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roflo1

roflo1

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roflo1
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  • CC3+ runs on linux?

    Sorry I'm late. ;)

    Turns out I was the last person to submit a test result for CC3+ on wine over at WineHQ:

    It only made it to gold due to some minor inconveniences. But they're trivial / non-essential IMO. Oh, and it's worth saying I tested on Wayland (might be related) and haven't tried Xorg.

    Right now I'm running wine 8.19, but haven't submitted another test because I haven't done a full install on this version. But it works just as well as the posted result.

    JimPbrandor
  • MY MUNDI IS READY!


    I don't own any of them, but there's probably a few "symbols" not readily available within the Schleyscapes:

    But I'm guessing some of those (cue: Forlorn Cottage) would be almost a duplicate of the CC3+ offering.

    RickoQuentenOctorilla
  • Forgotten Realms Interactive Atlas repairs.

    Oh, ok.. so it only has to exist in CD+Up3 regardless of status, right?

    I haven't tested going directly from CD to Up3... it would be an interesting test.

    Alberto Giuffrida
  • Forgotten Realms Interactive Atlas repairs.

    Thanks for the offer @Alberto Giuffrida . It would be nice to have an automated way to do it. :)

    I understand there aren't map in update 2 missing in update 3, am I right?

    Unfortunately, no. There are a few maps that should be fetched from update2. For example, 30005 Aru.FCW was introduced in up2, but was then corrupted in up3 (thought I assume this is more of an exception).

    Also, I haven't finished checking them all, I still have 360 maps to check.

    JimP
  • Inspiration for ship deckplans?

    I don't think I've mentioned here that I have a webpage (more of a playground, actually). In it I've dabbled into procedural/random map generation; mainly because I think it's fun, but also because I have a hard time doing visual stuff that looks good, or at least good-ish.

    Mind you, it's one of the great joys of owning CC3+: actually creating maps that I like.

    Anyway, while I'm slow to add things to my page, I realized just last week that I could reuse much of the code I've already done and create ship deckplans.

    It's still a very rough WIP, but I think it's good enough to drop the generated image into CC3+ / Cosmographer either as a starting point or inspiration. It's still unlisted from the main page, but I still thought I'd share it:

    Right now: Cockpit always faces left, engines are towards the rightmost room, textures are preliminary, and it's very easy to have a design that doesn't make much sense. ;)

    Hopefully it's useful to somebody else.

    LoopysueFrostyMonsenTheIneffableCheese