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Glitch

Glitch

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Glitch
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  • WIP - Bend Road Crossing

    Ready for play --- not perfect, but playable. Next steps are to layout the ruined Brewery and when the 2nd Darklands comes out, will rework to show continued draining of the land.


    MonsenLoopysueCalibre[Deleted User]
  • Live Mapping: Darklands City

    If there is a part two coming for this style, it would be great to have dead vegetation......

    Loopysue
  • WIP - Bend Road Crossing

    Acne cured - Thanks Sue :) Wyvern - right, the plan is change the grass from rich to reg to dry each time the players visit. Who'll notice first? Worked the ruins in the swamp (SW corner), tweaked roads and added some dirt. Still need to add labels and dirty it up a bit yet.


    [Deleted User]MonsenLoopysueJimPWyvernTheschabiRicko
  • WIP - Bend Road Crossing

    Darklands fits perfectly in my current scenario - a Druid ruled land where the Druids are draining the power from the land. Need to clean up and add text labels to building. (Brewery, Tavern, Inn, Stables, and Slaves quarters.) Not sure what the ruins on the north side of the river represent yet.

    Comments and suggestions appreciated.


    Loopysue[Deleted User]WyvernTheschabiLillhansCalibreDak
  • New Oxtail - WIP

    Set aside the mountain presentation to finish the city layout. As a struggling user, I learned allot of the basics - move to sheet, change properties, basic edits, also played with different sheets and effects. Struggling with color, current approach is to color by zones - with buildings/areas that are documented showing color. Going to go back to playing with the mountain presentation.


    DaltonSpenceMonsenLoopysueLoreleiMaidhc O Casain[Deleted User]GeorgeJimPIndara1920