MarkOlsen
MarkOlsen
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Community Atlas 500th map and 4 year anniversary competition with prizes.
Here's my submission for the 500th Map and 4-Year Anniversary Competition.
The forgotten Cloister of the Order of the Frigid Path is a level for the mega-dungeon where some chilled out monks once did some chilly things. It's been mostly looted since it was in regular use but there are still a few dangers (beware the ice sneks! health and safety would like to remind you of the dangers of slick stairs!) and some goodies to be found as you pass down (or up?) from one level of the mega-dungeon to another.
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[WIP] Post Station
I'm not sure what the "best" solution for the glow issue is, but when I have glows going places I don't want them, I create a new sheet above the one with the glow called something like GLOW COVERUP and just put a rectangle filled with the floor fill wherever I don't want the glow.
This sometimes requires playing around with the sheet order and I frequently end up with multiple "coverup" sheets, but it works. ?
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[WIP] Community Atlas Competition: Dungeon of Ice and Fire
I made a couple more updates during my morning conference call. ?
Here's the entrance/exit areas:
Here's the finished rooms from the lower left:
I imagine that top room was a library at some point and has clearly already been looted by someone. The lower room contains a few deadly ice slimes (that's a thing, right?) and the remains of some prior adventurers, along with their collected loot just waiting for someone else to come along and pick it up.
I particularly like how the treasure under the puddle of water came out.
I think this is pretty much done but I'll let it sit for a few days and then come back to it to see if there are any last minute tweaks I want to make before entering it in the contest thread.
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[WIP] Community Atlas Competition: Dungeon of Ice and Fire
OK, I lied. One more!
I couldn't stop thinking about this so I started playing with the lights a little bit. I found some good crystals in the Annual 64 Herwin Wielink style for my halls and just ended up drawing the big ones above the pool.
Here's a quick test render with the lights turned on.
I'll probably set this as my desktop at work next week so I can look at it during meetings and think about what to put in those rooms along the lower left.
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[WIP] Community Atlas Competition: Dungeon of Ice and Fire
This is probably my final update for the weekend - it's been a productive morning!
Here's the full map as it stands right now:
Closer view of the pool and the cells on the right side (including SNEKS!):
I won't have time to work on it again for a few days, but next on my to-do list:
- Add some traps and items of interest to the left side of the map
- Add some color variation to the blue floor tiles
- Add some giant crystals to the two stone "islands" in the middle of the pool
- Add lights and light effects (biggest lights will be the braziers above the pool, but I plan to add some small glowing "ice" crystals in a few spots too











