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Lillhans

Lillhans

Note to self: Monterrigioni

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Lillhans
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  • XY Rotation: is 45 degree rotation the only viable option for Symbol fill styles?

    I think it would @Loopysue

    Not giving up on getting creative just yet, though :D

    JimP
  • WIP - Quay thing

    Two thirds of the crenellations are missing out on sweet sweet accentuation-by-shade, but it was that or the gable roof not really coming off as such. Beam/lift needs shadow too I reckon but there is lunch to be had!

    MonsenLoopysueGlitch[Deleted User]RaikoJimPDaltonSpence
  • WIP - Quay thing

    HATCHING fill styles are a great way to be consistent with where shadows go I think. Not necessarily doing that statement justice with this particular screenshot, but I also would need some houses (or similar) to showcase it and :D

    The aft shadow needs to shrink a little but other than that...!

    In other news: swapping background texture was a good move I think. Getting some degree of repetition, still, but less blatantly so.

    Also, it's turning out a great change of pace not doing polygons for lines! Who would have thunk it.... Cleaner lines isn't necessarily a bad thing and it stylistically is where I want it to be also. So..there it is. :D

    JimPMonsenDaltonSpenceLoopysuejmabbott[Deleted User]
  • WIP - Quay thing


    It was, of course, a mistake to flip the vessel over before getting all lines/boards done but I am very pleased with where it's going - for a first cog ever it could certinaly be worse at this point.

    Will probably swap the background texture: it repeats a bit too much at 4k by 4 k.

    LoopysueTheschabiMonsenJimPDaltonSpencejmabbott
  • WIP - Quay thing

    Very confident the vessel will end upp looking like crap, but I wouldn't have it any other way!

    (100 x 100 m encounter map w. 5 ft squares grid)

    LoreleiLoopysueDaltonSpenceMonsenjmabbottAleD