roflo1
roflo1
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- roflo1
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MY MUNDI IS READY!
I don't own any of them, but there's probably a few "symbols" not readily available within the Schleyscapes:
But I'm guessing some of those (cue: Forlorn Cottage) would be almost a duplicate of the CC3+ offering.
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How to export very large maps
Just thought I'd drop my $0.02...
I've been toying around with large exports (100,800px * 114,800px - the final PNG had a size of 12.7GB), most of the stuff I've learned, I've commented on this thread (and then this wonderful community shared their own insights)...
TL;DR:
- JPEG should handle 64k x 64k pixels and smaller without problems
- Exporting smaller images and stitching is the best way for very large maps
- There's an annual to automate export+stitching: CA129 (september 2017)
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CD3 Random street tool started acting weird
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Live Mapping: Herwin Wielink Isometric Dungeons
Did anyone use an isometric map during a game? and if so, how? Just as a handout/visualization tool for the players? or during an online session as a battlemap? Or in a different way?
Yes, I did use it during an online game with my now-defunct VTT.
In fact, it was one of my early CC3+ maps and I used just this style. Though I only used the cave features (part of an underground traverse).
I tried using the VTT's hex grid so the players could align their tokens to one iso-"square", but in the end I also disabled snapping to the grid, so they could fine-tune the position. Another thing I did was replace the background parchment in the map with a solid deep purple in order to give that feeling that they were underground.
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tutorial for isometic dungeon style?



