents named ;D

    Communia?


    *[Edit: Or even Hudson Bay... I knew I'd checked it against Hudson Bay and Baffin Island, so obviously I decided I couldn't decide at the time. Hey Ho.]
    • CommentAuthorJimP
    • CommentTimeFeb 9th 2017 edited
     
    I can try J. Not sure how much time I'll be able to do it this week...

    I have FT3.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 9th 2017
     
    J for Jim - got it.

    The FT3 file is available for download from the top post, or if you prefer, I can export the coastlines and rescale them properly for you.
    • CommentAuthorJimP
    • CommentTimeFeb 9th 2017
     
    J for Jim... I didn't even spot that.

    Yes please, rescale as I have problems with some math to.

    I'll whisper my email address.
    • CommentAuthorJimP
    • CommentTimeFeb 9th 2017
     
    I'll see what I can do tonight... Hmm... my imagination is percolating.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 9th 2017
     
    Ok.. I have no idea what that means. And when I look it up, it was something about filtering through a porous surface. Would that be considered good or bad when it comes to Imagination?

    Anyway, take your time. Of course, if you want to do it tonight, don't let me stop you, but don't feel any pressure on completing things that quickly.
    • CommentAuthorJimP
    • CommentTimeFeb 9th 2017 edited
     
    Bubbling and boiling, not filtering in this instance.

    Sort of, like a coffee maker percolating, bubbling, but not with too fine a filter.
    • CommentAuthorjslayton
    • CommentTimeFeb 9th 2017 edited
     
    • CommentAuthorShessar
    • CommentTimeFeb 10th 2017
     
    Thanks for that link jslayton. There is a quote from it that I'd like to bring out here for discussion.

    "For general reference and atlas maps, you usually want to balance shape and area distortion."

    Since Area A spans from the equator to the arctic, transferring it directly from FT3 to CC3+ results in major discrepancies in distances between the two maps. I have found that the Albers Equal-Area Conic projection gives the most accurate distances at all points when the continent is centered in the FT3 map. (The above link confirms that an equidistant conic is the best projection to use for a continent that spans this distance.) There are still distortions, but they are minor in comparison to the equirectangular projection of our original map. So I feel that I have found a good compromise to bring over from FT3. However, it now looks different than the original image. Similar, but different.

    How important is the visual look of the map? Once we have the world map built, will we still be using the FT3 map for anything? Does it or will it matter that my continent is visually different from that in our FT3 image? Are we going for distance over looks?

    I hate to keep harping on this subject, but there are other larger continents that will be facing similar questions and it is better to have this figured now before these other landmasses are developed.
    •  
      CommentAuthorDogtag
    • CommentTimeFeb 10th 2017 edited
     
    Out of curiosity, can you change the projection of a map in FT3? I don't use it that much so I'm not very familiar. If so, can you change the projection to a planar (flat) world?
    • CommentAuthorjslayton
    • CommentTimeFeb 10th 2017 edited
     
    One of FT's main selling points (for me at least) is its ability to show the same world in many different map projections. FT assumes that you're starting with something in an equirectangular projection (that's how it defines its internals - I blame lazy programmers) and then it converts that into the displayed projection. Getting something that you already have into that projection can be more difficult. To ease that process, I wrote the ReprojectImage (http://www.fracterra.com/ReprojectImage.zip ) program way back when. It will take an input image and reproject it into the projection that FT requires. Ralf used it way back when on his Jhendor project ( http://www.jhendor.de/tutorials/cc2-ft.pdf ) to convert his CC2 maps to FT.

    Properly, a projection is a transformation from one space to another: for traditional maps, it's the translation from a sphere to a plane or from a plane to a sphere (spheroid for the pedantic). If the world is already planar, then the projection is pretty much trivial (scaling is area, distance, and angle preserving for plane<->plane) and most folks probably wouldn't describe that sort of transformation as a "map projection", even though it would be technically accurate. For sphere<->plane, though, a projection has varying amounts in each of area, distance, and angle distortion. A Mercator projection, for example, preserves angles at the expense of area and distance. An equirectangular projection doesn't preserve much of anything but has the nice property that latitude and longitude on the sphere relate directly to vertical and horizontal on the plane by simple scaling; it doesn't preserve angle, distance, or area, however.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 10th 2017 edited
     
    Posted By: Shessar
    How important is the visual look of the map? Once we have the world map built, will we still be using the FT3 map for anything? Does it or will it matter that my continent is visually different from that in our FT3 image? Are we going for distance over looks?
    You're just full of questions, aren't you young lady? :)

    To try to answer some of this. We are not planning on using the FT map for much, but I will use it for some visuals, like the spinning globe. I was also planning on including it in the atlas download, so users can export their own coastlines for areas if desired. It might also be helpful to export coastlines for some of the higher detailed maps.
    We'll also need a world map at some point. This will probably (But doesn't have to) be exported from the FT map, and then major features from he continent maps will be added.
    We should remember that this is a fantasy map project, and not a business-critical navigational tool, so I think we can allow ourselves some leeway. Personally, I think distance is most important (Shapes are distorted on that flat FT map anyway, so trying to match it just conserves the distortion), but within reasonable limits. We should try to get rid of the major errors (Like when I exported JimP's islands, their sizes was off by a factor of 2), not trying to be perfectionists (Because we are facing a problem that don't have a perfect solution). Go with your gut feeling on this one. The other continents that will really face this issue are E and F, but they are smaller and a bit easier to handle. D is larger, but closer to the equator, so less distortion in this projection.
    • CommentAuthorjslayton
    • CommentTimeFeb 10th 2017
     
    One thing that you can do with FT after your maps is done is to patch them back into FT as image overlays and get the whole world with all of the different maps. You'd need to use ReprojectImage ( http://www.fracterra.com/ReprojectImage.zip ) or similar tools such as GDAL that can reproject your input file back into FT's desired equirectangular image.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 10th 2017
     
    Well, that could be an interesting exercise. With all our different approaches, I am not sure if the end result would really be viable, but interesting still.
    • CommentAuthorShessar
    • CommentTimeFeb 10th 2017 edited
     
    Posted By: MonsenYou're just full of questions, aren't you young lady? :)


    Haha! You have no idea of the torment my brain has been putting me through over this, as it tries to puzzle out the best path forward. But between your kind reassurances (thank you) and Joe's wonderful information packed links (double thank you), I think I'm finally at the point of just accepting that perfection is not possible. As I move forward, I will continue to have to tell my brain to shut up as it tries to keep me awake at night, puzzling out the pros and cons of distance vs area distortion.

    Distance is primary. My brain is quiet at the moment. Thanks for your overwhelming patience. Time for some mapping fun. :-D
    • CommentAuthorJimP
    • CommentTimeFeb 10th 2017
     
    Hmm... I have exported both retangular and Traveller export maps from FT3. I think the Traveller/Cosmographer export deals with the distortion better.

    Visually to me anyway.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 10th 2017
     
    Well, those export types use a simplified variant of the 6-way interrupted sinusodial projection. This projection preserves shapes very well, but the price you pay is those triangualar "holes". I find it very difficult to read a map where two points that are right next to each other in the world suddenly gets separated by this huge gap.
    • CommentAuthorJimP
    • CommentTimeFeb 10th 2017 edited
     
    I agree. I'm trying to recreate a CC3 map of the old Barsoom maps for my http://travellergame.drivein-jim.net/pastfuturemars/ site. They come in 3 circles added together with some overlap. I've been trying to put them all in together using a Traveller template. Its not exactly working.
    • CommentAuthorGathar
    • CommentTimeFeb 10th 2017
     
    Hello,

    I really like the C continent (this is the one that made me vote for that map!), but I really don't have much time to map now. So I don't want to prevent anybody from taking it, but I may have a go at it, who knows...

    Just a question: Have we discussed the general technological/magical level of this world? It can have many impacts on settlements density and size, how straight the roads are, how connected the transportation network is, the amount of remaining primeval forest, and many other small details...
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 10th 2017
     
    Posted By: GatharSo I don't want to prevent anybody from taking it, but I may have a go at it, who knows...
    Just give a word when you feel ready to take it on, and I'll give it to you if it is still available.


    Posted By: GatharHave we discussed the general technological/magical level of this world?
    No. My general thoughts is that this is a typical fantasy medieval world. It is however quite a big place, and there are place for much variation within the technological and magical progress (Excluding high enough levels in any of the areas that would basically have easily "taken over" the world). I left things like this out on purpose myself, because I want to give mappers as much freedom as possible. I can easily picture a world where one continent have evolved to 14th century technology, but where magic hasn't been "discovered" at all, and a another continent dominated by primitive tribes lead by shamans with a high level of magic, and any other combination between these two. All of this leads to interesting meeting points between cultures.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 13th 2017
     
    I've now set up a browsable atlas on the web where all the maps can be viewed. Obviously, since no maps are done yet, I just grabbed all the current in-progress one just to have some sample maps to work with.

    Note that the main work I have put into this is the backend for the system, it is neither skinned, nor spell-checked, nor are any of the texts finalized. But, the technical stuff now seems to work fine, making it easy for me to add new maps as they are made.

    You can find the site here.

    I am also planning on hosting the download of the actual atlas from here as well, at least for now, but I haven't prepared any download of that yet, since I don't have any finished maps to put in it.
    • CommentAuthorJimP
    • CommentTimeFeb 13th 2017
     
    I looked at the site, well done.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 13th 2017
     
    I improved it a bit, I found out how to highlight imagemap areas by default, so people don't have to guess where the active zones in the map are (and I don't have to manually edit the images to show them)
  4.  
    WOW! That is awesome! :-)
    •  
      CommentAuthorQuenten
    • CommentTimeFeb 13th 2017
     
    What a fantastic job. You have made my idea come true.
    •  
      CommentAuthorMonsen
    • CommentTimeFeb 13th 2017 edited
     
    Posted By: QuentenYou have made my idea come true.
    Only as far as you and the others continue to supply the project with those awesome maps. I lover all I have seen so far. My own contributions are relatively minor so far.
    •  
      CommentAuthorQuenten
    • CommentTimeFeb 13th 2017
     
    Without you, we would never have started. So please take a bow.
    • CommentAuthorShessar
    • CommentTimeFeb 13th 2017
     
    This is the coolest thing I've seen in a long time. You've outdone yourself Monsen. Thanks for making this happen!
    • CommentAuthorTonnichiwa
    • CommentTimeFeb 13th 2017
     
    Ok, after finally passing my Commercial Drivers license examination I think I may have a bit of time to devote to this project. I'm not exactly sure how much yet, but I will try to do what I can.

    That site looks great Monsen!

    So since this has been going for a bit and no one has stepped up to do continent D, I will be brave and volunteer for it.

    Monsen, can I ask you to make it the proper size for me please in an FCW? After memorizing a 328 page book for my test, I'm not sure my head could stand trying to figure out the math for the distortions on that size of a continent. Would it be too much trouble to ask you to also make the land into the Mike Schley style as well? Or if not, at least tell me how it's done? My brain is still a bit on overload from that test. I'll whisper you my Email address.

    And I just want to say thank you to everyone for taking the time out of your busy days to do this.