JimP
JimP
About
- Username
- JimP
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- Member
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- Earth or Alpha Centauri A-B system
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- https://jimp.monsen.cc/
- Real Name
- Jim
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- Departed Legend - Rest in Peace
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Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
Orc camp Chul left to do. It will also have the moonlight effect. Busy, the town, needs more work,.
Here is an update on the 5e exit for The Hidden Level 03.
1) continous cave area. A skeleton under debris.
1 B) a rock fall on a human skeleton, a campfire and cut wood nearby.
2) old guard room. Some signs of recent habitation.
3) more cave; the blue mushrooms glow on pixie holidays. The orcs have learned to not touch nor destroy them.
4) a cave with a campfire and a pile of wood. Defensive rocks at the entrance.
5) 3 rattlesnakes, an open treasure chest.
6) Wood debris, a painted pillar debris looks like it might have been dragged here. A treasure chest, view of it blocked by a pile of rocks. This could have been a retreat area, with a treasure. Why not behind the rocks in area 4 ?
7) pixie dance ring, not used due to the orcs
8) an area of some cover, could be used for ambushes.
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Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
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Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
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Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
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Community Atlas - Forlorn Archipelago - Fisher Isle, several villages and surrounding areas
I think this is finalized. My opinion is that there are too many foot paths to map... I could do a few 2' wide paths if needed.
If i have this thought out correctly, I need to finish The Hidden level 3, map 5E, an orc camp, and one more map in the Plains of Tur area.
That would be a total of 24 maps.
I'll see what I can do about a short history of the area and some other descriptions.




