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Lillhans

Lillhans

Note to self: Monterrigioni

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Lillhans
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Latest Images

  • WIP - Quay thing

    HATCHING fill styles are a great way to be consistent with where shadows go I think. Not necessarily doing that statement justice with this particular screenshot, but I also would need some houses (or similar) to showcase it and :D

    The aft shadow needs to shrink a little but other than that...!

    In other news: swapping background texture was a good move I think. Getting some degree of repetition, still, but less blatantly so.

    Also, it's turning out a great change of pace not doing polygons for lines! Who would have thunk it.... Cleaner lines isn't necessarily a bad thing and it stylistically is where I want it to be also. So..there it is. :D

    JimPMonsenDaltonSpenceLoopysuejmabbott[Deleted User]
  • WIP - Quay thing

    Very confident the vessel will end upp looking like crap, but I wouldn't have it any other way!

    (100 x 100 m encounter map w. 5 ft squares grid)

    LoreleiLoopysueDaltonSpenceMonsenjmabbottAleD
  • Completed - Trenches, revisited

    There we go.

    Theschabi[Deleted User]JimPLoopysueLoreleiAleD
  • Not-Mirkwood Shenanigans

    It started out as sheer lack of patience, really, but I am rather happy with how the path on the gate-side is less defined; last homely house is a bit further west, after all.

    Canopies needs figuring out for the next one, and perhaps some lines in the water would up things a bit. But it's a wrap.

    Loopysue[Deleted User]jmabbottDoubleDoubleTheschabiMonsenJimPDaltonSpenceWyvernDaishoChikaraand 1 other.
  • WIP - something for Adventures in Middle-Earth

    On the other hand; why fix the bridge and dirt path when you can play around with foliage?

    TheschabijmabbottLoopysueJimPMonsenIndara1920AleD