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Dak

Dak

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Dak
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  • Quo Vadis Monthly Symbols?

    Steps for Mike Schley that are straight at both ends and don't go over a 5ft area.

    Marsh terrain for dungeon maps

    When new symbols are added can we have them the same size as existing symbols please. The recent snowy trees are great, they're just a little too big, bigger than a conifer symbol that already exists.

    Autumnal trees and Spring trees.

    More basic symbols for cities and towns etc, eg as opposed to having art of buildings on overland maps, have various circles or squares or icons to represent towns and capitals and ruins etc, more like an Ordnance Survey map.

    A new tundra terrain, I really don't like the current one.

    In the same vein as the dwarven/elven/orc symbols for towns and cities, hellish/angelic towns/cities.

    More Oriental building styles (Arabian/Japanese) and African style city symbols.

    For dungeons, more pillars and statues.

    Carpeted floor terrain.

    Marbled floor terrain.

    Round stone steps.

    Round Houses.

    A darker natural stone terrain.

    Sandstone terrain

    Roof tiles/slates terrain

    RickoJimPLautiLizzy_MaracujaRalfpablo gonzalezEukalyptusNowarsenico13adelia hernandezMapjunkie
  • The Ghost Tower of Inverness

    I ran it as part of a campaign and I'm thinking of running that campaign again, in part because I'm going to tackle the illogical idea of why older dungeons are filled with random creatures that seemingly have no relevance to each other.

    In the tradition of modern comic book writers; don't ditch the idea (however bizarre), give a reason for it and make it epic.

    JimP
  • The Ghost Tower of Inverness

    Thanks Wyvern,

    I was going to do the cross-section at some time when I can figure out how best to present it, and thanks for the tip regarding the rubble, I think I'll probably change it.

    The breaks in the wall though are for display, the holes are actually breeches in the walls at various heights. The top of the curtain wall is still intact, but your idea seems a better way of showing this.

    As an aside, did you know the upper level covers an area of 10 acres, and has four towers, 4 doors, a curtain wall with portcullis, and a pile of rubble. Nothing else in this immense area, no workers camp, no stables, no barracks, no gate, nothing. Just a huge empty space to house a rock the size of your hand. Gotta love AD&D.

    Frosty
  • The Ghost Tower of Inverness

    Hi Everybody,

    I've gone back and done the maps for another classic AD+D Dungeon. The Ghost Tower of Inverness.

    I have run this module in a campaign, and I think it is the perfect representation of early modules.


    Upper ruins


    Dungeon ruins


    Air Level


    Earth level


    Fire Level


    Water Level


    Jewel Room


    Wyvern[Deleted User]LoopysueAleDWeathermanSwedenRickopablo gonzalezEukalyptusNowJuanpi
  • The Creepy Crypt project

    Hi Sue,

    Can you do a swamp/marsh like terrain to go with the grass features. I find a sad lack of this terrain type for Dungeon maps.

    Dak

    JimP