 
    AleD
AleD
About
- Username
- AleD
- Joined
- Visits
- 932
- Last Active
- Roles
- Member
- Points
- 826
- Birthday
- February 21, 1982
- Location
- Padova, Italy
- Real Name
- Alessandro Devigili
- Rank
- Surveyor
- Badges
- 9
Reactions
- 
        WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaignHi everyone. I started a project that involves making an area map, a couple of villages and some battle maps. I'll use them for a playng Trudvang Chronicles, a RPG with a Scandinavian flavor. Please feel free to comment and suggest I started sketching the region map (central Ejland): This is far from being done an I will work on that next days... The adventure so far brought the adventurers to a farm/village, called Laudagaard (which is the bottom left in the triangle of villages at the center of the map). It is a small village, or a big farm located above a hill. It is held by the family Laudabrot and something nasty happened the last gaming session here and some people didn't leave the long house with their foots after the dinner. The next session the farm will probably be under attack. Adventures will be asked to protect the village or rescue an old witch (a "Vedma"). They may also flee. For the village defense I set up a battle map with a wall breach in the north of the village (above the stables): For this one i learned a bit how to use lights. This tool is amazing once you get how it works (thanks Ralf for the video!). The next one will be a small map of the small Vedma's hut in the south-west of the village map (n°7). ☺️ 
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        Community Atlas 500th map and 4 year anniversary competition with prizes.
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        Community Atlas 500th map and 4 year anniversary competition with prizes.Hi everyone! Here my fire and ice map: “The Temple of the Burning Ice”. This is the first map I ever made with CC3+. I did invest some time in it, learning how to do things one step at a time. Indeed, after each youtube live mapping I managed to watch, I learned something and changed the map a little bit (thanks Remy for the RGB matrix lesson)?! I tried to make a map both playable and "beautiful". I mean, something that looks nice and “balanced” to watch. I hope I managed. The map has quite some sheets and probably it is not suuuper efficient from this (and many other) point of view. This is one of the many things I should improve a lot. A bit of walk-through: there are 7 layers (all starting with AA_) that are meant to be used to change a bit the look of the map. Three include the legend, the scale and the grid. Two includes the lava and ice frames on the edges (these are for improving the supposed “good looking”). One includes the lights effects of torches. For some unknown reasons I decided to try to do it by myself rather than using the built is lighting sources… Next time I'll use the proper tool. The last one gives some pathos to the map, adding some blood here and there (not present in the picture). So, the temple is located in a valley between the hills north-east of Timberline, in north Alarius. What comes next is only flavor. The two main altars are ancient, whereas the whole temple was dig during a long time into the hill’s rock, where some caves where already present. Despite the freezing external environment, the temple is warm thanks to geothermal heating coming from a magmatic chamber below the hill. It makes also possible the presence of two saunas for the monks, as well as a warm water spring. The fire altar is much deeper into the ground and is usually accessed through a long spiral staircase (or, alternatively, by a long and steep natural corridor accessible from a hidden door in the crypt). In my mind the temple is held by an old, small and rich military order lead by a Grand Master. The order has only 10 adepts, 5 devoted to a deity of the fire and 5 to a deity of the ice. New members can only be siblings, and each member have a sibling in the other half of the order, so that the two sides are tightly bond together. When one of the two siblings dies the other leaves the temple and two new members are recruited. The grand master comes from either one side or the other and they take turns. But becoming Grand Master is not an easy decision: the chosen one has to sacrifice the own sibling to the opposite deity as sort of refund. So only extremely devote members can become masters… The temple is a place of study and meditation and the monks aim to reach both knowledge and martial proficiency. One, two, five and 11 are the cardinal numbers of the order, representing the Grand master, the duality of the cult, the 5 adepts of each side and the whole cult. Legends speak of a twin temple, named “Of the Frozen Fire”, in the south of the continent… --------------------- This is the first sketch I used as a model. It changed a bit during the development in CC3+. Below the final version (without the "pathos" layer). The thing I like less is the small alcove in the crypt. My idea was to have something like a water spring on one side and something lava-ish on the other. But it was not something you want to have in your crypt... So I thought about two springs, a cold water and a warm water, but I didn't manage to find a good mix of effects for that. Anyway... Let me know what you think. 
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        Community Atlas 500th map and 4 year anniversary competition with prizes.
 
                             
                            
 
         
         
        



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