Avatar

roflo1

roflo1

About

Username
roflo1
Joined
Visits
2,852
Last Active
Roles
Member
Points
576
Rank
Surveyor
Badges
8

Latest Images

  • Refreshing an old map with new textures

    To export a list of all symbols referenced in a map, you can use [Symbols] - [Rename & Reorder] - [Create symdef name file…]

    [Deleted User]RaikoTez McArt
  • Background Texture for Martian Base

    You could easily do that within CC3 by using an RGB Process Matrix

    Yes. Remy does that in his video Visiting Mars (go to the 1:15:23 mark):


    Raikokilma.ard.venomLoopysue
  • WIP: Fire Fields

    I'm going to study this and find tutorials on color key as well

    @Rob_Wordsmith actually, Color Key is very simple: When the color matches the one specified, that area is "cut away".

    And that's pretty much how it works. The rest is just figuring out how it interacts with other effects (ie: stuff like "Glow" will be calculated differently, since these "cut outs" introduce new edges).

    Lillhans
  • Refreshing an old map with new textures

    You should also see this video where Remy goes through the process of changing a map style:

    https://youtu.be/uqMbXZJbscA

    Loopysue
  • Looking for Dungeondraft-like assets

    Its very interesting how you achieved the pebble effect, especially the underwater ones and I love it.

    That one in particular, is just the way Ross@2mtt created those assets. But CC3+ does offer filters, like transparency and blending modes, to achieve different effects.

    I'm sure Remy did a video where he drew a cave with a pool and stuff underwater, but I can't find the video.

    It makes me think that CC3 provides the logical tools of sorts that you can use combine and use how you want

    Yes, CC3+ has a huge potential because the tools are very flexible and powerful.

    How would you mirror the gravel brush effect as seen in the video?

    I'm... not sure... remember, I just started with CC3+ a couple of months ago. ;)

    Actually, I'm not sure I'd choose to use gravel for a river bank. For example, I just added a "duff" texture and enabled blur for both the shoreline and the water to the quick test from above:

    From what you have told me so far a seemless gravel texture (couldn't find one in 2minutetabletop) would do the trick?

    It might.

    And if not, I'd still find a way to use it somewhere else (even if not for a river's bank).

    Jossy George